Jul 6, 2012Ah, the secret world. How I longed for this game at its very first secret-ish reveal with the website that had the coded numbers, counting down until it's release, which turned out to be bogus thanks for that, Funcom. No. But the real sh!tsinker here is that they chose Electronics Arts as their publisher later on which was the biggest kick in the balls for me, knowing that one of the most acclaimed "creative" studios are to be mutilated completely by budget-cuts and "quality assurance" departments while having the release be full to the brink with glitches and short-cuts in the design at release and boy was I right. There is next to no facial expression or movement in the cutscenes in where they have glorified so much in the trailers, leaving any chance to an in-game atmosphere in the hands of the voice actors. Who in all fairness, does a good job in bringing out personality from the polyphonic excuses of characters and the grinding. Oh the grinding they promised us the game didn't have. You will be pressing one button five times and then another button. If anything, it is a cut-down version of wow's grinding, only including Rogues. Oh and "Active dodging"? Moving to avoid attacks? The only motion of avoiding damage is to slowly back away as an enemy stands still for 15 seconds, charging its AoE and letting you know how much is left by showing an obnoxious expanding circle beneath its feet, which bugs out completely if there is a change of elevation nearby. You could also be "Actively dodging" in any way, direction or timing but it will not reduce or remove ANY kind of damage, be it ranged, magic, melee or AoE and this is AFTER they "Reformed" it fit for release. Developers that are serious in having "Active dodging" should honestly go and try out Gunz: The Duel before smearing down the word "skill" but then again, Funcom is just like Electronic Arts, in which it comes to no surprise they have partner-shipped considering their combined illegal business practices and non-existing decent customer support. Yes. I initially asked for a refund after they've had the bright idea of strangling the already underpopulated pvp activity by mutilating the reward-system right before release and I got greeted with "Hi, yeah, we can't give your money back for your GAME ORDER because you've logged into the game". I gave the kind support staff a lesson in customer rights and ethics but he continuously repeated their EULA and ignored me, forcing me to contact the BBB. Five minutes later, I got my refund so a big warning to anyone out there, considering to purchase and/or glorify this game. Yes, It is unique. But at what price? Fanboys, greedy corporates and monthly fees with imbalances at every turn. P.S Big thanks to all the fanboys of the title that will be thumbing down my review, just like they've done with everyone else that rated this game negatively without reading what they've typed. It really just proves my point. :)… Expand
Jul 16, 2012Okay people check this game out thorughly BEFORE you buy it. Watch videos on youtube about gameplay and character creation. I took a bit of a risk buying this game, it did not pay off.
First issue for me is the CC. I think modern day mmos should have excellent chartacter creators, the one in SW is poor. The hairstyles for females are a joke, plenty of mohawks, short boy cuts and some very messy looking bobs and mid length hair styles (about 3) NO LONG HAIR AT ALL. That stinks. The hair colours are weird and dont match the palette, the make-up otions are awful, two badly done ordinary blush and lip colour selections the rest of the make-up choices are horrendous tattoos and clown faces. The slider selections are limited to face selection, jaw, eye shape (not size) lip shape and nose shape. No sizing for body or face at all. ALL BODIES ARE EXACTLY SAME SIZE AND SHAPE. You get to choose some start off clothes, big thrill (NOT) Only accessory choices are glasses, no hats or any other type of accessory.
I found the graphics appallingly clunky and chunky, it looks and feels like a game made ten years ago, no details, the clothes are the same, badly drawn and low quality textures. My husband tweaked graphics as much as he could but game is still very poor to look at.
First taste of fighting was some ridiculous dream sequence, awful fighting mechanics, my character felt heavy and difficult to manage. So far I am nearly hating this game. It feels like a chore and I feel very badly about the money I wasted on it. Am trying to play some more to see if there are any good points. Will come back and add more if I find any.
PLEASE PLEASE dont believe all the hype you read here, check this game out VERY carefully before you buy.… Expand
Mar 8, 2014I would like to credit the developers for trying to make a new kind of MMORPG, where levels and classes don't matter. It's a great way to TRY and make a fresh new MMORPG. Yet it fails miserably, not only on the before mentioned. However, even though there are no levels nor classes, there is. You do gain levels and classes are bound by weapons. Each weapon represents a specific class and levels are aquired to gain new skills and wear new armor. So, there are levels and there are classes. If you don't got enough levels or good enough gear, you can't move on. Just like in a regular MMORPG.
