Feb 28, 2014This game is very much still in beta. This may be exclusive to my experience, but about every hour or two, I encounter some game breaking bug that forces me to restart. (Though this has never happened mid-dungeon, or at any time that would have been frustrating). I am actually really liking the streamlined gear/leveling systems, it really lets you get into the experience, rather than spending a large chunk of your time A/Bing two slightly different helmets, or biting your tongue over which skills to invest in. The developers have tried to sell this game as being quite funny, but this is seeming to be a misstep on their part. Nothing has quite made me laugh yet. It is certainly goofy and charming, which is great, but don't expect any moments to be funny enough to tell your friends. I was expecting very little from the player-made dungeons, as it only incentivize cheap repetitive tactics, but for some reason I cannot quite figure out, they are actually... Pretty good. Just as good as the computer generated dungeons in most any dungeon crawler. This is a game I would recommend that any fan of the genre at least try. it will be hit or miss whether you like it or not, but if it ends up being your thing, it will keep you coming back for more.… Expand
Feb 26, 2014I have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle and attacking other players. It is very (too) competitive and very difficult to be at the top of the leagues, I believe the dev team will tweak the game during the Open Beta as they improved the game a lot during the Closed Beta.
Feb 28, 2014After being unsure about the game after the tutorial, I found myself quickly sucked in. It is a good blend of Diablo-style game play and Dungeon Keeper-like dungeon building. The game is PvP in nature, although you're never directly combating other players. Instead, you are trying to raid player crafted dungeons to steal their resources. I find myself spending hours trying to maximize the effectiveness of my dungeon. The validation feature forces you to complete your own dungeon before you publish it, so that you can't make it impossible. My best dungeon killed me 5 times before I made it through. Anyone who reviews this game that complains the dungeon creation aspect doesn't allow for enough versatility or difficulty is obviously a trap-laying noob.
There are bugs still, and numerous features could be tweaked or added, but that will presumably come with time.… Expand
Mar 3, 2014All fun and cool. But there is a terrible aspect. The sheer imbalance! After a few hours of play, to achieve level 15. In the castles of other people instead of monsters people begin to put bombs and traps. And all the fun in prevraschaetsya sad: "I will survive the explosion?". While the developers are not Fixed, I do not think that the game will be popular. Sorry for my english =)
Feb 27, 2014Another prime example of a good concept ruined by bad design. This is what happens when studios design cash-cow games. They take a good concept and butcher it with grinding gameplay that isn't fun nor is it productive for the player. The game isn't pay2win, but there is a massive grindfest that just screams "INVEST" at you because you do have to invest a lot of time and most of that time is wasted by grind mechanics that force you to play endless hours just to get sufficient upgrades of the most basic level for your castle.
If that wasn't bad enough, the game coddles you from the start. It makes decisions for you throughout a good portion of the starting game holding your hand constantly and making decisions for you, such as the decision to publish your ill-prepared castle which makes little sense to me if the game is forcing you to publish your castle.
Validating your castle, which is a fancy way of saying publishing, involves you going through your own castle and testing your defenses for yourself. Sound good right? Here's the kicker... You have to do this EVERYTIME you want to update your castle. That's right, every single time you want to update your castle, you need to go through the process of going through your castle yourself. Of all my time spent playing games, this has to be the worse game design mechanic I've ever seen in any game. It also immediately turned me away from it. The game forces you to do this everytime you need to make changes to your castle, it punishes you severely for it. What on earth processed them to go ahead with this instead of making it optional, god knows ...
When it comes to the traps themselves, they are no better. They are obvious and rather limited in number and there doesn't seem to be a way to customise your own traps. Having obvious traps kinda ruins the whole point of the game really and ends up being a shallow experience. On the other hand, the minion types are numerous as well as the ability to customise them is the only reason, along with the humour, that this game gets a 4 rather than a 3.
Unfortuntely the game is heavily flawed and I don't see it changing much once its out of beta. The concept is good, but the game design is bad.… Expand
Mar 5, 2014This is one of the most addictive free-to-play games I played. Funny too. I didn't need to spend any money on it to be able to build a nice, hard-to-defeat castle. Never experienced any technical issues with the game as well despite the fact it is still beta. There is still a space for improvements though. Co-op and marketplace are two most obvious. And one small - change the sound output from the audio option screen would be nice, because when I'm tired with headphones I need to restart the game.… Expand
Mar 3, 2014This game has something wich i can't really grasp. The art style and the combat system is well made. I like this aspect of having a home territory wich you can upgrade and defend, but like others say, you will need to grind alot to get sufficient gold for all your upgrades. Equipment upgrades can be achieved by raiding castles wich is a nice aspect. They should integrate a co-op mode though. Playing this game with friends would make it much more fun and then mages can also use healing spells instead of damage spells. Definetly check this game out if you like this genre. And even if you don't like it, just try it, after all it is free. I don't like this genre, but this game sucked me in and i like it.… Expand
Mar 3, 2014Ce jeu n 'est pas fini . Du même genre que LOL ou d 'autres MOBA la caméra est facilement énervante . Les graphismes restent enfantins et non retravaillés . Le roi est exécrable et pompant . Le jeu est un free to play mais néanmoins un pay to win . Sommairement le jeu reste correct , il est peut être divertissant 1 journée d'ennuie mais on s 'en lassera rapidement , il offre un environnement semblables aux contes de fées ou Disney . Le pourquoi 3 / 10 : ce jeu ne mérite pas la peine d'être téléchargé .… Expand
Mar 5, 2014The Grinding Quest for Mediocre Loot
First of all, I am playing this game since closed beta, and have around 150 hours poured into it.
