Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 20 out of 30
  2. Negative: 0 out of 30
  1. Jul 5, 2013
    The extent of your enjoyment will largely hinge on whether you view 400 Days as an odd footnote to an incredible first season, or as the prologue to an even higher-stakes follow up this Fall.
  2. Pelit (Finland)
    Oct 7, 2013
    The Walking Dead. 400 Days offers the same great The Walking Dead experience, but this time with a focus on short stories instead of one larger one. Though there still could be some more actual interaction and less watching cutscenes, the quality of writing and experimenting in short story narrative more than makes up for it. [Aug 2013]
  3. Jul 18, 2013
    Even though there's not much time for the player to get attached with the 5 new characters, 400 Days retains all the high quality and great storytelling we're used to by Telltale.
  4. This two-hour episode introduces players to a quintet of new characters, individual survivors who through random chance spend at least a little time in or around a lonely countryside gas station and diner during the first 400 days of the outbreak.
  5. Jul 14, 2013
    The Walking Dead: 400 Days is an interactive horror drama at its best.
  6. Jul 10, 2013
    For now though, if you’re considering picking up that second season 400 Days is damn near essential – and if you’re not, then it may well change your mind.
  7. Jul 5, 2013
    A fantastic return of The Walking Dead, letting Telltale experiment with form without losing any of the magic.
  8. Hyper Magazine
    Aug 8, 2013
    Like a "best of" The Walking Dead, 400 Days is brief and exciting, even if it feels a little more like a demo than a game. [Sept 2013, p.75]
  9. Jul 30, 2013
    400 Days is the demonstration that The Walking Dead worked thanks to its episodic nature, or at least to a "not too compressed" narrative rhythms.
  10. Jul 9, 2013
    Whatever her motives, 400 Days and indeed The Walking Dead are remarkable achievements simply because they prove that games are capable at spawning thoughts of fundamental debates such as the meaning of life and death.
  11. Jul 9, 2013
    For a fantastic price of £3.99, fans should not hesitate picking up The Walking Dead: 400 Days. It might move at lightning speed, and we might not get the most out of these new characters, but the sense of drama coming from these short stories makes for a tantalising time.
  12. Jul 7, 2013
    But the power of The Walking Dead, of developing real, relatable characters and pushing players into tough decisions about how to treat and how to interact with them, is lost to a degree in 400 Days. Without more time spent with each of these characters, and without more context for the decisions players are asked to make, the experience becomes less emotional and more mechanical and cold.
  13. Jul 5, 2013
    Despite this, The Walking Dead: 400 Days is a worthwhile, bold narrative experiment. It throws away most of the trappings of the adventure game genre that the first season still hung onto; it's more directed, which perhaps makes it less compelling to play, but just as wonderful to experience. If The Walking Dead is more about dialogue and choices than the occasional puzzle and cupboard searching, then 400 Days is an excellent addition to the series.
  14. Jul 5, 2013
    The unique anthology style also allows 400 Days to shine on its own, and the brilliantly economic storytelling may even draw some fans to prefer it over the original.
  15. Jul 4, 2013
    It remains to be seen how well 400 Days ties into Season 2, although it’s certainly implied at the end that your actions here will have some impact. As the epilogue messily ties everything off, it’s hard to say for sure whether 400 Days is an absolutely essential part of the Walking Dead experience, or whether it’s mostly a fantastic reminder that Telltale knows exactly what they’re doing.
  16. Jul 3, 2013
    Even though you'll never spend more than 30 minutes with any of the characters, you'll still find that you're invested in their well-being.
  17. Jul 3, 2013
    Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
  18. Jul 7, 2013
    Although you’ll need at least Episode One to play 400 Days, this is a good standalone title that expands The Walking Dead universe and pushes the story forward. The situation it sets up for Season Two is intriguing.
  19. Jul 5, 2013
    400 Days shows the same strengths as the whole first season: The decision are painful! The merciless fight for survival still is depicted brutally honest. Nonetheless this interlude lacks challenge and freedom of action.
  20. CD-Action
    Aug 2, 2013
    400 Days does exactly what a good TV pilot episode should do – catches your interest. [CD-Action 09/2013, p.67]
  21. Jul 12, 2013
    400 Days doesn't accomplish any sense of conclusion of the first series of episodes, but is a nice "bridge" for the second season of The Walking Dead.
  22. Sep 10, 2013
    By telling five different shorter stories Talltale manages to accelerate the pace of the The Walking Dead series. It has its complications but mostly feels fresh and exciting. 400 Days may not be as well written or as emotionally resonant as the episodes in season one but as an appetizer for the upcoming second season it works very well.
  23. Aug 5, 2013
    The five single-character segments in 400 Days results in fleeting bouts of entertainment that are cut short too early and only tease at the prospect of something more substantial.
  24. Jul 8, 2013
    It lacks the emotion of the main episodes of the game, and also it's quite short. However, it feels like a good way to taste what it's yet to come.
  25. Jul 8, 2013
    Five new stories, five new protagonists, five new fifteen minutes. All for five euros. 400 Days is an appealing canapé with highly standard storytelling of the original. However, it partially loses its battle because of the title's short length and its lack of inner interconnection.
  26. Jul 6, 2013
    400 Days is a good expansion, but its pacing should to be slower in order to let us love his characters and feel bad for everything that happens to them.
  27. 70
    The whole concept runs contrary to many of the series’ strengths, but it’s still hard not to be engaged by what remains some of the best storytelling in gaming.
  28. Jul 4, 2013
    It’s no doubt a value, and if you need your fix of The Walking Dead, then this will certainly tide you over until the second season, but don’t expect a consistent plot full of meaningful and difficult choices.
  29. Aug 6, 2013
    Playing 400 Days is like watching a random scene from a summer action movie – you have no idea who is shooting whom and, what’s more important, why the hell you’re supposed to care for these characters.
  30. Jul 8, 2013
    The Walking Dead: 400 Days is a good expansion, but definitely not good enough. This DLC is very short and does not use the full potential of new characters (there isn't enough time to care for any of them). What's more, every piece of the game allows to play with the gameplay mechanic in different ways. The most important thing are the dialogues and attempts to introduce character in a very short time span. All in all (despite its flaws) 400 Days is a must buy for fans of the series that want to continue the story.
User Score

