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Generally favorable reviews- based on 1243 Ratings

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  1. Jul 16, 2012
    Okay people check this game out thorughly BEFORE you buy it. Watch videos on youtube about gameplay and character creation. I took a bit of a risk buying this game, it did not pay off.
    First issue for me is the CC. I think modern day mmos should have excellent chartacter creators, the one in SW is poor. The hairstyles for females are a joke, plenty of mohawks, short boy cuts and some very
    messy looking bobs and mid length hair styles (about 3) NO LONG HAIR AT ALL. That stinks. The hair colours are weird and dont match the palette, the make-up otions are awful, two badly done ordinary blush and lip colour selections the rest of the make-up choices are horrendous tattoos and clown faces. The slider selections are limited to face selection, jaw, eye shape (not size) lip shape and nose shape. No sizing for body or face at all. ALL BODIES ARE EXACTLY SAME SIZE AND SHAPE. You get to choose some start off clothes, big thrill (NOT) Only accessory choices are glasses, no hats or any other type of accessory.
    I found the graphics appallingly clunky and chunky, it looks and feels like a game made ten years ago, no details, the clothes are the same, badly drawn and low quality textures. My husband tweaked graphics as much as he could but game is still very poor to look at.
    First taste of fighting was some ridiculous dream sequence, awful fighting mechanics, my character felt heavy and difficult to manage. So far I am nearly hating this game. It feels like a chore and I feel very badly about the money I wasted on it. Am trying to play some more to see if there are any good points. Will come back and add more if I find any.
    PLEASE PLEASE dont believe all the hype you read here, check this game out VERY carefully before you buy.
  2. Jul 5, 2012
    Best MMORPG since the days of the "old school" MMO's. The launch went completely smooth, PvP maps are very well done (and very very large), the graphics are amazing, the ability that every quest in game is a "daily" quest is awesome in my opinion too.

    I haven't found anything in game that would warrant a lesser score. Even with a few quests being "broken", you can still complete those
    on another dimension or run something entirely different that you know how to complete to get the XP you would have from the other quest.

    I very much recommend this game to anyone, as it will appeal to the "old school" generation of MMO Gamers, and the new school ones as well!
  3. Jul 5, 2012
    Gorgeous, thought provoking, brain draining fun are three ways to describe Funcom's new MMO The Secret World. Funcom's new MMO The Secret World needs polish and has a few really annoying bugs, but the core game has me hooked. While combat may not satisfy traditional MMO gamers, TSW actually has a very deep combat system. TSW's story and incredibly detailed, beautiful game world make for a compelling MMO. Crafting is very much modeled after Minecraft which is interesting. The quests are real brain drainers at times, and the challenge is a welcome one. At times the player even has to use Google to do a little research. If you enjoy stories of the occult, alternate universes, gothic horror and conspiracy, The Secret World needs you in it's army. Expand
  4. Jul 7, 2012
    Amazing, simply amazing...
    This is by far the best MMO I've ever played. Ragnar Tornquist did an INCREDIBLE job with the story and the game's lore, I'm even motivated to check out his other games.
    I've played pre-access and I've gotten a lifetime subscription. The setting and atmosphere are incredible and the missions are usually sculpted into amazing ice sculptures while most other
    MMO's just churn out ice cubes. Seriously, watch every cut-scene. You won't regret it.

    The combat system is also very in depth when you look into it. On the outside, it looks like just normal button mashing with a bit of active dodging. However, the real gem of the system is found in creating many different synergies between two weapons and 14 out of over 500 abilities.

    It is definitely not for everyone, it targets a niche crowd. However, that is because it IS different than most MMO's.
    It doesn't hold your hand very much, however, and that could be seen as a good thing or a bad thing. Personally, I had no trouble at all playing the game. But that is because I had already done my research and knew how to play.

    Some investigation quests can be VERY tricky but, in they end, they make you feel smart and determined. Things I wish more people were these days.

    Also, EA is only handling the physical distribution of the game. They have absolutely no control in the development process of the games past, present, or future.

