The Last Remnant PC

Metascore
66

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 6 out of 23
  2. Negative: 2 out of 23
Buy On
  1. For those PC gamers who are willing to try out a new style of Japanese Role Playing Game this is a great game to play with its strong mechanics and story. But there will be some gamers who will think the game is too simple because it is a port of a console game and not actually sit down and see how deep and complex the game actually is. If you are unsure about the game just download the demo and give it a solid try and for the rest of the PC Role Playing Gamers out there just go out and buy this great title.
  2. The PC version of this fun and fascinating role-playing game is far superior to its Xbox 360 counterpart.
  3. 78
    The Last Remnant has inside much more than looks indicate. We have loved its great combat system of this good JRPG. You only need to have a little patience and play some hours for the game to take off.
  4. The promising The Last Remnant gets its best on PC thanks to a technical polish that's far better than the Xbox 360 version. Square Enix achieves an occasional enjoyment in its proposal, with an interesting story and a long term fascinating combat system.
  5. The Japanese RPG surprises with challenging tactical battles and an almost stereotype-free and thrilling story. The excellent PC conversion offers more than a hundred hours of playing time, several small enhancements compared to the console version and runs fine on mid-range PCs.
  6. The last remnant finally arrives on the pc with sharper visuals and minor improvements, but it's easy to say that this version is better than the original xbox 360. The game is definitely a good jrpg, but its peculiar gameplay could not appeal all the western rpg players.
User Score
8.3

Generally favorable reviews- based on 242 Ratings

User score distribution:
  1. Positive: 42 out of 64
  2. Negative: 11 out of 64
  1. ShaneF
    Nov 6, 2009
    4
    The game has a great storyline that's deeply involved with interweaving plots and is a novel masterpiece in that regard. The graphics The game has a great storyline that's deeply involved with interweaving plots and is a novel masterpiece in that regard. The graphics are also superb and even on my less-than-perfect system, the game can run with high-rate graphics (though I have to use the smallest resolution to get it to run smoothly). The vast majority of different monsters, armor and characters individually are rather original and inspiring. However, the game lacks something that will allow you to bypass the VERY long cinematics. I often have to watch the same 2-10 minute long cinematic over and over and over again between fight attempts, which becomes nothing more than an inconvenience and an annoyance. Nobody cares to watch the same sequence over and over and over agian, people on the PC don't have the time or patience for this kind of thing. Next, the game lacks balance. Combat either comes in one or two varieties: You either win by a landslide, or you get one-shotted by a normal creature. I often find myself dying rather easily to the 'beginning' mission monsters; which, in any other game, wouldn't be an issue as the beginning missions are SUPPOSED to be the easiest. They also have a habit of placing high-level monsters into low-level areas. Such as Longbeak being in Dillmoor (which has around 230,000 Hit points on the PC version). They intentionally made the PC version ten-times harder than the X-Box version. What, are you punishing PC players for not using X-Box? I've died a little over 55 times playing the game, and I've not even made it 25% of the way through the game yet. Good game concept, just a poor way of putting it out there. Too much combat-focus as well, not enough character development. And Rush is, more or less, a very selfish and very inconsiderate character. Why they made him so immature is beyond me. They said Rush is to appeal to the Japanese audience. What...are they trying to promote selfishness and immaturity in their players in Japan? Something to think about, at least. Full Review »
  2. MarkL
    Aug 15, 2009
    9
    Let me start off by saying this game is not for everyone. If you're not a fan of JRPG's you will not like this game... If you hate Let me start off by saying this game is not for everyone. If you're not a fan of JRPG's you will not like this game... If you hate any game that smells like a console port you will not like this game... And finally if you only like games you can just pick up and play because everything is self explanatory you will not like this game... Otherwise.... First off the buggy piece of crap that was the XBox 360 version has been completely redone. Once I updated my video card drivers (the game did not like my 2 year old video card drivers) it ran like a champ with only two crashes in 100+ hours of gameplay. As others have said there is a texture pop in entering new areas but this is an engine limitation and can be minimized with a few tweaks (google it). If you are using a KB/M be sure to look at the hotkeys for the important stuff... the game has some weird defaults like actually using the keyboard's 'pause' key for pausing... In all my years I have never used that key until this game... And the game does show it's console roots in a loading screen between areas but it's only a couple of seconds if that. Otherwise the game is beautiful and a real feast for the eyes. But enough with the technical aspects... This is a really incredible RPG... tons of stuff to do, places to explore... and monsters to fight... The story is pretty good imo... it's not the best but it certainly held my interest... One great feature of the game is the ability to use the original Japanese voice acting with subtitles which makes the drama a lot sharper. The US voice acting is superb as well and is more consistent though with none of the low points that are present in the Japanese score. Game play is really fun most of the times but not without its flaws. It takes a long time to get used to despite seeming to be deceptively simple. One key thing to remember is the game does not reward grinding for most things (and if you try and grind too early you can find yourself in an impossible situation) but rather rewards more efficient gameplay... One huge exception though is components... a system which is incredibly and unnecessarily complex... Also the game can be hard... really hard... especially rare monsters and certain boss fights many of which have an element of pure luck to them that drives some people insane... If you can get over that however you can have some truly epic battles... I would suggest checking out the last remnant wikia for help on the more complex stuff. It's well designed and spoiler free for the most part if you avoid the spoiler areas and explains almost all the technical stuff that the game should explain but unfortunately doesn't (like just what Battle Rank is, what it does for you, how it is raised and why it is not like standard leveling system in that higher does not necessarily mean better). The game is not for everyone but it is far better than many of the professional critics make it out to be if you are willing to give it a chance. Full Review »
  3. Aug 7, 2011
    1
    A game that had a lot of potential. I was liking the story and characters, but the combat, oh my god. This is a game that gives stats based onA game that had a lot of potential. I was liking the story and characters, but the combat, oh my god. This is a game that gives stats based on what you do in battle. If you use lots of magic, you'll gain intellect, that sort of thing. The game also scales to how many battles you've done, meaning if you don't grind out PERFECTLY, you're going to be screwed late game.

    Now, this would be an incredible gameplay feature, in fact that on paper sounds perfect for making a game not a grindfest, and actually requiring thinking. However, now throw this into the mix: You can't control what your characters do in combat.
    There, the entire gameplay mechanic I explained that the game uses has just been shattered and turned into a complete mess. You control multiple parties instead of just one, and can only direct the party to attack, combat arts, or magic arts. However, using one of those options doesn't guarantee your soldiers will use said arts. Most of them will just use normal attacks, sometimes they'll use combat arts when you choose magic, etc. They've basically scaled the difficulty so the grinding and stat gains you get NEED to be absolutely perfect, if you accidentally use a magic spell or two on a warrior type, you've just made that character worthless as the game progresses. Combined with the fact that you don't control your characters the game feels more like watching a movie based on a bunch of drunk idiots fighting against gods and losing over and over and over.

    This is the first game I've ever played from Square Enix that I have not been able to finish just because of how flat out terrible it was. It pisses me off because the game was mere inches away from being one of the best RPG's of it's time, and all they had to do was give you control over your own characters, something that has been the norm in gaming since...pong.
    Full Review »