- Summary: With a roster featuring over 30 hand-drawn fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, andWith a roster featuring over 30 hand-drawn fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming's longest tenured franchises and one of the most popular fighting brands ever.… Expand
Oct 30, 2013As a modern reinvention, The King of Fighters XIII is everything longtime fans could hope for, and a sufficient cleansing of the disappointing KoF XII. It’s too bad that SNK couldn’t cater more to newbie players just tuning in, but even with the confusing third act storyline, the tight gameplay and character variety might prove enough to make those late bloomers into newly converted fans.
Sep 22, 2013Simply the best. I can't stop playing.
Honestly the netcode could be a tad bit better but it is very good as it is. Some people blame theSimply the best. I can't stop playing.
Honestly the netcode could be a tad bit better but it is very good as it is.
Some people blame the netcode because their computer is slow or because they live in an island in the middle of the pacific. Realistically, apart from Skullgirls you won't find a better netcode.… Expand
Aug 21, 2016Melhor the king of fighters ate hoje, um tapa na cara dos "acabou na saga ororchi"
graficos sprites bem feitos, e feito para ser jogado emMelhor the king of fighters ate hoje, um tapa na cara dos "acabou na saga ororchi"
graficos sprites bem feitos, e feito para ser jogado em competições , o final da melhor saga… Expand
Nov 2, 201336 completely different characters (no moveset clones like Ryu & Ken) of varying types (projectile based, grapplers, chargers...)
* 23 very 36 completely different characters (no moveset clones like Ryu & Ken) of varying types (projectile based, grapplers, chargers...)
* 23 very detailed stages (many of them change visually from round to round!)
* Deep and elaborate combat mechanics (4 different cancels, 4 different jumps, rolls, techs, guard rolls/knockdowns, specials, supers and ultras which can also be EXed, HD mode...). You can stick to the basics for casual play or try to master the system, both hardcores and beginners should be happy!
* Beautiful 2D graphic with not-so-2D effects.
* A LOT of modes (arcade, time attack, survival, branching story mode, input trials, 3vs3 or 1vs1 versus, practice, online ranked or casual matches).
* A LOT of extras (artwork and movie gallery, character colors customization, SFX test, icons...).
All in all, best 2D fighting game since Street Fighter III: 3rd Strike.… Expand
Mar 3, 2016This game is great. One of the best of KOFs games and on of best 2D fighting games on PC. The system is great, the net code is very good. IThis game is great. One of the best of KOFs games and on of best 2D fighting games on PC. The system is great, the net code is very good. I won't give 10, because, personally, a preferthe system of KOF XI (for PS2).… Expand
Sep 13, 2013The graphics are a bit outdated but apart from that it is as good as it can be. That is if you like deep fighting games with steep learningThe graphics are a bit outdated but apart from that it is as good as it can be. That is if you like deep fighting games with steep learning curves. The roster is very large and the characters are charismatics or at least most of them.
But this is no news as this game has been out there for a while. The real question mark with the steam edition was the netcode and they delivered. It is nothing like Mortal Kombat or Street Fighter x Tekken. It is even superior to SSF4 by a large margin. Actually it is on part with Skullgirls’ who uses GGPO. Even against awful connections it is quite smooth. Very impressive. I’m going to play this game for a very long time.
A fighting stick is highly advisable.… Expand
Sep 6, 2014Game: The King Of Fighters XIII Steam Edition
Developer: SNK Playmore System: Steam (PC) Total Score: 90/100 ValueGame: The King Of Fighters XIII Steam Edition
Developer: SNK Playmore
System: Steam (PC)
Total Score: 90/100
Value Score: 9 /10
• Story: 8/10
• Characters: 9/10
• GamePlay: 9/10
• Graphics: 10/10
• Sound: 10/10
• Music: 8/10
• Length: 7/10
• Replay Value: 10/10
• Player Value: 9/10
+Has a fully fledged storyline in the form of a visual novel that has 3 different scenarios and routes filled with cutscenes in each.
+Healthy cast of characters from various King of Fighters games
+A lot of great content and different modes such as Arcade, Story, Online, Mission, etc
+Great tutorial mode
+A gallery mode which consists of Music, artwork and cutscenes
+Allows you to customize character appearances (with colors though)
+Includes all characters which were originally DLCs on console versions
+Well designed sprites and backgrounds
+Great quality sound and music
-Few noticeable playable characters missing such as Chang, Mary, etc but still appear in the storyline
-The final bosses can be unforgiving in terms of balance and difficulty
-Still no option to play as a single character campaign (but I guess that is a given considering its KoF)… Expand
Jan 25, 2014Wow! I was very disappointed in this game, and I'll KOF one thing, it has a major hardcore audience that will despise you should you sayWow! I was very disappointed in this game, and I'll KOF one thing, it has a major hardcore audience that will despise you should you say anything negative about it.
I love SNK and NeoGeo. I've played every game on the NeoGeo and I'm a huge fanboy of all things SNK. I'm not a fan of SNK Playmore... specifically the console they released with inferior emulation. My favorite NeoGeo games are Last Blade series, Fatal Fury Wolves, and yes KOF pre-2000s.
The fighting part of the game... the graphics are retro and are just bloody gorgeous. Probably the best looking graphics you'll find in a 2D fighting game. The sprites aren't overly clean like a drawing, they have pixelated qualities in a good way... it feels very arcade like. The animations are equally gorgeous and the controls in pulling of the moves are satisfying.
What's wrong? The game is retro but the UI/menus are just plain ugly and over-the-top. There are so many menus and sub-screens that I felt like that was the game not the actual game itself. It's overly saturated with UI garbage and it gets in the way. The game also has overly stylized cut scenes that are incredibly long, boring and don't feel like they belong.
The controls in terms of how they've used the 360 controller with the game is pathetic. Low Kick and High Kick are the buttons you use to select and deselect in the UI. Should you put those buttons on the triggers of your controller like I did, it can be awkward. Also the buttons per the controller are not shown... so instead of Y = High Kick... it'll just say HK. Plus there are other buttons that beyond 6 buttons that you'll have to put throughout the controller... also you'll have to forfeit a button combination because there aren't enough buttons on the controller. That being said, try the tutorial and try remember where you mapped HP+HK when they call for it because you'lll get no reference as to what button on the controller it is. Other games do show what button you use, so it's not because it's a Steam game.
I had bought the game months after it's release. NOBODY was in online mode. The only online people I could find were in ranked matches and ALL of them were very high ranked... so the fun is sucked out as you try to build your rank... since there's about 10 people playing the game with high ranks.
If you want to jump into a quick game, have fun jumping through a million menus, sub menus first... then play for a minute to then have to repeat again.
If the menu aspect was subtracted or reduced, this game could be much higher. It's hard to look past because the game feels overly done for such a simple fighting game.… Expand