- Publisher: DreamCatcher Interactive
- Release Date: Jun 25, 2007
- Critic Score
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The Guild 2: Pirates of the European Seas does justice to the franchise and certainly shows in the areas it has listened to the community.
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70Starting a medieval crime family may not be everyone's idea of fun, but for those who are willing to place a daggar in a rival's back or to bribe a magistrate to get ahead, Pirates is a worthwhile expansion to its predecessor. [Oct 2007, p.70]
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69New ideas save this buggy oddity from walking the plank...just. [Aug 2007, p.87]
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64Too much micro-management with virtually zero autonomy and common sense. [Oct 2007, p.85]
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60It's a second-verse-same-as-the-first stand-alone expansion that adds seafaring jobs but fails to correct any of the issues of the original game.
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50The Guild 2 works just fine with its original four classes, but toss in three bor-ing derivatives and it veers toward generic.
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User score distribution:
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Positive: 3 out of 5
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Mixed: 1 out of 5
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Negative: 1 out of 5
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10
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Meestyk3
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RobertW.5Extremely slow play- playing on Alienware desktop and laptop. Way too laggy. Otherwise, worth the money.