• Publisher: Funcom
  • Release Date: Nov 16, 2000
The Longest Journey Image
Metascore

Universal acclaim - based on 26 Critics What's this?

User Score

Universal acclaim- based on 218 Ratings

  • Summary: An epic 3-D adventure spanning over 150 unique locations across two distinct and detailed worlds. [Funcom]
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. A magnum opus. Even though it does have some small flaws and a couple of things I would change, it is absolutely breathtaking in all respects. They just don’t get any better than this.
  2. The best adventure game in years. That's one of the easier ways to describe The Longest Journey. It's also the longest, the most rewarding and the most mature.
  3. One of the most beautiful, thought-provoking games I've ever played.
  4. Definitely not the kind of game everyone will appreciate and, in fact, may be unplayable after five minutes for some gamers.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 55 out of 65
  2. Negative: 5 out of 65
  1. 10
    Brilliant! Ragnar Tornquist is a genius. Probably the first real adventure title I truly fell in love with. The storyline is magical and epic. The protagonist is witty and cunning. The puzzles are challenging. And the world is immersive and interesting. This game brings back memories. Good memories. Expand
  2. I was extremely impressed by this game. It was a very fun experience even though the graphics were clearly dated (I played this in Nov 2012). The characters are great, the puzzles are fun but not too difficult. I got stuck and checked the UHS hints a few times, but 95% of the time I could solve the puzzle on my own. For me the difficulty level was perfect. It is always clear what the next problem to solve is. The game does a good job of giving the player cues as to what is important, what needs to happen next, etc. So in this way the game design was really well done. There was a good combination of humor and drama that I also like. The only downside is that is is maybe a bit too long. It took me ~30 hours (yes, I am slow) to finish. Some editing might have improved the game somewhat. The main character is a teenage girl, maybe hard for some players to identify with, although she is a likeable character. I am sure this game was a graphics phenomenon in 1999 when it was released. In 2012 the low res graphics and primitive animations are a bit distracting, so this is the main reason I give the game an 8 instead of a 9 or 10. Expand
  3. I feel the need to write something since it seems like most people are just giving this insanely high scores. Why this game has become highly regarded through the years has always been somewhat of a mystery to me it is one of the last big adventure games published in the `90s, and one of the most widely distributed (I think it's large retail footprint, after Sierra Lucasarts had mostly left the adventure game, contribued a lot to it's success, I think).

    I don't mind old-school graphics, but they are from a cringe-worthy era of pre-rendered 3d be warned. The gameplay controls also have not-so-bad quirks.

    The story was vaguely interesting, and gripping at times, but extremely slow-paced, and long there are definitely good bits here, but relative to other adventure games from Sierra/Lucasarts/Wadjet Eye or even Telltale... I am just baffled by the ratings this gets. There are many more important classic games to play through and ones that have stood up much better.
    Expand
  4. WoutT
    3
    One problem with the game is that it is extremely lineair: If you figure out hints before the game wants you to, you still have to click the right thingy or start the right dialogue to continue. About 60% of the dialogues is extra reading not needed to understand the story or the assignments, which is a pain because the store is rather boring, certainly not intriguently sophisticated or intelligent like Myst. Characters have a deep level of depth, but share out a lot of unneeded information. Puzzles are often unlogical and relay heavy on trial and error. The biggest problem however is the fact that the playstyle is slow to the extreme. Click item 1, walk map A (15secs) map B (20 sec), click item 2, walk map C (20secs) etc etc. Just trying out one idea might take you more than three minutes. If you add dozen lines of text, you can see that the game was created for the story, rather than the other way around. This is bad, because you tend to figure things out faster than the game let you play. Expand

See all 65 User Reviews