I would like to state that I did enjoy the atmosphere and the graphics, they are some of the best I've seen in a MMORPG. Yet, it's not optimized well enough. My fairly high-end system featuring a GTX 670 and an i5-3570k are struggling too keep up at high/highest settings. At times dipping well under 30 FPS.
Also, some of the quests were exciting enough to keep me interested for a few hours, yet the quality of the quests drop really fast. They become your typical grind and pick quests way too fast.
Combat is bland though and your hotbar is way too small in my opinion. Only featuring 5 passives and 5 actives.
It's clear to me why the game went from monthly fee to 'buy once, play forever'. It's not worth the money that you spend, so stear clear and save yourself some money.… Expand
Jul 8, 2012I went into the Secret World wanting to like the game. Since the game was announced a few years ago, I have followed it's development, curious to see where the game would be taken. After playing it for the first time during the game's beta, I was excited to see what the game had to offer. I was not impressed. The story was interesting, but the game itself just doesn't hold up to a modern standard. The game's story is somewhat interesting, but the combat mechanics did not hold my attention enough for me to get very far in the beta. At it's release just a few days ago, I tried again. I really did want to like the game, and I was able to excuse some of the previous flaws I had seen based on the fact that I had been playing a beta. But the same weak combat just could not hold my attention. The game was very ambitious, but when it comes down to it, The Secret World doesn't have enough to offer in today's MMO saturated market.… Expand
Jul 7, 2012Far too much focus has been placed on the storytelling aspect of this game, which is, after all is said & done, a standard combat MMO. Once the story has been experienced once, it's no longer important, no? So why all the focus on this in a subscription based game we're supposed to play for years? The biggest problem as a result of this mis-focus is unsatisfying combat. Since the player will spend the majority of his time fighting in a game like this, it's crucial that combat be well thought through. Instead, it appears that no thought whatsoever has been given to this front & centre aspect. As a result, a child could predict that this game will fail. I've given a very low score due to the fact that I know the developers have been aware of the combat issue for a very long time now, but opted for the usual bone-idle denial rather than making corrections that could have easily made the game a success. Such roaring stupidity does not deserve mercy.… Expand
Jul 4, 2012Overhyped, and oversold. Funcom has a history of creating mediocre games, and ultimately, as an MMO, that is what The Secret World is.
As a single player game, TSW would shine like a beacon. The decision to make it a massively multiplayer game--and one that runs off of both subscriptions and a cash shop--should strike any player as a profit-dominated choice, not a design choice. Every MMO aspect in this game only worsens it. So let's get down to what "it" is:
Like Vampire the Masquerade: Bloodlines, TSW introduces you to a "secret world", and provides a compelling setting and story in which gameplay mechanics come secondary. When it comes to the setting and story, TSW does swell. Not as well as the fanboys may want you to think, but still very nicely. The trouble comes when MMO mechanics and realities are tossed in the mix. Do you like a little "Kill 5 zombies? Great, now kill 5 zombies!"? No? That's right, nobody does. And for all it sells itself as a puzzle game, the puzzles in TSW are far and few between. At their best, the puzzles require a quick Google search (provided in-game) and a click on the very first hit. At their worst, they're completely obvious (cue bad poetry in which each of the puzzle pieces is mentioned explicitly in order: "First, the Skull..."). And then you have "kill 5 zombies" quests disguised as puzzles. Absolutely unfun, and there's a lot of this sort of fluff designed to keep you around long enough to pay $15 a month.
Trouble is, TSW just doesn't have the content to keep anyone sticking around for a few months. Nobody finds the combat fun, and after the story is consumed, what else is left? A weakly designed crafting system? Repeating WoW-esque quests? Spending in the cash shop?