    For the cash shop? You'd be surprised at how well Funcom has managed to keep it strictly cosmetic with no affect on the gameplay. You cannot buy items or money and you cannot sell, disassemble, or trade anything you do buy. You may not like the fact that there even is a cash shop to begin with, neither do I, but I find the game to have made up for itself and more just because it is so different.

    The launch has been the smoothest MMO launches I've ever experienced and so far I've not regretted my decision to get lifetime membership one bit!
  5. Jul 7, 2012
    Awesome game. Best MMORPG I have played in a long time. Unique and fun. Highly recommended. Enjoy the lore and the quest - rich and good voice acting. Love the skill system and the "leveling".
  6. Jul 7, 2012
    As an admitted Blizzard fanboy I can honestly say that TSW has effectively pulled me away from the monotony of Diablo 3. Developers should pay close attention to what Funcom has done with this game as it is a stroke of genius. The story is immersive, the graphics are top notch for an MMO of such scale, and the combat is action-packed. If you want a game in which the developer dictates the manner in which you play, by all means D3 is for you; if you want something vastly different than a never ending loot grind then you should definitely try TSW. Even if you decide not to subscribe, you will find the game worthy of a $50 investment. Expand
  7. Jul 6, 2012
    Finally some refreshment in the MMO genre. Love the quest's and the settings.
    Just be warned, the learning curve is rather steep in this one. There is very little handholding. Great game.
  8. Jul 8, 2012
    Very good mmo with a nice mix of combat and story. I know that some people will complain about the description but it feels like a single player arpg with a very good cooperative multiplayer feature. Mmo fanatics who want to quickly reach max level and do PvP will be disappointed but this game is just about perfect for immersing yourself in a game world.
  9. Feb 5, 2013
    Easily in the top 3 best MMO's currently out, The Secret World does almost everything right. Questing and leveling are a refreshing change from the standard formula, and the setting is immersive and unlike anything else on the market. Fans of customizing a character will love the skill-wheel system, as there are no true classes and you can change literally everything about your character's abilities. Everything has a touch of the Horror genre to it (which you'll feel in depth from the very first area.) Quests can be both very hard and rewarding, some of which require you to do actual research in the in-game browser (or just look up the answer to a puzzle in the many guides that exist.) All that said, the game falls a little flat in the endgame. PVP is mostly unsatisfying and stacked toward premade teams (which are in the same queue as soloers), the endgame Nightmare-level dungeons can be both prohibitively difficult and excessively grindy, and the move to buy-to-play has ensured that endgame content will continue coming out at a slow pace. Not perfect, but well worth the purchase price, and very easy to sink a large amount of time into. Expand
  10. Jul 8, 2012
    Let me get some things clear - I don't like Funcom. I didn't like anything they've done except The Longest Journey and that was bloody ages ago. I was 100% convinced The Secret World will be a mess, unplayable and idiotic game with no depth. Boy was I wrong.
    This is the thinking gamer's MMO. It's not WoW and twitch-generation 11 YO kiddies who like to parade their shiny armors on the
    Orgrimmar bank won't like it. It's a game that doesn't place emphasis on loot, on raiding, on e-peen. It's a game where you'll enjoy the atmosphere, the GREAT writing in quests, the stories it tells. It's a game where you won't be forced to play a strict healer/tank/DPS role to be effective. It's a game where you can ultimately have any skills you want and make your own builds.
    If you're looking for something that no AAA MMO has been since WoW came out... buy it.
