Mixed or average reviews- based on 32 Ratings
Feb 28, 2014This game is very much still in beta. This may be exclusive to my experience, but about every hour or two, I encounter some game breaking bug that forces me to restart. (Though this has never happened mid-dungeon, or at any time that would have been frustrating). I am actually really liking the streamlined gear/leveling systems, it really lets you get into the experience, rather than spending a large chunk of your time A/Bing two slightly different helmets, or biting your tongue over which skills to invest in. The developers have tried to sell this game as being quite funny, but this is seeming to be a misstep on their part. Nothing has quite made me laugh yet. It is certainly goofy and charming, which is great, but don't expect any moments to be funny enough to tell your friends. I was expecting very little from the player-made dungeons, as it only incentivize cheap repetitive tactics, but for some reason I cannot quite figure out, they are actually... Pretty good. Just as good as the computer generated dungeons in most any dungeon crawler. This is a game I would recommend that any fan of the genre at least try. it will be hit or miss whether you like it or not, but if it ends up being your thing, it will keep you coming back for more.… Full Review »
Mar 3, 2014All fun and cool. But there is a terrible aspect. The sheer imbalance! After a few hours of play, to achieve level 15. In the castles of other people instead of monsters people begin to put bombs and traps. And all the fun in prevraschaetsya sad: "I will survive the explosion?". While the developers are not Fixed, I do not think that the game will be popular. Sorry for my english =)… Full Review »
Feb 28, 2014After being unsure about the game after the tutorial, I found myself quickly sucked in. It is a good blend of Diablo-style game play and Dungeon Keeper-like dungeon building. The game is PvP in nature, although you're never directly combating other players. Instead, you are trying to raid player crafted dungeons to steal their resources. I find myself spending hours trying to maximize the effectiveness of my dungeon. The validation feature forces you to complete your own dungeon before you publish it, so that you can't make it impossible. My best dungeon killed me 5 times before I made it through. Anyone who reviews this game that complains the dungeon creation aspect doesn't allow for enough versatility or difficulty is obviously a trap-laying noob.
There are bugs still, and numerous features could be tweaked or added, but that will presumably come with time.… Full Review »