Generally favorable reviews - based on 30 Critics What's this?

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Generally favorable reviews- based on 278 Ratings

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  • Summary: Join five new characters as they struggle to survive in The Walking Dead: 400 Days
Score distribution:
  1. Positive: 20 out of 30
  2. Negative: 0 out of 30
  1. Jul 5, 2013
    The extent of your enjoyment will largely hinge on whether you view 400 Days as an odd footnote to an incredible first season, or as the prologue to an even higher-stakes follow up this Fall.
  2. This two-hour episode introduces players to a quintet of new characters, individual survivors who through random chance spend at least a little time in or around a lonely countryside gas station and diner during the first 400 days of the outbreak.
  3. Jul 5, 2013
    A fantastic return of The Walking Dead, letting Telltale experiment with form without losing any of the magic.
  4. Jul 3, 2013
    Even though you'll never spend more than 30 minutes with any of the characters, you'll still find that you're invested in their well-being.
  5. Jul 5, 2013
    400 Days shows the same strengths as the whole first season: The decision are painful! The merciless fight for survival still is depicted brutally honest. Nonetheless this interlude lacks challenge and freedom of action.
  6. Sep 10, 2013
    By telling five different shorter stories Talltale manages to accelerate the pace of the The Walking Dead series. It has its complications but mostly feels fresh and exciting. 400 Days may not be as well written or as emotionally resonant as the episodes in season one but as an appetizer for the upcoming second season it works very well.
  7. Jul 8, 2013
    The Walking Dead: 400 Days is a good expansion, but definitely not good enough. This DLC is very short and does not use the full potential of new characters (there isn't enough time to care for any of them). What's more, every piece of the game allows to play with the gameplay mechanic in different ways. The most important thing are the dialogues and attempts to introduce character in a very short time span. All in all (despite its flaws) 400 Days is a must buy for fans of the series that want to continue the story.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 41 out of 57
  2. Negative: 6 out of 57
  1. Jul 3, 2013
    An interesting bit of DLC. some of the choices you can make don't necessarily feel like choices at the time. the characters are all nicely fleshed out, and yet again the quality of voice acting and setting are top notch. I'm definitely eager to play Season 2. Collapse
  2. Nov 20, 2013
    400 Days is a nice little add-on to gear us up for Telltale’s season 2 of The Walking Dead and I’m hoping that the outcomes of this expansion do reflect how we start the next game… Overall though, Telltale has kept the quality super high… In fact I found the characters presented even more interesting than anyone from the original game… So, even though total gameplay is around an hour and a half at the most (which is 10-15 minutes per character story) it’s a simple reminder of how fantastic this game was at telling a story, putting you in control of a situation and making you think how you want to do things! It’s a great deal of fun, I can’t recommend this DLC enough and I’m frankly stoked for future instalments of ‘The Walking Dead’ from Telltale! Expand
  3. Jul 3, 2013
    I didn't have the same emotions as in the first 5 parts, maybe because I miss Clementine und Lee so much! But this episode is realy good and it comples to make real very,... very hard decisions. I was realy lost in the few moments, what I have to do! This part is not so gourgeus and not so long, but it's deserved to be played! I'm waiting impatiently for the next season! Expand
  4. Jwv
    Jan 30, 2014
    The Walking Dead: 400 Days was good, but I ask myself why - apart from an obvious economic motive - Telltale Games released this DLC, and it also doesn't seem to be material cut out of the original Season One. If I would rate the chapters, this is my opinion, beginning from the best: Vince, Wyatt, Russel, Bonnie and Shel. If I think about my choices here I can say that they are motivated by the depth of which I felt involved, both in my identification with the characters and impact on the chapter. Bonnie's and Shel's chapter illustrate my point. I rated this chapter relatively low because I didn't really feel connected with the characters because of the lack of character building (compare with Vince's episode). It's cool that Telltale delivers new content, but they try to compensate for the shortness of the chapters by incorporating at least one hard choice in them. At least, that's what they aimed to do. In Bonnie's and Shel's case, there sure were decision that would have had real emotional repercussions (for the player), but the potential strength of these decisions is minimized by the lack of character building and identification (especially in Shel's chapter). So Telltale has to choose between character building (which requires serene scenes) and some action too (to keep some players from getting bored), but I think they should have focused on character building (like with Vince) because the climax of the chapter (the most important part as you wish, and the part by which most of the players will rate the chapter in my opinion) depends upon character building and identification. I don't say the chapters are no good, because Telltale really deserved props for sucking the player in on such short notice, but some change of focus in certain chapter would have made it an overall better product, more worthy of the expensive price tag (now 5 EUR; January 2014). All in all, it would have been better if Telltale deleted 2 chapters and dug more into the other.

    Another thing now, what's great about these five different points of view is the diversity of situations and character types, something you didn't have in Season One. After finishing, what I also would like is some more insight in how the characters in the end decided to accept or decline a certain proposition, to better see where and how I impacted this. A positive note to end with: it's sweet to see controller support, and it really fits the game better than a mouse.
  5. Jul 4, 2013
    To save a rather huge wall of text, I'm going to wrap up my problem with this installment quite quickly: You can't see the connection from your choices to the endgame. Your choices throughout the five different character pieces basically changes who's there at the end. But there's absolutely NO way to see "Oh making x choices means this character's not there." It just doesn't follow-- the ending honestly feels like a complete non-sequitur. Play it to get ready for Season 2, but it's just not going to have the impact of Season 1. Expand
  6. Jul 4, 2013
    I adore Telltale's Walking Dead game. I convinced all of my close friends to buy, and play through it just so we could talk about the story. It is one of the few stories in gaming that's really, really engaged me. I was also really impressed with the way they handled the idea of episodic gaming. The way each episode ended was perfect for a continuing story, and for 2 or 3 hours every two months they had my complete, undivided attention.

    When I saw them announce at Sony's 2013 E3 conference that there was going to be a bridging episode between the first and second season, I was immediately on board. When it came up on Steam, I immediately purchased it.

    After 2.5 hours of playing, I can honestly say I wasn't satisfied.

    (I apologize if you consider describing the structure as spoilers; but I will be absolutely spoiler-free in terms of story)

    The structure of the episode is to break everything up into small, succinct stories each with their own cast of characters. This is a fairly impressive task that they came up with a bunch of scenarios; but I feel like the execution was poor. All of the decisions felt very contrived, some of the voiceover was extremely weak, and by the end of it, I didn't want to play anymore. I had to force myself through the last two scenarios because I had nearly ceased caring by that point.

    On my Macbook Pro (2011), there were a lot of framerate issues, as well as some buggy graphics and really janky movement issues. I would rather have played it on my PC, and maybe those issues are fixed there; but this happens to be where my save lives, and at that moment in time I didn't feel like migrating it haha. Though those don't affect the story/writing at all, it impacted my experience.

    I'll sum it up here and say that this episode seems like it could have some interesting bearing on the coming season; but I found my experience with it to be fairly negative. That is not to say it isn't "good," the writing quality is still pretty good; but I felt no connection to any of the scenarios.

    I gave this game 3/5 because I feel that the quality is there, it just really didn't appeal to me and there were some things I really disliked about it.
  7. Mar 18, 2014
    Bought this when it was released but have not had a chance to try it until recently. Now the game just hangs up at a black screen whenever I try to start an episode and it seems this is a common problem that has popped up since 400 days. I played the game with absolutely zero problems before installing 400 days, and now I can't even refresh on the base story so I can play the new season because 400 days broke the game. Expand

See all 57 User Reviews