  11. Jul 6, 2012
    Ah, the secret world. How I longed for this game at its very first secret-ish reveal with the website that had the coded numbers, counting down until it's release, which turned out to be bogus thanks for that, Funcom. No. But the real sh!tsinker here is that they chose Electronics Arts as their publisher later on which was the biggest kick in the balls for me, knowing that one of the most acclaimed "creative" studios are to be mutilated completely by budget-cuts and "quality assurance" departments while having the release be full to the brink with glitches and short-cuts in the design at release and boy was I right. There is next to no facial expression or movement in the cutscenes in where they have glorified so much in the trailers, leaving any chance to an in-game atmosphere in the hands of the voice actors. Who in all fairness, does a good job in bringing out personality from the polyphonic excuses of characters and the grinding. Oh the grinding they promised us the game didn't have. You will be pressing one button five times and then another button. If anything, it is a cut-down version of wow's grinding, only including Rogues. Oh and "Active dodging"? Moving to avoid attacks? The only motion of avoiding damage is to slowly back away as an enemy stands still for 15 seconds, charging its AoE and letting you know how much is left by showing an obnoxious expanding circle beneath its feet, which bugs out completely if there is a change of elevation nearby. You could also be "Actively dodging" in any way, direction or timing but it will not reduce or remove ANY kind of damage, be it ranged, magic, melee or AoE and this is AFTER they "Reformed" it fit for release. Developers that are serious in having "Active dodging" should honestly go and try out Gunz: The Duel before smearing down the word "skill" but then again, Funcom is just like Electronic Arts, in which it comes to no surprise they have partner-shipped considering their combined illegal business practices and non-existing decent customer support. Yes. I initially asked for a refund after they've had the bright idea of strangling the already underpopulated pvp activity by mutilating the reward-system right before release and I got greeted with "Hi, yeah, we can't give your money back for your GAME ORDER because you've logged into the game". I gave the kind support staff a lesson in customer rights and ethics but he continuously repeated their EULA and ignored me, forcing me to contact the BBB. Five minutes later, I got my refund so a big warning to anyone out there, considering to purchase and/or glorify this game. Yes, It is unique. But at what price? Fanboys, greedy corporates and monthly fees with imbalances at every turn. P.S Big thanks to all the fanboys of the title that will be thumbing down my review, just like they've done with everyone else that rated this game negatively without reading what they've typed. It really just proves my point. :) Expand
  12. Jul 8, 2012
    I went into the Secret World wanting to like the game. Since the game was announced a few years ago, I have followed it's development, curious to see where the game would be taken. After playing it for the first time during the game's beta, I was excited to see what the game had to offer. I was not impressed. The story was interesting, but the game itself just doesn't hold up to a modern standard. The game's story is somewhat interesting, but the combat mechanics did not hold my attention enough for me to get very far in the beta. At it's release just a few days ago, I tried again. I really did want to like the game, and I was able to excuse some of the previous flaws I had seen based on the fact that I had been playing a beta. But the same weak combat just could not hold my attention. The game was very ambitious, but when it comes down to it, The Secret World doesn't have enough to offer in today's MMO saturated market. Expand
  13. Jul 10, 2012
    If you want to run from A to B and just kill stuff dont even bother to pick up this game...go back to whatever old mmorpg you are playing.