Spend your money elsewhere. This game will go F2P fast, and Funcom is just charging you for being impatient. There are plenty of other MMORPGs coming out (most notably Guild Wars 2) which don't charge you for the privilege of wasting your time, and have something beyond a good story and setting to offer you in the long run.… Expand
Feb 12, 2013This is not a good game by any stretches of the imagination. It has appeal, but it's very limited and very niche. Your average MMO player I don't think will see much in this game at all or get much out of this game. I personally find everything about the game annoying, from the bad combat to the abysmal voice acting. Playing recently again, the first time since beta, it felt like self-flagellation I have to be honest. I enjoyed nothing about the game. To be honest I think there has been somewhat of a campaign on here to bump up the user score after Funcom blamed this site for it's initial poor sales. In general some people may like this game, but it's not a gamers game its a below average third rate MMO.… Expand
Aug 15, 2012A lovely concept pretty much spoiled by terrible planning and execution. I gave this game a while, I really did, from beta testing to release and a month after. It's a slap in the face to all of us how many bugs we've reported that have taken so long to fix, how long they've left known issues unannounced, and how little attention they've given the support of supposedly supported graphics cards. Inconsistant design elements, such as a single quest sometimes counting goals for the group and others demanding each individual carry them out, are constant immersion-breakers. The beta of this game was actually quite a lot better than the release version, sadly. The simple beauty of the basic world design is spoiled by so many filters, you'd think they were made of pure cowbell. Turn one way or another in the game world and things could turn green, or blue, or black and white, or distorted. Everything, it seems, can be improved with MOAR FILTERS!!! Hokey fight sounds, grunts and screams, are cringe-worthy in the somber Lovecraftian setting. They also fly in the face of a choice not to voice the main character, supposedly to let the user define their reactions. Finicky, frustrating movement puzzles are made tedious by bugs and terrain design problems, and a mistaken idea that people enjoy attempting the same jumps over and over because a minute reflex deficit or an FPS drop-- far too common in this game-- sent them back to the beginning. Just to make sure it isn't something that might become relaxed and fun, there are timers, yay! Tedium and tension seem to be the goal. The worst choice, however, was the one to make so many puzzles environmentally dependant while failing to properly gate simultaneous action. Many proximity triggers-- which are annoyingly routine in the game-- will fail if two people walk up to them simultaneously, which in an MMO, happens a LOT. No matter how many times we point that out, they don't change. This kind of group-busting activity happens too often in the game, sometimes even splitting groups off into solo instances mid-quest. It's very frustrating for people who use MMOs to spend extra time with friends.
I want this game to succeed, but I want it to be fixed first. I think adding new content without fixing the problems is a slap in the face to everybody who supports this game and endures the problems. They need to get their act together before I can give them a good score.
3 points for good writing and some good characters-- when you can actually see the animations smoothly, when their faces move properly, and they aren't bugged by being rendered live rather than being rendered beforehand as proper cutscenes. Very sad that the anatomy and general appearance of the so-called 'cinematic' cutscenes is so grossly off the mark, considering their extensive use of motion capture. All in all, give it a miss until they clean up their act.… Expand
Aug 9, 2012The... worst... game ive played. Bought it for $90. NOT WORTH IT!!! terrible aiming system. you cant run, move your view and shoot at the same time, unless you have three hands. you click something, and then need to push another button (1,2,3 etc) to attack, so you can't just click and have default attack. I may be wrong here, but I didn't give the game enough time to find out: it didn't deserve it. You're told to find the "secret" illuminati. Who everyone, EVERYONE on the street happens to know and be talking about at that exact time. but even if you couldn't listen to them, or find the woeful "technology trail" there were still icons on the screen pointing to the desired location. On top of that, you have a lot of speech options, with no real reason to use any that aren't directly involved with your quest. Not to mention an over complicated skill set/system. Terrible. Totally... terrible. I'm surprised i even bothered writing a review of it.… Expand
Apr 14, 2013The combat in this game is quite possibly the worst experience you could have in a game. If you are looking to buy this game for it's combat, buy something else. The environments and detective quests are surprisingly enjoyable, but still I always find myself asking the same question; why couldn't they have put more effort into the combat? In my honest opinion, there are better games to waste your time on.… Expand
