Metascore
56 out of 100

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 1 out of 11
  2. Negative: 3 out of 11
  1. The X-Files Game will delight fans of the series by placing them wholly inside a world of lies and conspiracy, complete with a torrent of in-jokes and interaction with their favourite series regulars. Even non-fans will enjoy this spooky sci-fi romp, due to its slick interface, gripping plot-line and highly immersive quality.
  2. Not as good as "Blade Runner," but about on the same level as "Spycraft." In other words, its better than most adventure games on the market today.
  3. Considering the relatively inexpensive price of "The X-Files: Unrestricted Access" (at the time of review the program was only half the price of most new games), this is an X-Files souvenir well worth the money to the casual watchers and a must-have for the die-hard fan.
  4. The X-Files repeatedly bellies up to near-greatness but always slips back to mere above-adequacy.
  5. Imagine, a game that played like Gabriel Knight, but set in the world of "The X-Files."
  6. The gameplay is a cross between Police Quest and Spycraft and is quite entertaining for a while even taking into account those long searches for a black cat in a cellar at midnight.
  7. It's like an X-Files primer, filled with cute references to events from the show and following a plot that the devout will be able to predict within the first 15 minutes of the game.
  8. Unfortunately, the game falls victim to standard full-motion video problems, namely, linear game play. Since there are a limited number of filmed sequences, you must adhere to a specific path in order to progress through the game.
  9. Half the time you're playing you find yourself staring into the screen at the same old scrap of evidence, no music, no sound, no action. If you like the X-Files, you're better off watching reruns on the television program or going out and seeing the movie.
  10. Less unpleasant than having an alien probe stuck up your butt - but not by much. [Sept 1998, p.129a]
  11. One good aspect for people who tend to get stuck on these detective game (and I mean myself here) is 'artificial intuition', ie help. When you seem to have hit a wall, this swirling symbol will suggest areas to concentrate on in that location - and the more you use it, the less subtle the hints get! It's a good way of offering a helping hand without spoonfeeding players.