    I wil go so far to call this a mmorpg for adults, the missions you are doing are so wel presented it would be a singleplayer RPG game. The world is so interesting and well designed and it's is a JOY to finaly feel the urge to walk around the next
    corner to take a peek....and the next and the...wel you know.

    This game wil get alot of hate becaus it does things diffrent, and it wil not be the next fix for many mmo players out there that are stuck in old school mmo style games. This is just 1 of a handfull of new mmorgp games that are making way to the future of mmorpg games.

    And I urge you to take the trip in The Secret World as it is a journey like non before.
  14. Jul 7, 2012
    I was pleasantly surprised by The Secret World. While in some ways it greatly resembles the EQ/WoW style MMOs of the past, the setting, excellent writing, decent lore, and outstanding character customization set it apart. Time will tell if it is worth keeping a subscription for many months but a week or so in and I feel as though I've more than got my money's worth.

    Check it out if
    you're sick of swords and elves and want a game with great character customization (as far as builds go, anyways). Expand
  15. Jul 8, 2012
    Best MMO since i played Everquest 1. Very great Storyline and Lore, well i love the mix between HP. Lovecraft, Steven King, Conspiracy and Bedtime Horror Stories.
    The Combat-System has very smooth Animations, it's really Fun to watch. It's easy to play too if you got into the Skills. 7 Active and Passive Skills makes the Stuff very easy to Handle. The Skill-Wheel is a bit hard to
    understand if you're not reading the Description from each Skill.

    All in all : Really one of the Best MMO's since a long very long Time. Thanks Funcom !
  16. Jul 9, 2012
    I purchased this game without knowing much about it. And now i must say : i am a happy customer. The Secret world takes questing to a whole new level by introducing investigation for the first time in a MMo. Forget the typical kill 5 wolves quest. This game will not take you by the hand as it forces you to think. It's a clever game and other developers should learn from this quest system. The ability system is also well though and allows you to customise your play-style to create a unique character. Dungeons look nice and also offer a good challenge with proper rewards. My only complains are the poor character animations and PvP. PvP at this point is not the backbone of this game as it offers nothing new to the table, and is rather unstable at the moment. If you are looking for an MMo to do quests and dungeons, the secret world is the game you're looking for. If PvP is the only thing you are after, don't bother, GW2 is just around the corner and they are other games such as EvE online that offer a much better PvP experience than TSW. Expand
  17. Jul 9, 2012
    Simply Put: Great Game with lots of innovation. The Best MMORPG I've played to date. That list includes Warhammer Online, Eve Online, World Of Warcraft, Vanguard Saga of Heroes, SWTOR, Tera, Rift and probably a few more.

    Character customisation is amazingly thorough - You have hundreds of abilities you can pick and choose from, and every player in the game is limited to 7 active and 7
    passive abilites to equalise players and to force people to choose roles - although you can change your role as soon as you're out of combat. So One Minute you're a healer, the next you're the Main Tank and a few moments later you're the highest DPS character out there - and its all the same character!. You can pick and choose exactly what abilities you want to have, and exactly where you're strengths and weaknesses are. I chose an AOE Tank (Swords + Chaos) where my weaknesses were single target DPS, healing and ranged attacks. My mate chose healing and single target ranged DPS (Blood and Pistols) where his weakness was primarily AOE DPS and Damage Mitigation. That said, a few hours of gameplay to get more points, and We could completely swap roles. That being said, expect to spend some time wondering "what is the next ability I want to unlock"... At one stage I had 102 points I hadn't put into skills because I couldnt make up my mind (the cheapest skills are 1 point, the most expensive are 50 points)

    Hostile creatures also display their AOE shapes and ranges which permits an effective use of the "dodge" system where you can double tap a directional arrow (or shift+WASD) to quickly roll out of the way. This allows any player, regardless of how much experience they have in the game or with that particular creature, to fight effectively. You don't need to "Learn the Fight" as much as previous MMORPG's, and thus you can lose yourself in the fight a lot easier, not having to worry about what else is happening around you - its all on your screen right there in front of you!

    You can wear a good variety of clothing (which has nothing to do with stats) and your gear that gives you stats are NOT visible - except your weapons - so you choose your look, keep it, change it... whatever. I played a female, bought a nice leather coat (with in-game money - not RL money), new boots, jeans, shirt and sunnies, and now she's breaking hearts AND bones.

    Then theres the quest system - theres thousands of quests and all neatly organised into Tiers. For example - you pick up a quest and it says "Dawn of the Endless Night 1/16" which lets you know the quest name, and that there's 16 missions in that chain - which all auto update as you complete each section. There is a questlog, although you rarely need to use it as you're restricted in the number of quests you can hold - but this should be considered a feature. In all my time playing, i've never felt restricted by this, but actually felt more organised as it does away with all the clutter of quests you forget about. Theres an amazing variety too - the normal "kill people" or "Pickup these objects" but theres also "Dodge the landmines", "Use these clues and the Internet to work out the answer", "Find the hidden objects", "climb the geography" and a myriad of other quest types not normally found in MMORPG's. Add that to the fact you can easily go back and re-complete most quests again (after a day or two cooldown) for a significant amount of XP, It allows you to introduce new friends to the game without rolling new alts.