Jul 21, 2012There's something very strange about the user reviews here for The Secret World. Almost all of the positive 9's and 10's were left by people with only one review: TSW. Not only that, but when I read these reviews, I can't help but wonder what game these people are playing, because TSW is not NEARLY as good as they are making it out to be. I was in the closed beta, and have been following this game for years, and I am completely disappointed by it. While the modern setting is cool, the story fails at being realistic at all. This is the SECRET World, not the OBVIOUS World. For example, when starting the Illuminati quest, you eventually are led to this building where it is obvious the base has to be inside, with hands pointing the way to your end goal. Then, when you get there, the Illuminati are wearing... Illuminati uniforms... Where are they getting this stuff made without exposing themselves? How has normal society NOT discovered their barely hidden base entrance? And characters are running around with their weapons on their backs, in modern day, not hidden -- the fact that no one is being noticed by the police further wrecks my immersion. The quests feel very single player, and if you have to gather items, prepare to compete with everyone around you to pick up the items (that have a terribly slow respawn rate, too). The graphics are very outdated. I found myself staring at the doctor's misshapen arm while he talked, and couldn't pay attention to what he was saying because he looked so terrible. If this game was 10 years ago, the graphics would be acceptable. Character customization is limited and bland, and while there are no "levels" or "classes" advancement is still done with XP and you choose your specialty weapon (which defines your abilities like a class). Most of those weapons are terrible, unless you pick something melee. Combat is terrible, clunky and slow, and absolutely not fun. Don't bother trying to play a ranged class, because enemies run up on you faster than Left4Dead (hence why you need to pick a melee weapon from the start). I've also experienced random bugs, such as getting stuck in a doorway, and having to log off to get unstuck. Do not be fooled by all these good reviews on here about this game -- it's currently unpolished, unfun, and a great disappointment that isn't showing any signs of getting better. I expect whoever has been leaving these false reviews is going to thumbs down mine, but I have to get the word out anyway. It's very possible this game will go F2P like most other Funcom titles, and when it does, that would be a nice risk-free way to give it a try.… Expand
Nov 6, 2012I was really excited about TSW. It seemed to offer heaps of innovation. I pre-ordered it, and only played for a week, didn't renew my subscription. Very disappointed. The setting, theme etc are really different. It has story, voice acting etc. Great stuff and well done for that. More MMOs should be like it. BUT, the game is dull. You spend ages just running around, unable to interact with the world around you (especially the bicycles lying around which would really speed things up if you were allowed to click on them!). The combat is extremely repetitive and old-fashioned. Just mash the same button over and over again, against the same-looking set of zombies over and over again. It's like SWTOR, story and character, but the gameplay is stuck in the bad part of 2003.… Expand
Aug 29, 2012At first i realy liked the game, but unfortunately there is a fair amount of game breakers in this game. It starts with little things which are most likely the influence of EA. For example even though its a subscription based game, there is a cash shop. Many outfits have a single item, which is not available ingame except from the cash shop. So either pay cash or never complete your outfit.---------------------- Next thing they offer in the cash shop is server transfers. Dragon faction members are underpopulated on almost all "Dimensions" (virtual servers on the single TSW server). But instead of offering free transfers to them, they are blackmailed into "stay in your factions empty "fusang" (persistant pvp area), or pay 20 euros". And there is a huge bunch of annoying bugs, some of the dungeon bosses are only killable by exploiting and especialy pvp is full of bugs. For example a signet that is bugged and gives 100% blockrate. Its known since months, and fixing it would only require to change it from "stacking" to "not stacking". But it simply isnt fixed because no one cares. Or an ability called Reap and Sew which basicaly makes healers useless as in its bugged state causes dmg output to heal the passive target constantly. There can be fun had in this game, but you should wait until you get it for less then 20… Expand
Sep 12, 2012Terrible combat. Rubbish animations. Too much running back and forth due to Funcom deciding you can only carry one of a particular type of quest. I'm giving it 3 specifically for the investigation quests. These are the ONLY good part of the game. The rest is pretty poor. The story is OK, not great. The voice acting is awful in places, especially the NPCs with English accents, and London in general is a joke. I really wanted to love this game, but in my opinion, Funcom did their usual thing and rushed it to get it out before GW2 and maybe MoP. It didn't work. I'm glad I wasn't one of those suckers that bought the GM pack. The biggest fail here however is the monthly sub. This game does not warrant the largest monthly sub fee of any MMORPG that is available in the UK. Funcom are ripping players off by charging around £3.00 more than the market leader - World of Warcraft. That's suicide right there if you ask me.… Expand