Generally favorable reviews- based on 331 Ratings

User score distribution:
  1. Positive: 28 out of 61
  2. Negative: 5 out of 61
  1. zjk
    Jul 7, 2013
    Lucky to get 90 minutes out of the game. The choices you make have no impact on the story line as it is so short they are never revisited.Lucky to get 90 minutes out of the game. The choices you make have no impact on the story line as it is so short they are never revisited. Pales in comparison to the original series, in saying that I hope its not another 8 months before we see the next DLC and that it is lengthened by a considerable amount.

    Save your money for now.
    Full Review »
  2. Jul 4, 2013
    To save a rather huge wall of text, I'm going to wrap up my problem with this installment quite quickly: You can't see the connection fromTo save a rather huge wall of text, I'm going to wrap up my problem with this installment quite quickly: You can't see the connection from your choices to the endgame. Your choices throughout the five different character pieces basically changes who's there at the end. But there's absolutely NO way to see "Oh making x choices means this character's not there." It just doesn't follow-- the ending honestly feels like a complete non-sequitur. Play it to get ready for Season 2, but it's just not going to have the impact of Season 1. Full Review »
  3. Jul 3, 2013
    An interesting bit of DLC. some of the choices you can make don't necessarily feel like choices at the time. the characters are all nicelyAn interesting bit of DLC. some of the choices you can make don't necessarily feel like choices at the time. the characters are all nicely fleshed out, and yet again the quality of voice acting and setting are top notch. I'm definitely eager to play Season 2. Full Review »