In closed beta game was kinda ok, they had some bad choices with spending real cash, but I never cared about it and haven't seen it as game-breaking. But, after 15th of February of this year, game got a complete overhaul, they wiped all progress (which they promised they wont, but screw customers right?) and made this game an insult to anyone who played it.
Game is repetitive, has bad balance and terrible mechanics. Let me explain.
Progression is painfully slow. Amount of cash you need to upgrade your castle is equivalent to raiding 50+ castles for 1 building ( talking about levels 15+).
Their crown system is "worked on" for 2 years now (crowns are something like rating, elo, whatever). They have no clue how to fix it, and never will. For instance, if you have 700 crowns, which means you are not so bad and you've done well with your attacks and defenses, and you attack SAME LEVEL castle with 300 crowns, you will gain 5 crowns for victory, and lose 30 crowns for a loss. This is plainly stupid. On the other hand, if someone lower than you on a ladder (crowns) attacks you, he will lose lets say 10 crowns if he dies, BUT he can grind your castle over and over again, learning all your secrets, and if he win, he can walk out with NET crowns even if he died 15 times in there. Dying after the first time dos NOT remove extra crowns from the attacker.
Monster balance is terrible. I bet you haven't used or seen at least 50% of monsters in game. Why? Because they are useless.
Some visual themes are simply better than others, and they cost real money. Meaning that some traps are harder to see on some visual styles then on another.
Game rewards brain-dead style of castle design. Placing all your monsters in 1 room, supported with tons of traps is most rewarding. ZERO strategy is needed to succeed.
Oh yea. You know how you can win every castle after you learn how traps work and how to avoid them? Aggro all mobs and run back to starting position, they will slowly follow you 1 by 1. You may not get max stars and max crowns for castle, but hey, you will still walk out with gold/life force/crowns.
That brings us to their free build mode, or whatever the hell they call it. Now you can set as many traps as you can in a small area (if they are supported by a generator) and place as many creatures in any room. This means that 99% of all castles in their level bracket are almost identical. There is some kind of soft/hard cap now, so even if you have 40 mobs in 1 room, only certain number of them will activate, while the rest will run away from you till you kill previous ones. This is simply BAD game design.
Oh yea. there is nothing Epic about Epic loot in The Mighty Quest for Epic Loot. Painting a brick purple does not make it epic.
Before Open Beta this game was kinda OK, after OB its down right insulting.
WHOEVER gave this game a good score is part of the dev/promo team or have played it for several hours.
I give it 2/10 because it is actually fun for the first couple of hours.… Expand
Mar 5, 2014It is very important when reading a possitive review of this game you check the date. Any review before the date of Feb 15th 2014 is no longer valid due to the major over haul patch the game had that day. The game literally became a brand new game on that day and most of the changes were for the worse. Another major note to consider is Ubisoft promised there would not be a content wipe of players progression, then just like that changed their minds and wiped all accounts clean, changed almost all of the rules to the game and then finally even changed the way the cash shop functioned making this game try to vacuum as much $ as possible as fast as it can.
I bought a hell of a fun game and logged a lot of hours on it, then the Devs just up and stole the game I paid my money for out from under me and replaced it with a steaming pile of doo.
Below is a Copy_&_Paste of the 3 comments I have made in this thread addressing questions that more specificly answer what I disliked along w/ this added comment. It's pretty funny to see people flame my thread, specialy when they have only 1 or 2 hours total played on this game... vs my 80+ hours.
#1 Time spent after patch.
About 12hrs played after the patch, I logged in the day of excited to see the changes. I Noticed the chat tab was nothing but people complaining... seriously noone said anything possitive. I closed the chat & thought to myself "That's just the normal part time player full time whiners crowd, they always are the loudest." I dismissed it and set out grinding my mage&melee character. So in answer to what I assume is your true question. Yes, I gave it an honest chance after the patch, but was ultimatly unhappy, which I will now explain in more detail.
#2 Prior to patch you could place only 20 pts of monsters in 1 area, each has its own point value depending on difficulty. The patch made it so you can literaly have your whole castle empty except the final room where you stack all the monsters. Traps were also changed, and can be stacked now. Also traps can now harm monsters, but the monsters AI tries to avoid the trap causing them to get stuck inside of walls while fleeing, you can not beat the persons castle then. This bug was well known, exploited and complained about on Test and never should have went live! Losing to a castle makes you lose crowns to that person. A normal example of att vs crown ratio would be me att you and win I get 10 of your crowns, I attack and lose you get 32 of mine. The ratios do flux based on lvl of atker vs castle lvl, the speed of clearance, destruction of gold/lifeforce mines etc. So as I'm sure you can see it's quite disheartening to lose crowns you worked for just because some random person who has a freebie account decides, hey why not abuse this bug and make an unbeatable castle, it's not like there is a penalty for exploiting.
#3 People saying I should have known better because it was Ubisoft.(you're right)
I saw people saying bad things on the steam forums about the Uplay account before I got the game, but I thought I had never delt with them first hand so I gave it a chance. Something I now regret, as I learned that Uplay was a part of Ubisoft aka Shadowbane for me.
If you look on the Steam Help forums for this game you will be able to see my struggles with the game as soon as I downloaded it. I made forum posts asking for help. Reguardless of the language I selected @ account generation it was all in German. I tried several uninstalls and reinstalls reselecting English. This error was a Uplay/Ubisoft account issue, but since I only encountered it because of my interest in this game, /shrugs.… Expand