Oct 29, 2012I created an account just so that I can provide my opinion of this game. I purchased this game when it launched on steam (after the initial launch) and was very disapointed with my purchase. The game was still lacking in the polish department which was unacceptible for the price paid. Text dissapearing from character names and logs, poor font visibility, and insanely poor combat animations are all things that should have been fixed before this game came out. People should not pay retail for a company to actually finish their game. I have played many MMO's over the ages, (DAoC, WoW, UO, Tera, LoTRO, GW2, etc) and trust me this is an MMO to avoid... I gave this a three due to good ideas and decent atmosphere but overall this game is a mess. Further, I honestly think NoFuncom is paying people to Lie in here...… Expand
Dec 25, 2012I really have to admit funcom aspires to make a great game. They try on a lot of fronts. But not on bugfixing. There are bugs in there - major bugs which exist already since beginning and there are a lot of people complaining about it. what do they do? put new clothes in the store that you can buy. really i mean. i see that it takes time to fix stuff, but forever? for that unbelievable bad service they do not deserve any points at all. that is just bland evil.… Expand
Feb 23, 2014The secret word(tsw) has some good points-- atmosphere, original setting, story, and an interesting skill system. The story is especially engaging. However, Funcompetence is in place. TSW has bugs that will never be resolved, rough edges, BS un-fun quests, and the need to stop and grind to make progress in the story. Also, the game doesn't have enough new players to make it easy to find groups for new players who don't bring their own friends.
For me, the non-positives prevent enjoying the positives of the game. TSW is less fun to play than other games that are available.
If you are looking for a non-fantasy MMO with good story that you don't mind playing solo, then TSW may be for you. If you want a polished game with longevity that doesn't make you grind, then tsw may not be for you.… Expand
Jul 6, 2012Do not believe the hype. Try this game first. If they will give you trial that is. Combat is b.o.r.i.n.g. Missions are b.o.r.i.n.g. Crafting is total failure. PvP? gimme a break. Also, no motion capture was used so your toon moves like a rag doll. Game looks quite nice when you do not move though.
Jul 9, 2012I really tried to like this game. I can usually forgive a newly launched game a few bugs, but this is too much. I consistently felt that the developers were in over their heads, and trying to dress up five year old graphics. Animations are crude. The game crashed regularly (on a new machine). Occasionally I got dropped into a no mans land with nothing to do but restart. Combine that with game mechanics that feel awkward, even cut and pasted, and the few "innovations" of the game mean little. I tried several decks. Gradually, you realize they all function exactly the same way (no matter your build, you keep doing the same things). I also tried each faction, but found that they are all essentially the same (even the "decks" are exactly the same; you would think each faction would have its own type of character builds, but no: "cut and pasted"). The so-called "puzzle" gameplay is just a novelty. It gets old, like the rest of the game. I had lots of fun with their "Age of Conan", so this was a real disappointment. I do not see this game surviving long.… Expand
Jul 19, 2012I was excited about this game. I love the concept of the strange fractured realities and so on. But since it included adult content I won't never play this game. What a shame that such a great game had to be ruined because someone can't keep his dirty mind out of the development.
Aug 12, 2012The Secret World is an amazing mmo, with unique style setting it apart from all others. Unfortunately it is dragged down by technical issues and the worst tech support seen on the mmo-market.
Let's start with the good parts: The Secret World is the first mmo in a long time that wants you to think. It takes place in a mock version of our own world and time, where monsters and conspiracies are real but hidden from regular people. It takes inspiration from H.P. Lovecraft and Stephen King in fabricating a world of horrors, and dumping you in the middle of it.
Pay attention to the details, because they are masterfully crafted. Every character, monster, or even piece of decor has a good reason for being where it is. Similarities to the real world shouldn't be ignored, because this game flirts heavily with Alternate Reality Games. If you find a business card in-game, you will find the company's website on the real net. Many quests requires you to browse these websites for answers, or ask you to use real skills, like history, religion or even Morse code in order to solve them.
