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Mixed or average reviews - based on 9 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 30 Ratings

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  • Summary: From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 0 out of 9
  1. Jun 24, 2014
    80
    Asteroids on 'roids - a fun combination of empire builder/tactical shooter with reasonable replayability.
  2. Apr 18, 2014
    80
    For fans of space-faring simulation games, it's more or less a must.
  3. Apr 29, 2014
    79
    It’s tough to get into, as many games like this are, but if you are willing to put in the initial work, you are in for a long ride.
  4. May 8, 2014
    75
    For many players The Last Federation is a bit too complex, but this is its best feature for whom love the strategy games.
  5. May 9, 2014
    70
    It's an engaging and unique game with lots of depth and replayability, but sometimes you feel like more of a spectator than a player.
  6. Apr 28, 2014
    69
    A noble attempt at creating a new kind of science-fiction strategy game that’s sadly weaker than the sum of its parts.
  7. Jun 24, 2014
    60
    Although The Last Federation has a lot going for it, the fact that it forces you to make choices every three seconds in combat is its Achilles heel.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 4 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 3 out of 7
  1. Apr 19, 2014
    10
    "Pre-release, their alpha- and beta-testers, which are straight from a loyal core of the community, historically have very heavily influenced"Pre-release, their alpha- and beta-testers, which are straight from a loyal core of the community, historically have very heavily influenced all of their games, always for the better imo.

    First impressions of TLF are:

    Great music (their best yet, possibly)

    Cool graphics (2d but perfectly suited to the game)

    Combat is incredibly unique, simple to get started but has the potential to become quite complex later on

    Frighteningly complex simulation underneath the hood--easily mitigated by a tutorial-esque approach (that is skippable later) and lots of useful optional data reports

    Feels like I'm caught in the middle of a Star Trek-like political situation in the middle of mostly uncharted space. Lots of political scheming behind the scenes and brazen destruction and capture of various factions' resources and such."
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  2. Apr 20, 2014
    9
    One of the best indie strategy games i have played and it is truly original for the genre you have to be both good ta battles but also good atOne of the best indie strategy games i have played and it is truly original for the genre you have to be both good ta battles but also good at management to win this game Expand
  3. Apr 18, 2014
    9
    A deeply fun mix of nonetheless complementary genres (a tactical combat SHMUP provides the combat engine for a grand strategy 4X taking placeA deeply fun mix of nonetheless complementary genres (a tactical combat SHMUP provides the combat engine for a grand strategy 4X taking place in a simulated solar system of great depth) this game really breathes new life into the 4X genre - something I failed to see happen for me since MoO2.

    The setup is original (you are a single mercenary pulling the strings behind the scenes to unite the system - instead of being one of the planetary powers of the solar system), the eight races feel fresh (there is everything from insectoid killers to communist barn owls and capitalist robots) and the combat model is just an ingenious creation that I am fairly sure has not been done before - ever.

    Oh, and you are the last of a race of four-headed hydra dictators. What more is there to want? If you are into 4X games at all - go get it. You will not regret it!
    Expand
  4. Apr 23, 2014
    8
    The Last Federation is an interesting strategy game where you play as a rogue mercenary trying to form a peaceful alliance between theThe Last Federation is an interesting strategy game where you play as a rogue mercenary trying to form a peaceful alliance between the different races in the solar system.

    Pros:
    + 8 races, each having unique traits and systems you can interact with
    + High relplayability - each game will play out differently
    + Lots of ways to interact with the various races (friendly actions, backstabbing, direct combat, etc.). Each action has trade offs (passage of time, losing reputation, etc).
    + Good soundtrack.

    Cons:
    - Combat starts to feel kind of "samey" after a while. The same mission type will play out the same almost every time.
    - There are some lingering bugs and balance issues (a lot of these are currently being fixed though)
    - Graphics are pretty basic

    Overall I give it an 8/10 based on it's current state. I could go to 9/10 if the issues are cleaned up.
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  5. Dec 14, 2014
    4
    needs major work still
    judging from ai fleet command they do still work on game after release though
    so hopefully all the issues with this
    needs major work still
    judging from ai fleet command they do still work on game after release though
    so hopefully all the issues with this will get ironed out
    but not really playable atm
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  6. Oct 10, 2014
    3
    Normally I expect much more from indy games than this is able to deliver.

    At first, it seems like an interesting game. Unique idea (with a
    Normally I expect much more from indy games than this is able to deliver.

    At first, it seems like an interesting game. Unique idea (with a story that makes zero sense) and definitely unique and fun game play.

    The problem is, even at version 1.6+, it is buggy as all hell. Your outposts disappear for no reason, building outposts can cost you time and credit but the outpost won't build, overwhelmingly powerful fleets do next to no damage at times (or at all times, in some cases), weak as hell fleets can end up doing immense amounts of damage.

    Another thing that bothers me is that it is very, very easy for you to be surpassed, even if you're the technological powerhouse. You can't build nor capture military outposts, which multiply ship capabilities. The only way to get one is for a random event to occur. A depressurization kills everyone on board someone else's space station. The game tells you who this happened to but not where and you have to go from station to station. Once you find one that needs repairs, this is either a station you can repair and take over or a station that took damage and you can be friendly and repair it. If this is owned by an enemy and it was just slightly damaged, congratulations, you just helped your enemy instead of capturing a station.

    Overall, it's flaws and illogical attributes currently outweigh everything good about it, and by a fair margin. Even though I'd like to give this game a good score, I can't. The developers have a LOT of work to do before that happens.
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  7. Jan 2, 2015
    0
    Just like AI wars, I was excited to try this game, but could not get 20 minutes in due to the fact the text on the interface and in allJust like AI wars, I was excited to try this game, but could not get 20 minutes in due to the fact the text on the interface and in all interactive windows is far too hard to read on 1950x1080 resolution. The game developers response to these complaints is always the same: we have no plans to fix this so change your resolution. I don't know about you but I'm in the over 90% of players that use an LCD monitor. Changing to a non-native resolution makes it blurry and in my case it also stretched the graphics out of aspect. Only consider this game if you are playing on a very old monitor or a laptop. Expand