    Meeting up with freinds is easy, just right click their name and select "meet up" and you'll teleport to the nearest Anima well (AKA: Graveyard) to them. You'll also teleport to their Dimension (AKA: Server) if they are on another Dimension.

    There are a number of bugs, but that is to be expected in any new release. None are game breaking and most of the quest related bugs can be worked around by changing dimension (similar to changing server - except you can do it in-game without logging out)

    Overall: A Solid Game which will only get better. If you enjoy the MMORPG Genre this is definately a Must-Get, even if only to see all the innovation which can be brought into the genre.
  18. Jul 10, 2012
    This game has got to get a 10 from me. The subject matter is great, the setting is excellent, and the missions are fresh and well crafted. The combat, although admittedly not the strongest aspect of the game, is still very responsive and fun as well as easy to learn but hard to master. This is not an MMO for people who
    want another WoW clone that holds your hand through quests and allows you to slam your face on the keyboard to beat every enemy that comes your way (aka the people that give this game a bad rating) People claim they want innovation in video games, well The Secret World has innovation in spades. So far some of the biggest complaints I have heard are that it is hard, there are bugs, and that it is story based. Yes this harder than most MMOs but thats what makes it fun. The fighting makes you think out your battles before you run in guns blazing (sometimes literally in this game) and because of this feels more rewarding when you do succeed. As for the puzzles and investigative missions, THEY ARE PHENOMENAL!!! They are tough and definitely make you think but they are such a new twist on the normal quests you see in the genre and are extremely fun to play through. They are hard and are meant to challenge you, that is why FunCom put a web browser in game. As for the bugs issue, what new MMO have they played that was released completely bug free?? The fact of the matter is that MMOs are difficult to make and it is impossible to foretell bugs that might be found in the game, on the other hand FunCom has done an EXCELLENT job in addressing these issues and has already had one fixer patch put into place and is already planning for another patch to come out soon. They are responding quickly to problems that the players point out and that shows that they genuinely are doing their best to make the experience the best that it can be for the players. As for the complaints about it being story driven, I don't know what else to say other than to go back to WoW. If you don't want a very interesting story with great voice acting then this is not the game for you. The game is replayable with the 3 different factions and even if the missions are inherently the same between the 3 there is so much content and the game is so fun that it is easily replayable, not to mention the elite and nightmare dungeons, lairs, 24 world bosses, and 3 regional bosses that are there for endgame content or the fact that FunCom has 7 YEARS of content planned for release. They have thought ahead and plan to expand on an already vast and interesting world. There are also plenty of achievements to strive for for achievement hunters as well as hundreds of pieces of "lore" (this games version of collectibles) to hunt for and learn more about the urban legends and history of the locations in game. I can't say enough good things about this game and I sincerely hope it does well. There are definitely shortcomings with bugs and the combat but the overall experience definitely outweighs these. I implore you to give this game a try and see that MMOs can be deep enjoyable experiences and more than just WoW clones. I love WoW but it is nice to finally see something new in the genre, I just hope the fact that it is "different" doesn't scare gamers away, GO TRY THIS GAME NOW!!!!:) Expand
  19. Jul 15, 2012
    Great game! Amazing atmosphere and I just love the questing! So tired of the fantasy settings, so this was a breath of fresh air! If you have doubts about this game, I can assure you that after some hours of playing, you will fall in love with it :) Buy it!! :))
  20. Sep 3, 2012
    I'm playing this game for two months in casual style and it remains as interesting as before. Very nice graphics, story and ability wheel system. Great community.
  21. Jul 18, 2012
    I have played alot of mmo's, like wow, Tor, Tera, Aion... and funcom, mother of god, this is a piece of art u have done in mmo genre. Epic quest's( for example on a quest i need to hack a pc terminal, and give me a error 37 that i cant access to the server :) and i think for me , i know this error for some place (funcom trolling blizzard epic, just epic).....TSW lack in pvp content, but funcom is working in some surprises...try the game will not regret it for sure Expand
  22. Jul 7, 2012
    I'll just chime in here. For an atmospheric, mature storyline, you can't find a better MMO out there. Cutscenes are top-quality and set the mood for a dark romp through modern-day horror, whether in H. P. Lovecraft's universe, the world of Dracula, or Egypt.

