User Score
7.9 out of 10

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 16 out of 22
  2. Negative: 3 out of 22

Review this game

  1. Your Score
    10 out of 10
    Rate this:
    out of 10
  1. Submit
  2. Check Spelling
  3. Characters remaining: 5000 out of 5000

  1. AaronW
    Feb 3, 2010
    10
    Siege of Mirkwood is hands down one of the best expansion packs that has come out for an mmo in a long time. Tons of new content and items, along with a really well done storyline. One of the biggest parts of the game, is skirmishes. These are small instances in which you control a soldier that you customize to how you want it. They are fast and fun, and really can get pretty exciting. Another really great part of this expansion, was you basically got it for free if you bought a multimonth package. So all in all, can't be beat. Expand
    • 1 of 1 users said yes
  2. anonymous
    Dec 2, 2009
    10
    Game overall plays better. Alot of polish to existing content. Players can now talk to npcs from mounts and do other things on mounts which is awesome. The public landing to mirkwood itself was incredible. You could feel the intensity and the chaos of war. Kudos to the sound and music team for further selling the atmosphere!
    • 0 of 0 users said yes
  3. joshuaw
    Dec 5, 2009
    10
    great fun game for casual play great for reaxing on after a hard days work
    • 0 of 0 users said yes
  4. Me
    Dec 9, 2009
    10
    Doesn`t matter even it`s not a big one, quality brings the victory. Great improvements: skirmish, mount stuff etc. Dol Guldur FTW!
    • 0 of 0 users said yes
  5. DavidR
    Dec 10, 2009
    6
    There was plenty of mixed feelings about Siege of Mirkwood when it was first announced. Now that it's out a lot of those feelings have been proved true. First off, SoM finishes off Volume II; Volume II, for those that do not know, was Mines of Moria. Essentially you have to buy a $20 "expansion" just to finish the first expansion. Convinced of its worth so far? SoM takes the level cap to 65 in one additional region to the game. The region itself is simliar in size to any other Shadows of Angmar Book patch that came out free years ago; so essentially we paid for a Book patch. The real additions to the game was the skirmish system. While Turbine has more than been okay with stabbing the lore in the face in the past (Runekeepers, goat mounts), it was no different here when they started adding war camps out in remote areas, on top of which offering instanced skirmishes at battlegrounds where battles never took place. Despite that minor inconvenience, the skirmish system makes up for the one fatal flaw that LotRo has been facing; a dying population. All the group content that was needed to get goodies to advance your character can now be received through the skirmish system all by your lonesome. This is great for new players--bad for everyone else that had to suck it up and spend countless days of time and money just to earn said items. The level cap increased to 65. The only reason I can figure out why is so that Turbine could annoy everyone. With the increase of the level cap means that there are "better" items to be had now. The carrot and the stick if you will. The only trouble is that they purposely weakened all the hard-earned gear you earned post-SoM just so there would be a definite incentive to grind for gear that's five levels over yours. This is felt especially with the legendary item system; deconstructing any item below LV61 yields an XP rune that you cannot use for the new LIs in Mirkwood. They are intentionally wanting you to go back to the grind. Unfortunately the aim to that goal was to give the taste of progress in this pseudo-expansion, when all it does is bring attention to the lack of content within this so-called expansion this year. With only a whopping two Book updates in 2009 (as opposed to the four they released in 2008) comes a sad outlook for the future of LotRo. Turbine seemed more interested in dragging out the process of getting to the end of this road in Mordor by needlessly dragging us off to a part of the books that had nothing to do with the epic storyline. All in all disappointing. Expand
    • 0 of 0 users said yes
  6. Dec 28, 2010
    10
    So yea its a 20Dollar patch but, well....Whats not to like? New dungeons, beautiful scenery, and a sense that you are helping in the fight against Dol Guldur, as well as a continuation on the Epic story, I'll gladly pay for quality.
Metascore

Generally favorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. It might not be the biggest MMORPG launch of the year, what with no new races or classes, but there's no denying the quality in The Siege of Mirkwood. It's a great addition to an already solid online experience, delivering more content for the loyal fan base and giving prospective players a great excuse to jump into Middle Earth for the first time.
  2. Mirkwood is a great expansion, but compared to Moria, its quest and instance content is fairly limited. This is because the expansion was also introducing the Skirmish system, an entire new area of the game.
  3. Turbine has given Mirkwood the same amount of love and great gameplay that Moria and Shadows of Angmar have and they have thrown in a great new gameplay mechanic with the skirmish system. On top of all of that, a lot of the little things were polished.