User Score

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 19 out of 41
  2. Negative: 10 out of 41

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  1. Dec 18, 2010
    simply unplayable. simply unplayable. simply unplayable. simply unplayable. simply unplayable. simply unplayable. simply unplayable. simply unplayable.
  2. Nov 9, 2012
    I had a alright time with the godfather 2. There is however no denying that the game gets extremely repetitive, that the gameplay is unvaried, that the cars drives like **** that the world is small and shallow, that the narrative is lacking, that the action is unsatisfying, that the graphics feels old and dated, that the mission design is a joke, that the AI is a joke and that the game is short (8 hours long). The game is not beyond saving though and at the very least its playable. I had a alright time with it and if you find the game for a cheap buck and you are a sucker for gangster sandbox games you could do worse. I just feel sad for the people who bought this budget-title for full-price. Expand

Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 6 out of 29
  2. Negative: 5 out of 29
  1. The Godfather II doesn't trip over the ambition of its design - it balances the different genre aspects extremely well - but nagging graphics issues weigh it down, causing quest characters and family members to disappear or distort in-game and in cutscenes, sometimes requiring me to load old saved games to progress. [Apr 2009, p.82]
  2. It has its moments - managing the family business and conquering the cities one building after another is compelling, as is the decent crime story told within. But this game looks dated, as if the GTA IV never happened. Roaming the city and the brushoffs with the police feel awkward, like an afterthought. [Mar 2009]
  3. The Godfather II is an improvement over its predecessor, though that's hardly a gratuitous compliment. How about this - The Godfather II is surprisingly not as plain as you might have thought it would be, all things considered. [May 2009, p.70]