    Is the game perfect? Nope. That's why it gets a 9 instead of a 10. The character creator is sub-par, and that's why the developer
    has already said, several times, that a barber shop/tattoo parlor will be in the game soon. Is the game revolutionary? Nope. You still have to kill a lot of stuff and do so by pressing numbers on your keyboard/mouse. However, it takes many steps forward with the investigation (no killing required) and sabotage (sneaking is optimal) quest types. Additionally, even when killing ten foozles, it's presented in a way that's less grindy. The grind isn't completely gone, but it's less than any other MMO I've played.

    In conclusion, the game is _absolutely worth_ your $50 for a month. You'll get some of the best storyline ever (comparable with SW:tOR's main story) and lots of interesting questing during that time period.
  23. Jul 16, 2012
    This game came out of nowhere for me, and I have to say that it is a breath of fresh air in a big field of WoW clones and stale ideas. Does it have flaws and need polish? Of course (and what new MMORPG does not?). What it has in spades though is ADVENTURE. No more quest hubs and grinding for the sake of grinding. I love just running around, seeing the sights, being engaged by thoughtful interesting plot development, and immersing myself in some of the most well done and atmospheric zone design ever. And no levels! The ability to eventually learn every skill in the game with one toon! I have heard that PvP is a little lackluster, but I haven't tried it yet. Funcom, fool me once (AO), fool me twice (AoC), knock it out of the park here. Wait, what!?! Expand
  24. Jul 8, 2012
    Best MMOs in years! Very nice setting, cool quest et cetera. And the best lauch of them all. Since its a Funcom game, I guess you can say practice made perfect!
  25. Jul 11, 2012
    On the message boards for every "failed" (read: disappointing) MMO of the last 5 years, you could read one common complaint; "I'm tired of the same thing, MMOs are all boring now". Well, if you were serious and actually wanted something new and different, something that challenged you and wasn't a carbon copy of the last 5 MMOs you played, The Secret World is it. The detractors for this game all mention many of the same tired old complaints; it doesn't have this, it doesn't let me do that, and so forth. TO BE CLEAR: If you think an MMO absolutely must have all the "convenience" and "features" of games like World of Warcraft, this game is not for you *and I am fine with that*. To me, The Secret World has the most entertaining and challenging questing in any MMO, ever. That's more than enough for me; I don't care about PvP, and I don't care about ENDGAME, that poisonous concept that ruins every MMO it's grafted onto. Bottom line? The Secret World is a journey with awesome areas to explore, and fantastic investigation quests that challenge you and make you think BIG TIME. If you're the kind of player who has to be the first to get to the end of a game, this isn't for you. If you want to exploit overpowered abilities and look like a demigod, this isn't for you. The Secret World is for people who want to explore and use their noggins. Period. Expand
  26. Jul 12, 2012
    Ok so guys i know you don't want to hear this buuuut: The combat system is one of the worst combat systems EVER. You only have 7 active abilities and are limited to button mashing resource generating skills about 5 times until you can use another skill, and there also is no auto attack so you really gotta mash. Most skills are boring and only have slight differences to them (one does a bit less damage but casts faster and so on). I ended up playing this game (and i really tried using the keyboard but man it was SUCH A PAIN) with xpadder using my game pad with 2 buttons for actual combat using the makro function from xpadder. So a fight was like this: Press X on the gamepad wich corresponds to: press 2 wait 0.8 seconds press 2 wair 0.8 seconds and that 5 times then i activated a root and then 5 consumer abilites.... And no this game does not leave room for optimization since there are no procs, no abilities that need timing or such. And the feeling to the combat also is horrible, effects suck, animations are hilarious at times and it just feels like your standing there and doing nothing ( esp. in pvp). So now to the part that makes many people think this game is so special: it does not