• Publisher: Atari
  • Release Date: Sep 16, 2003
Metascore
71

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 9 out of 24
  2. Negative: 3 out of 24
  1. A good RPG brought down by the very thing it touted as a feature: complexity. Buggy gameplay and a distinct lack of plot turn this promising game into a lesson in mediocrity.
  2. 40
    With copious patience and enough time, a path through the bugs and design flaws might lead to an enjoyable experience for some persistent players of ToEE. However, digging through garbage to find a gem is still digging through garbage.
  3. Nasty, brutish and short - and that's once you've got past the interface problems. Temple of Elemental Evil is a huge disappointment by any measure. [Christmas 2003, p.124]
User Score
7.7

Generally favorable reviews- based on 63 Ratings

User score distribution:
  1. Positive: 14 out of 23
  2. Negative: 5 out of 23
  1. Jun 15, 2012
    10
    Definitely a premium RPG, and probably the most faithful translation of Dungeons&Dragons 3E rules to the computer ever.

    I wonder how anyone
    Definitely a premium RPG, and probably the most faithful translation of Dungeons&Dragons 3E rules to the computer ever.

    I wonder how anyone can compare Neverwinter Nights (a wireframe RPG :-) to this jewel that is superior in every respect, from the graphics through rules/gamplay right up to the deep and immersive story.
    Full Review »
  2. Jun 11, 2013
    6
    Having bought this game at it's initial release, I was overcome by the abundant lack of play testing and bugs that made it through. It wasHaving bought this game at it's initial release, I was overcome by the abundant lack of play testing and bugs that made it through. It was borderline to being utterly broken and unplayable. Having played through it again recently with updates and mod patching, it's a far cry from what it once was.

    This isn't your traditional rpg which has major story elements. It's more of a free roaming rpg based on the classic Temple of Elemental Evil module. It is limited to 2 towns, and 2 dungeons, however, the main play is meant to take place in the temple itself. Dungeons and Dragons has always been more a system of care and planning as opposed to fast paced action. This of course, means the combat is slower paced, and more strategic. It's not to say the combat system is poor, it's just meant to be played on a more strategic approach, and it surely caters to a certain crowd.

    The soundtrack is rather well done setting the atmosphere appropriately for the varying locations. Battle themes are rather well done and I never found them to get annoyingly repetitive. Personally, I think the soundtrack is actually rather charismatic and well done and has not appeared to get much mention. Voice acting is limited, however, far from the cringe worthy voice acting some games are known to carry.

    All in all, I think this game is a little above average, with no hand holding elements whatsoever. You are left to discover things, and fend for yourself. To some, this may actually be it's "appeal". Certainly worth checking out if you are a remote fan of turn based role playing games, or the Dungeons and Dragons franchise.
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  3. May 3, 2013
    7
    Definitely worth a playthrough if you apply community patches (look up "circle of eight"). Imagine Baldur's Gate, except with lessDefinitely worth a playthrough if you apply community patches (look up "circle of eight"). Imagine Baldur's Gate, except with less exploration/story and a much more interesting combat system. This is one of those games where the mechanics are so rich and complicated that you genuinely end up feeling that you can be *creative* in your party development and combat tactics. Really I've never seen a party-based combat system with this much variety and potential.

    I'd say somewhat luckily, the game will completely kick your ass right off the bat. To succeed, you've got to learn about what your characters are capable of and build your party accordingly. For the patient, ultimately a very rewarding experience.

    Cons; disappointing story line, few environments to explore.

    somewhat of a con: This is not a rail shooter. This is not easy. To succeed, you have to learn the rule system and apply intelligent combat tactics and character development.

    Ultimately, I'm quite sad that this engine did not see any more application. Troika obviously spent a ton of time creating the D&D 3rd edition rules in a PC environment, then introduced a single adventure to apply it in. Why on earth did we never see more games based on this engine?
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