Generally favorable reviews - based on 38 Critics What's this?

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Generally favorable reviews- based on 197 Ratings

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  • Summary: Consequences.
Score distribution:
  1. Positive: 32 out of 38
  2. Negative: 0 out of 38
  1. May 13, 2014
    But I will say that this feels like an improvement over the past two episodes, both in narrative and gameplay.
  2. May 13, 2014
    The Walking Dead is back on track, after a slightly dull Episode Two, this is exactly what the series needed. It will make you care again, it will make you angry and sad in equal measures, it will remind you that nobody is safe in this universe, but best of all it recaptures The Walking Dead’s brilliance. I cannot wait for the next episode.
  3. May 16, 2014
    If The Walking Dead keeps producing episodes this strong, though, I’ll happily keep playing it for years to come.
  4. May 13, 2014
    Episode 3 takes on an even more somber tone than previous episodes, and some of the situations are downright twisted.
  5. May 27, 2014
    The third episode makes a clueless spectator out of the gamer, but all that nerve-racking moments are still worth it. The game's linear, rough tough, and generally excellent.
  6. 80
    The Walking Dead Season 2: Episode 3 – In Harm’s Way is another strong addition into an already compelling universe.
  7. May 13, 2014
    A so-so episode, which relies too much on cliché and Clementine’s increasingly rapid transformation into a child superhero. But there’s still some effective drama despite it all.

See all 38 Critic Reviews

Score distribution:
  1. Positive: 29 out of 35
  2. Negative: 1 out of 35
  1. Jul 30, 2014
    This review contains spoilers, click expand to view. Wow in deed i love this game so much this episode simplely amazing i tried few way to change out come

    to save certain Sarah which i did in first one but did not try again to save her but tried to same i am going to replay it and not take meds from the young guy and we see what happen

    guys u love cant wait for episode 5
  2. May 14, 2014
    wow just wow,im really really shocked with this episode,i liked the previous episodes but not as much as this one.I read some of the twitter comments for this episode but i think they're just exaggerating but after i played it,i was shocked too.this is easily one of the best episode of the walking dead game. Expand
  3. May 13, 2014
    This review contains spoilers, click expand to view. Its great... a little more graphic in other choices, if you stay to see Bill (Carver) get killed it gets a little graphic. That's not a bad thing though, the world is in hell right now and if you plan to survive you need to make rash decisions and this game owns it. Its my favorite episode and I recommend you get both Season 1 and Season 2 of The Walking Dead. Expand
  4. Jun 5, 2014
    Okay before I say anything I just want to say I freaking love this series. But anyway, the only thing that I have to complain about this is it was SUPER boring. There was really nothing too exciting, besides Kenny's skull getting smashed in and the end. I'm not saying I hated this, I'm just saying it was really boring up until the end. And I wish I could do something to the guards I mean cut them stab them shoot them or something, I really HATED the guards in here and I couldn't do ANYTHING!!!! It just bugged me so bad, nothing really THAT bad. Just add a little more excitement. Expand
  5. Jun 21, 2014
    This review contains spoilers, click expand to view. [Condensed]

    As is often the case, it hasn’t been desperation that has been the worst thing Telltale has crafted in their story thus far, but ironically rather it has been hope. Giving us that hope and then more often than not crushing it, yet still having us dogging along beside the equally dejected characters could be called sadistic if it weren’t a game, and probably still is, but I’m certainly ‘loving’ it- if that’s even that right, related word for matters such as this. I’m hardly enjoying myself or Clem’s trials and troubles, but you know what I mean, surely. As much as I don’t doubt that Telltale could or would kill Clem given the opportunity, I hardly think it would be at the end of this season- although we’ve been shocked before so anything could happen. That having been said, as much as I want to murder Carver and many of his cronies myself, or give the other NPCs a piece of my mind, or see Clem triumph in the end, I know that inevitably and sadly so, there is always going to be at least one human and one zombie out there, and that distinguishing which is the true monster in specific circumstances may be more difficult than anticipated as well. As Christopher Nolan’s Batman said… “Which is worse- being a hero or living long enough to see yourself become the villain?” After this particular episode, I’m drained, but I still remain hopeful against all odds and can’t wait to see into what dark, far reaches the series travels next…

    Concept: Continue the desperate tale revolving around Clementine and her interactions with both enemies such as the dead walking and other human beings, as well as her so-called friends and companions- an unknown and unexpected variable or three being inserted along the way.

    Graphics: As usual, the same visual scheme can be seen, however for what it is worth the animations did seem somewhat smoother this time around, so maybe there is at least some small improvement to be had thus far as well.

    Sound: A dark tone is easily established thanks to the chilling and oftentimes haunting melodies utilized, and the characters’ voices all fit accordingly in with their very looks, actions, and general tones as well which is definitely a plus.

    Playability: As with the rest of the series, the controls are never really an issue, although they do always take a little while to get a grasp on for newer players.

    Entertainment: This episode definitely featured more fastballs and curveballs than any slow pitches, although it remains to be seen if Clem and Telltale have hit any homeruns just yet, despite getting what is undoubtedly a great start already as the story has progressed thus far.

    Replay Value: High.

    Overall Score: 8.75

    As a final note, which I do not often include in my reviews, I would like to say that thus far- especially apparent in my spate of reviews for this Season alone, the series has definitely continued to improve both in gameplay pacing and storyline. Simply put, look at the progression from Episode One to now- I gave the first an 8.0, the second and 8.5, and this one has elicited a very close series high (for me) of an 8.75. I’m excited to see if we can continue to reach new heights and what highest highs or lowest lows the story will dive or fly to. Until next time, I’ll leave this here review for you all to peruse.
  6. May 14, 2014
    Runtime : 90 min Episode 1 day Expect Violence..thanks to brutal Carver It is now easy to shut your team whenever they get into argument,that is what they are doing from s1e1

    Manage people with different mindsets

    Character Graphics gets better
  7. May 16, 2014
    Are you kidding me Telltale?
    Whatever, litterally, whatever you do, the story goes on and on by itself. I litterally did NOTHING, Clem only
    spoke in the moment she has to say something, but nothing else.
    How could you possibly be judged as creator of a good game? This is not a good game. As you said it gives us the perception of being interactive, but it simply not even checked or we are not even forced to chose. It is in other words boring.
    I played all the other games and whatever I would do there was always the story and I was a passive watcher. Ridicolously boring.

See all 35 User Reviews