The Secrets of Atlantis Image
Metascore

Generally unfavorable - based on 12 Critics What's this?

  • Summary: It's 1937 and Howard Brooks, a young aeronautical engineer, returns from a conference in Germany. On board the Hindenburg Zeppelin taking him to New York, Howard is attacked by members of an occult sect. He soon learns that these evil-doers covet the mysterious secret of a forgotten civilization of which, it seems, he is an heir. Convinced that Howard possesses a key element of their research, they decide to set a trap for him. Caught up by his past, Howard sets out on an adventure that leads him to fascinating locations around the world: Macao, an Indian Palace, a temple in Mesopotamia and the Empire State Building in New-York. Each location has its own unique culture, landscape and secrets. Features more than 30 characters to keep you company on your travels. Watch out – not everyone is totally trustworthy. Filled with mystery and set in a unique film-noir style, The Secrets of Atlantis is a unique adventure game that gives you the feeling that you are really aboard the Hindenburg Zeppelin racing off to the world’s most exotic locations in search of answers to a forgotten civilization. [The Adventure Company] Expand
Score distribution:
  1. Positive: 2 out of 12
  2. Negative: 6 out of 12
  1. While Atlantis isn't exactly a new premise for adventure gamers, the lovely depiction of seldom-used 1930s settings and the game's rich storyline saves The Secrets of Atlantis from being just another first-person adventure clone.
  2. The story – if you can call it that – is a collection of cliches, but not in a funny way. The game offers a variety of puzzles: Most of them are enjoyable, but some are dull and one even horrific. The cut-scenes are nice and voice acting tolerable. All in all, the thing that keeps the game from falling into oblivion are the puzzles. Maybe the sequel will do better. [Dec 2007]
  3. A decent adventure game may be lurking beneath The Secrets of Atlantis' tiresome pixel-hunting, nonsensical puzzles, and substandard imagery, but you'll have to work to find it [Sept 2007, p.58]

See all 12 Critic Reviews

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