• Publisher: Funcom
  • Release Date: Nov 16, 2000
The Longest Journey Image
  • Summary: An epic 3-D adventure spanning over 150 unique locations across two distinct and detailed worlds. [Funcom]
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. A magnum opus. Even though it does have some small flaws and a couple of things I would change, it is absolutely breathtaking in all respects. They just don’t get any better than this.
  2. The best adventure game in years. That's one of the easier ways to describe The Longest Journey. It's also the longest, the most rewarding and the most mature.
  3. Definitely not the kind of game everyone will appreciate and, in fact, may be unplayable after five minutes for some gamers.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 44 out of 52
  2. Negative: 5 out of 52
  1. CarlosTheBear
    10
    Masterpiece! This game is over 10 years old and could teach nearly all modern developers how to tell a story. Sod next-gen physics and fancy graphics, this is engrossing. No game since Ico has had me actually caring for characters like this one has. Even if you don't like the genre (I myself am a racer/fps guy) this is a must buy. Expand
    • 7 of 7 users said yes
  2. If you're looking for a balanced review of the game read on. Fanboys just downvote me and move along. The highlight of the game is the way the story and voice-acting haul you into the game and create a compelling atmosphere to find out what happens next. Every character is well-developed and the art assets all converge in a convincing way to support the text. The story is one of the best in any adventure game. On the downside the graphic resolution is poor and is a major distraction. The character animations are laughably bad. Moreover, the pacing of the game plays very very slow. Many of the puzzles are obtuse or simply inane. If you read the user reviews the common theme of those who rate this game a 10 is "great story" and it's true. The story is great. The common theme for those who dislike this game are "poor game" and that too is true. The design of this game is below average. Personally, I played this game all the way to the end to see how it ended. But unlike those blinded by nostalgia I won't pretend this the super awesome game because it's not. It's a great story that covers up a rather poor game. Expand
    • 1 of 2 users said yes
  3. WoutT
    3
    One problem with the game is that it is extremely lineair: If you figure out hints before the game wants you to, you still have to click the right thingy or start the right dialogue to continue. About 60% of the dialogues is extra reading not needed to understand the story or the assignments, which is a pain because the store is rather boring, certainly not intriguently sophisticated or intelligent like Myst. Characters have a deep level of depth, but share out a lot of unneeded information. Puzzles are often unlogical and relay heavy on trial and error. The biggest problem however is the fact that the playstyle is slow to the extreme. Click item 1, walk map A (15secs) map B (20 sec), click item 2, walk map C (20secs) etc etc. Just trying out one idea might take you more than three minutes. If you add dozen lines of text, you can see that the game was created for the story, rather than the other way around. This is bad, because you tend to figure things out faster than the game let you play. Expand
    • 1 of 11 users said yes

See all 52 User Reviews

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