offer levels, ok sounds great right? WRONG!!!!! Levels are just replaces by QL ( quality levels from ITEMS) so this whole game ends up being about farming items... that just **** boring and since enemys don't always drop the items you need(or quests as reward) you will end up having a very **** feel to the "progession" this game offers. The skill wheel at first sight seem rather complex, let me tell you this: it is not, it is one of the worst systems i ever saw in an mmo. You farm forever to unlock abilites towards the end of a "circle" and most of the time the game leaves you absolutely no choice which abilities to combine since the active skills AND THE PASSIVES often need each other to function properly. Further the weapon system limits the systems overall "flexibility" even further. On the good sides of this game are some rare missions in which you can have adventure like game play, but the quality of those is not comparable to a GOOD adventure game! Ok but honestly, the world is gray in gray throughout kingsmouth etc, and can be very depressing at times. For like 15 hours that would be ok i guess, but man this drags on and on. PvP is a mess too: The combat system makes sure fun is destroyed after a few matches, and the battlegrounds are primitive and designed poorly . Let me remind you of one thing: MOST OF THE TIME YOU WILL BE FIGHTING IN THIS GAME, LIKE IN ANY MMO, AND COMBAT SUCKS HERE! So no matter how different this game may look, it is just more of the same and worse than most other games out there. And the new stuff is mediocre overall at best. And no the great camera angels don't help if what happens during the cut scenes isn't even worth watching them. Oh and i almost forgot: This game is a rip off: Selling life time subscriptions for a game the developer said it will be f2p in no time just seems like wanting all the cash possible before sinking the ship. AND THIS GAME HAS A REALLY EXPENSIVE INGAME SHOP FOR CHARACTER SLOTS BOOSTERS ETC!!!!! This is unbelievable and wrong for a GAME WITH A 15 DOLLAR FEE PER MONTH. Guild wars 2 is a way better game and anyone should rather buy it instead of this since IT DOESN'T EVEN HAVE A SUBSCRIPTION FEE AND A FAIR ITEM SHOP. I had so much more fun with Gw2's beta than i had with TSW after launch. I **** regret even spending one buck on this game! Expand
  27. Jul 12, 2012
    The Secret World is an MMO set in a modern day atmosphere utilizing myths, folklore, and old school legends. You see them come to life as you explore and adventure through all of its environments. What may be the most detrimental feature in The Secret World is that the game does not feel like an MMO at all. Instead, the game focuses on its single player experience with elaborate cut scenes and character interaction. The game does a spectacular job at making you feel like a part of the world. However, the writing in general can be entirely too obnoxious. There are times you would rather skip the cut scenes explaining your mission to move on. Moreover, your character doesn't actually speak or offer any responses. You simply watch an NPC talk for anywhere on average 5 minutes. You feel no connection to your character.

    After acquiring your missions, you are to complete typical menial tasks involving "gather 10 of these" or "kill 10 of these" to complete your mission. The combat is uninventive and lack luster despite having so many choices in weaponry. Animations are mostly horrid and rather out dated. There are some times you don't even know if your skill was performed. Combat doesn't make you feel like you're actually hitting something and gets old really fast. Your skills are determined by your weapons, a la Guild Wars 2, which then determine your "class." The "no classes" feature of the game is hidden by that facet as once you start equipping different weapons you clearly start seeing the specific rolls between them.

    What The Secret World does well is its presentation in atmosphere. There are times that you will look at your surroundings in awe because of the wonderful graphics. It's disappointing that Funcom could not maintain top notch graphics across the board. Character modeling seems to be graphically the worst looking in the game with a Grand Theft Auto 4 resemblance. Even during cutscenes, characters perform unusual and unrealistic movements. The attention to detail seems to only be focused on the environment and your surroundings.