And beneath it all lies hints to a story that keeps growing every month.
Game play is class-less, with a system of unlocking skills that theoretically allows you to learn every skill in the game. Skills only scale in power depending on you equipment, and unlocking new skills offers more flexibility instead of power. At any time, you have a small sub-set of skills "equipped", and can swap them out at will. Much like a good trading card game, it all boils down to finding unique and powerful combinations, or "decks", of skills.
This system of advancement works well, and as you progress, you will need to keep optimizing your skill-set to stand a chance against more difficult enemies.
The game play, story and setting are all masterfully done, so what stops it from getting a top score?
The bugs. All mmo-games have bugs, especially at launch, but The Secret World is a top offender. Broken quests (in a story-driven game), unreliable chat-system, non-functioning skill-management, often bad performance, and a lot more. What makes things worse is that after more than a month since launch, only a small handful of bugs are really fixed. Communication is almost non-existent, and players have no idea if it will take days, weeks, or even months to fix core mechanics of the game.
The tech support is no help either. Every question you ask will be met by a wall of apologies and sympathies, but no real help is ever provided. GMs do not communicate with each other, and the ticket system can have you bounced between a dozen different GMs, all giving wildly different answers, or asking for information that has been provided several times before.
It is not uncommon to see tech support giving answers that completely ignore the actual issue you are having.
The final verdict is that The Secret World could be a great game, but isn't yet. If you are very tolerant of technical issues in games, it may be worth it to take a gamble at this game. For everybody else, I recommend you wait and see what happens. If Funcom gives The Secret World the treatment it deserves, all serious issues will be fixed in a few months, and you can enjoy one of the best mmo-games ever to be released.… Expand
Sep 29, 2012Ok first off I have no respect for the company who make this game which is a bad start. I will keep this short is this a Good game? Unique game? Worth your MOney? IMO No,No,and No.
If you still wish to play the game wait a month or two it will be free to play as Funcom already have the tooling to make it so. For those who bought Life subs I am sorry for your loss, but same happened to me in Lord of the Rings Online when the shaft3d me and went Free to play leaving Life subscribers like me with no value for my money. I learned my lesson accepted my loss and moved on as the free to play version of Lord of the Rings Online was completely useless. So hang on play for free well not really free cash shoppy but you know what I mean soon.… Expand
Jan 13, 2013The game's topic is fascinating, some of the cut scenes are OK, and the combat system is interesting. Unfortunately, for a secret societies / end of the world game, it does not have any suspense or horror feeling.
Expect to start playing the game either with heavy support through game chat, or by searching the net for hints, as both the user interface and the quest design often is lacking. The community is nice and helpful, though, compared to other MMO communities, so getting started is not too bad.
I cannot imagine that a developer studio that has quite some past experience with creating and running MMOs produced such an obvious B title on purpose. My impression of the game is that it was shoved out the door both regarding design and implementation, before the funding ran out, hoping to fix some of the design errors later. "Later" never came, as many customers these days rather spend their money for finished games, having enough MMOs to choose from.… Expand
Jul 21, 2012If I could sum up the game in one word it would be "cheap". The game looks and plays like a indie project that didn't have the resources to make a decent quality game. It has a good story and the quests are fun at times, but it also has plenty of bugs and glitches which ruin the immersion of the game.
Don't be be fooled by all the spamming user reviews that give this game a 10 out of 10. It's just some lame kid hired by FunCom to inflate the meta scores of this game. They are desperate at this point because they know everyone that pre-ordered this game are incredibly disappointed.
