The lack of multiplayer options is a shame, but TTOEE is the best D&D title in recent memory, especially since parties of different alignments (good, evil, neutral) all face unique plots. This all adds up to one monstrous nonlinear RPG packed with plenty of replay value.
the best turn based representation of probably the best d&d rules edition (3.5)
although the original atari game had several issues the development of the game unofficially continued. there are major mods of the game available online which solve all issues, make the gameplay faithful to the rules, and most importantly provide additional content.
full fledged modded toee is firing on all cylinders and provides total tactical and strategic depth based on the D&D3.5 rules. make no mistake this version of the game is one of the best turned based / rpg options out there
Definitely a premium RPG, and probably the most faithful translation of Dungeons&Dragons 3E rules to the computer ever.
I wonder how anyone can compare Neverwinter Nights (a wireframe RPG :-) to this jewel that is superior in every respect, from the graphics through rules/gamplay right up to the deep and immersive story.
With copious patience and enough time, a path through the bugs and design flaws might lead to an enjoyable experience for some persistent players of ToEE. However, digging through garbage to find a gem is still digging through garbage.
One of the best Dungeons and Dragons PC games of all time. True to the rules edition at the time (3.5e) and very true to the classic T1-4 Module The Temple of Elemental Evil. It is a true Turn-Based Tactical game set in the original game world of Oerth in the Greyhawk setting. The dialogue is probably less than that of Planescape or Baldurs Gate, but for true tactical gamers and D&D fans this can be put aside for the turn based combat. It's a damn shame that Troika Games went bust because this engine would have been truly amazing if it had a tool kit like Neverwinter Nights or Torchlight 2.
Very special game, the transcription of the D&D rules are sublime. The party management is very good and the graphics are beautiful. The history is not bad, based on an classic paper D&D module, but the game has no pace and the player usually don't know what to do or why is exploring some areas.
What could have been one of the absolute best D&D games falls flat on its face. This game is the very definition of a flawed gem. Combat is absolutely great, perhaps some of the best turn-based combat I've seen. However, everything outside of combat is **** From movement, to impressively **** AI pathing, inventory UI is fairly unintuitive and doesn't give a lot of info (although the Help hotkey helps with spell descriptions, it's **** for everything else, or simply doesn't work, or redirects you to the wrong page. Soundtrack is extremely repetitive. Opening the map pauses everything else, which is **** annoying when you're moving from one point to the other; also, you can't move the camera through the map (only way to do it is to pan it around, which is also extremely annoying especially in towns).
Gnome's beard is longer then this game, ant hive has less bugs and tetris has better plot. Turn based combat is all fine and dandy, but with 10 lvl cap it is more of a teasing slap around the tuckas than anything substantial, in something like NWN i would be halfway through 1st chapter, when this thing just ended leaving me extremely disappointed.
SummaryMany years ago in the land of Flanaess, an evil demoness founded a cult dedicated to elemental evil, the four elements as symbols of true evil, and based it in a temple outside the village of Nulb. Eventually, after years of tyranny and chaos, the good armies of the nearby lands, headed by the infamous Circle of Eight descended into the ...