    Outside of investigations, you have your typical quests where you are to perform a list of actions from an NPC (questgiver). These are the repetitive "grindy" quests you learn to love or hate. PVP doesn't offer anything new and is a big disappointment - partly due to the terrible combat system and mostly hindered by the lag. Character creation is an extreme disappointment. Players aren't given many choices for actual character features but are provided with a large amount of attire to adorn your character with. This makes the game seem more like a "dress up barbie" feel where everyone looks the same feature wise with different clothing.

    One of the biggest "differences" Funcom announces is that they offer no levels in the game. Players are given a giant wheel to allocate their skill points. It's a clever mask to the level system and in actuality is just another way to set your talents as you secretly level up. The only difference is that you can max everything out, if you so choose and if you play enough. The player is responsible for doing their research before making a selection in skill points. If you make an incorrect decision, you're forced to live with it through the rest of your character. There is no option for a reset or "re spec" which is quite daunting.

    Dungeons you ask? End game? The developer and its users claim that the moment you create your character, you're playing end game. There really is no "end game" per say and true raiding. There are dungeons but those are few and far between. Funcom promises that there will be more dungeon content added in the future. With its current stage in content, after completing your investigations you're left with daily repetitive quests and that's about it. PVP isn't worth the time and crafting in the game is just there for busy work with no reward.

    Funcom is right saying that this game is a unique experience in an "MMO." Quite simply, don't be deceived by the genre that is labeled on this game. This is not an MMO. This is a single player game labeled as an MMO to somehow justify their $15/month commitment on top of the $50 product. There are no standard features in this game most MMO's offer such as a looking for dungeon tool, respeccing, or even any relevant or rewarding crafting. The intention of the developers is to have one character that experiences all the content which leaves no viability for alts; thus, this gives the game a "one time play through," much like a single player game. Overall, the game is a 2/10. If the price were to drop substantially, the game might be worth checking out for the free month. The single player is some what worth the experience but, beyond the first month, there is no justification for a subscription to this game. It simply lacks any multiplayer functionality beyond a guild (cabal) and chat system.
  28. Jul 21, 2012
    The game has received very good reviews of the most serious reviewers. Young reviewers focusing on pure war and details of this - has given the poor. Browsing the pages: and and

    The game has received good feedback because players enjoy the game. All of the game is unique in terms of MMO.

    The game is best suited for those who like good stories, good graphics and sound. Combined with the mission, sabotage and so on.
  29. Jul 13, 2012
    + Great universe
    + Interesting quests

    - Awful animations
    - Bad character customization
    - Character leveling DOES exist
    - Zombies again and again....
  30. Jul 26, 2012
    My second review... ...still think this game is great, but need much better sound i.e. when you upgrade your guns a new sound to go with these would make if feel like you had actually "levelled up". Same gun noises, just different graphics makes it feel rather cheap. Combat is indeed rather repetitive, circle strafing around target with the odd dodge thrown in. BUT great atmosphere, enthralling plot and excellent investigation missions.

    Sabotage missions are a waste of time to be fair though as avoiding detection involves the same device as avoiding aggroing a mob, just keep a certain distance from people. They can be looking right at you, but if you are 1mm away from their aggro zone they wont "see" you.

    There are many skills, but many are obviously fillers and lack any real use.

    Sorry for the negatives, still a great game though,

Mixed or average reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 32 out of 55
  2. Negative: 1 out of 55
  1. Oct 22, 2013
    The Secret World delivers an MMO experience that's distinctly different from its competitors, and it's likely going to remain the standard for future games in the horror/supernatural genre.
  2. Dec 17, 2012
    I am really looking forward to the next mission, the next dialog, the next puzzle. As in a solo role-playing game flat. And this is not an error but a boon.
  3. Sep 18, 2012
    I like the open character development where I don't have to wear a class straitjacket as well as the quiet discovery of mysterious dangers. But more often that it wants to, The Secret World is "just" an ordinary MMO.