By the end of summer, this game will be the The Lonely World.… Expand
Sep 18, 2012If I had to choose one word to describe this game, it would be "bipolar". While it has clear aspirations to be one thing, the implementation of game often seems to be quite the opposite. Starting with the story, the setting and the tone it sets, it felt like a breath of fresh air in the MMO landscape. But then it chose to give your character no voice, literally or figuratively. In all the quests and cut-scenes, there is almost no input from you, or even your character, who stands mute and emotionless during the monologues of the quest giver (or dialogues, in the few cases where the giver is more than one person). I felt less involvement and immersion with my character, than I have in most FPS games, much less one that is supposed to be an RPG. (Even the characters you play in Left4Dead have more personality.) At the end of the first chapter, I was afforded a choice, which took me aback. But even here, I felt I lacked the information I needed to make it, and afterwards, I felt little repercussions from it. Also, I found that contrary to the setting and premise, there's very little exploration of the conflict between the secret societies. For the most part, it's filled with "monster-of-the-moment" quests, with little flexibility as to achieving the goal--and after you do so, the lack of interacting with the quest giver again often feels like there is a lack of closure to the mini-story. After finishing the first chapter, looking back it just didn't feel like a cohesive and engrossing plot line--just a string of connected events. The "subterfuge" type quests promised different gameplay, and in one sense it does as you try to avoid combat, but without any stealth mechanics in the game (not even the ability to crouch behind things ala Deus Ex: HR), "sneaking around" means just staying out of aggro range. You cross open areas with enemies in plain sight, but just not close enough for them to engage. I guess they are all very nearsighted and lack glasses.... The investigation-type quests also had potential, but since this takes up a slot as your one allowed main mission, you feel "frozen" as you have it, and instead of keeping it in the back of your mind as you explore, I found myself getting very impatient with them. The game touts itself as "leveless", but it only meets that literally. You have to buy abilities with AP and some skills with SP. Tied with bonuses due to gear, this means that the game has a very definite progression, perhaps less than in some leveled systems, but still very pronounced. Plus, the ability system seems to reach "plateaus" of effectiveness, meaning that there are often huge stair-steps in your progression. Eventually, about 2/3 of the way through the first chapter, I found that I had pretty much max'ed out a build, and that to try to achieve something better would mean trashing and reformulating my build, all the while not getting any "better". Gameplay itself, while promising to be fresh, plays that way to begin, but then devolves into monotony, as with only 7 active abilities at one time there's very little tactical selection when playing solo. You end up using the same rotations over and over. As a final comment, since this game uses a subscription model, you are constantly reminded of the fun-vs-cost ratio that must be maintained for your own satisfaction. In my opinion, it doesn't come close to meeting my bar for such. If you are looking for a story experience, SW:TOR delivers far better. If you are looking for gameplay, many others are more entertaining.… Expand
Aug 20, 2012The basic concept of TSW is very good, an 'Adventure' style MMO. However, the actual implementation of the game leaves much to be desired.
* This is another released 'Beta' game. I am thinking it really needed another 6 to 12 months of content development, beta testing, bug fixing, and polishing.
* To few zones, and the zones are VERY small, with grinding the same content repeatedly (almost all the Main and Side quests are 'dailies') needed to actually build a character.
* Quest model where you can only have 1 Main / 3 Side / 1 Dungeon / 1 Story is, in my opinion, just a mechanic to drag out the time needed to play a zone. One should note that even though when you complete a quest, you (sometimes) get the completion reward on-the-spot via mail type mechanic, you STILL need to go back and pickup a new quest anyway. 95% or more of your 'game' time will be spent running from point to point.
* Really not much choice in progression. Choose a weapon, grind all the SP/AP to build that weapon. Rinse and Repeat. More grinding. There really is no choice, other than what weapon to start on first. Eventually, you do get some extra skills, and have to select what to go on your hotbar, but that selection is pretty straight forward depending on what you are going to be doing, Tank/Heal/DPS.
* Yes, this is yet another 'Holy Trinity' game. So tired of this model. Really.
* Yet another Single Player MMO. Every incentive NOT to play with other players, except in dungeons/Raids. Same old, same old.
* Gameplay is laggy, buggy, and not very smooth. Glowy quest items often do not work.
* So tired of the !/? Quest model. Time for it to go.
* Overall, I see TSW as a thinly disguised WOW clone. Not worth the $50 box price, and
certainly not worth a $15/mo subscription.
* Box Purchase AND $15 Month Sub AND Cash Shop == Fail
Give it a try, if you have the extra $50 to spare. But, just be aware that this game is really in an advanced Beta state, and that it is a grinder. Nothing new to see here.
P.S. Even though ALL the cut-scenes show what most folks would consider to be standard, slow moving zombies, the zombies in TSW game itself are the fastest dang zombies I have ever seen.
Note: This is my review that I posted on Amazon, should it look familiar.… Expand