Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
  1. Feb 24, 2014
    Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.
  2. Mar 3, 2014
    The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game’s biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
User Score

Mixed or average reviews- based on 1325 Ratings

User score distribution:
  1. Feb 25, 2014
    I implore that you do not take the negative reviews here as an indication that Thief is by any means a bad game. These "reviews" are the work of preconceived notions, and fail to represent the game for what it is, instead focusing on what it could have been. Thief is a reboot, not a sequel -- if you're unfamiliar with the series as a whole, you might even love it.

    It's not a great game, but it's far from bad. Actually, I would say it's pretty good if you're willing to ignore that its predecessors are better. The confined spaces, lack of terribly dark atmosphere, the modernization of mechanics, and addition of a progressive combat system are all a mixed-bag that you'll either dislike or appreciate. However, there are options to better tailor the game to your liking.

    Make sure to read both good and bad reviews before making a decision. Don't be influenced by the silly "old thief soldiers" roaming the web -- most of which have likely not played the reboot, or entered the experience with an elitist and negative attitude that lessened their enjoyment.
    Full Review »
  2. Feb 25, 2014
    The smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feels pretty generic. They also seem to have largely ignored the heavy Steampunk art design of the previous games, which makes things worse. The story is also uninteresting. As for the graphics, they are a mixed bag. The lighting and fog are great, while texture quality is rather poor. The game also looks like it lacks the high contrast black of the previous games, it looks washed out and grey as if the developers were afraid of the shadows, ironically enough. "Batman vision" also looks out of place in a Thief game. Good things? The PC version runs well and the difficulty is highly customizable, if you turn everything apart from the vision indicator off you can have an experience close to the older Thief games, although unfortunately a more boring one. Overall, I don't think this is worth full price, but perhaps it's worth playing through when it goes 50% off. At around 8 hours to completion, it is also about half as long as one would expect from such a game. Even Last of Us took about 15 hours to finish, this game is definitely way too short. What a shame. Full Review »
  3. Feb 25, 2014
    Now, to start off with, get rid of the notion that games should not be judged on their predecessors; that's just an idiotic concept. Although if you were to judge it as its own game, you'd be equally unimpressed. The AI is somehow worse than that of a game made in 1998; I've had it where I've been in the light and in a guard's line of sight for about 3 seconds before they even went into a searching phase. The rest of the gameplay is lackluster too. The combat is broken and all around terrible, and not the intentional kind of terrible seen in the first 2 games, and The Dark Mod. It's closer to the Deadly Shadows type of terrible. The stealing and hand movements, while impressive from a technical standpoint, actually do the opposite of what they intended to do, and actually break immersion. On the topic of stealing, nowhere is there a requirement to steal anything not related to the story. That's right, YOU DON'T NEED TO STEAL AT ALL IN A THIEF GAME. The levels somehow manage to be split into smaller chunks than Deadly Shadows, and the levels themselves are more linear than ever; gone are the days where you can rope arrow wherever you want, or even JUMP wherever you want. The graphics, while all new and shiny, are rather lackluster. The City is your generic steampunk Victorian setting with no colours except for teal, brown, and grey. The story and writing is absolutely abysmal. Without getting into too many spoilers, the game features 'brilliant' lines such as "I'VE ALWAYS BEEN A GHOST'," "I'M NOT A FAN OF DOORS," and, of course, "COCKRINGS." The story is about as predictable as this game being a disaster is.
    And that's just judging it on its own merits. While it's disastrous as a game in and of itself, it's the absolute worst possible Thief game.
    Take my advice; buy Thief 1 and 2, and play The Dark Mod. Already have them? Play them again, and keep your mind off of this. I couldn't recommend it to even people who enjoy playing bad games.
    Full Review »