- Publisher: Ubisoft
- Release Date: May 30, 2002
- Critic Score
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87With a great engine, a merciless damage model and AI and the cool Clancy atmosphere, Sum of All Fears is definitely enjoyable.
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Both fun and challenging, and very nicely walks the fine line between realism and playability.
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86If youve been curious about more realistic tactical shooters but reluctant to try one, this is a great introduction.
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The hit and miss AI and relaxed realism will not appeal to hardcore veterans that are still playing Rogue Spear. Its aids and features is an olive branch to the mass gaming audience not hooked on tactical first person shooters.
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85Represents all that is Tom Clancy; a good plot, a good simulation, and quality.
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83Intense action wrapped around an evolving storyline.
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It's a wild and fun ride.
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Although the game plays similarly to previous Red Storm games, The Sum of All Fears is much easier, and it lacks both preplanning and character advancement elements.
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Here we have a tactical shooter that has all the thrills in all of the right places. [July 2002, p.91]
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72I like the fact that it's a lot more action-oriented and that the controls are dumbed down, because you can just sit down, relax and play a mission or two.
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72While it seems pretty clear that some parts of the game were rushed to get it onto store shelves in time for the movie's release, The Sum of All Fears is still a solid team-based shooter that's surprisingly accessible, even for new players.
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72All these practical problems obscure Sum's flat-out brilliant mission design. [August 2002, p.70]
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70Graphically, SOAF walks a narrow line between ultra-realistic settings and way-too-sparse texture mapping.
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65The biggest complaint I have with The Sum of All Fears is the mission design. In a word, it's dull. For a game so short, I found myself playing 45 minutes at a time and stopping because the game couldn't hold my interest.
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60The Sum of Cutting Corners.
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It's simply too easy, even on higher difficulty levels, and suffers from a "thrown-together" feeling of being rushed to meet a movie deadline.
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60Think of The Sum of All Fears as the horribly ill-conceived marriage of "Rainbow Six" and your basic arcade first person shooter.
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There's nothing in TSOAF you haven't already seen; in fact, there's a lot less here than what I expected. [Sept 2002, p.73]
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It is the exact same thing [as "Rainbow Six" and "Ghost Recon"], except for the planning, the intricacy, the strategy, the coordination, and most importantly, the fun.
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