User Score

Generally unfavorable reviews- based on 156 Ratings

User score distribution:
  1. Positive: 60 out of 156
  2. Negative: 73 out of 156

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  1. Sep 23, 2012
    It tells a tale so well that it can make you feel in just 30 minutes. The user review section is proving to be just as useless as any other. Please play this game knowing that it is a defiant anti-game that won't give you any great game play. It is here just to show what amazing things can be done with story telling in a first person game. It shows that games shouldn't always be about the grind but should be gripping and something to have a conversation about. Don't play looking for something easy. Expand
  2. Jan 5, 2014
    The high scores and the low scores are probably divided by the people getting the story and the people who don't get the story. I didn't follow what the story was about. Story telling isn't about graphics but this was too less emphasize on graphics for me.
  3. Sep 6, 2012
    I find it hard to actually call this a game. It has point and click elements, but none of them are of any consequence or make any difference upon the outcome. Its essentially an art-house movie made of box-like characters. Its cute and has some sophistication, but it lasts 5 minutes and while you get the feeling of playing a game you are really just passing through a scene. I was at "the end" and restarted a few times, assuming I did something wrong. Its entertaining but should be free in my opinion. Expand
  4. Jan 12, 2013
    The first one "Gravity Bone" was much much better. The commentary was nice but my second play through crashed near the end. I do not think I will attempt to play it again.
  5. Nov 3, 2012
    This is more a lightly interactive short film than a game. It's packed with fun ideas, it's relatively well executed, and there's nothing else like it. But it's also very, very brief, and not quite as clever or essential as the critics have made it out to be.

    It's not really worth £4, but neither is a pint of beer in Central London.
  6. Feb 21, 2013
    This experimental title tells a short story in a unique way, similar to that of Dear Esther and The Path. Unlike the other games I mentioned, Thirty Flights of Loving is annoying to play, triggers no emotion and features no attempt to immerse the player. It is true that this game is as long as it should be, but only in the fact of telling a story. The game has plenty of pointless "gameplay" elements, annoying sound effects and confusing mechanics. The title goes for 10 minutes, for a 5 dollar "game" it is a pretty damn big rip off. 10 minutes of confusion, 0 gameplay, linear progression, pointless features and no player impact of the story begs the question of why the player was given the controls in the first place. The new scene of art inside gaming is an interesting and for the most part a good thing, but Thirty Flights of Loving takes this scene to beyond ridiculous. The whole title is basically a waste, the story told in the "game" can be told a hundred times better on paper, or in a cartoon. The whole experience of this game can be summed up in confusion, and when the end credits smack you in the face after 10 minutes, you can't help feel like you have been hypnotized, then mugged for your lunch money without realizing. Expand
  7. Oct 23, 2013
    [Thirty Flights of Loving Steam PC Score 9]
    A five minute Quentin Tarantino game movie an interactive movie trailer between Pumpkin and Honey Bunny; Yeah no sh*t five minutes only. Do you make games you figure out how to fit this into a game as an interlude hilarious and intense potential. Check this out (2bucks/steam)
  8. Apr 6, 2013
    There is such little game-play besides moving and occasionally pressing E. I've played point and clicks games at least most try to put in puzzles. This is a game that was better served being a animation on YouTube. Torrent, watch a YouTube video, or play it if a friend has it don't waste money on this.
  9. Nov 10, 2013
    An interactive story that is whimsical, hyperactive, and over in about 15 minutes. The visuals are a step up from Blendo's free Gravity Bone, but the style, "gameplay", and storytelling haven't changed much. Lots of style and silliness without much depth. It's a $2 game that a small team has put a lot of time into though, so it's tough to complain... for me anyway. Don't go into it expecting much, and chances are you'll be entertained to a degree. Expand
  10. Mar 21, 2014
    It's impossible to explain this game at all without spoiling it, since it's only about 15 minutes long. That said, Thirty Flights of Loving helped me truly understand the idiom "read between the lines": Almost all the interesting bits happen off-screen. You are shown the bare minimum you need to figure out what happened. And you won't figure it out right away either. I had to play it twice and sleep on it before I crafted the whole story in my mind, or at least my version of it.

    Like all stories, this one would be boring if told incorrectly. Thankfully, it is not.
  11. Aug 22, 2012
    Yes, the praise reviews are giving this game is accurate. It's a carefully made, non-linear story played through in disjointed pieces. It's usually all played through in one session. It's clever and charming. Frankly, however, the now free-to-download Gravity Bone was more engaging, and free. Try Gravity Bone, and if you LOVE it, buy this game expecting the same experience with a little more story and a little less game. Otherwise, and I'm on this side, it's not worth the $5 for the 10 minutes it offers, regardless of how funny and creative this game really is. Just watch a let's play and you'll get the exact same experience. Expand
  12. Jul 16, 2013
    The 88 metascore is very misleading. I would not consider this even a game. It is a small interactive story that has nearly 0 things to interact with. The game takes around 10 minutes to finish.

    If you want to PLAY a game then avoid this demo. If you want to feel artistic and look at the blocky characters while wondering what is the meaning of live and how Reservoir Dogs is the best
    movie ever then this is the right kind of entertainment for you. Expand
  13. Sep 6, 2012
    I feel somewhat conflicted every time I think back to my experience with this title. Engaging and intriguing, Thirty Flights of Loving is a bite sized dose of methodically and expertly crafted narrative. You'll be confused and disappointed, but also transfixed with the puzzle of riddling out what truly happened on your fifteen minute journey. Were this game free or less ridiculously priced I would give it an eight and be on my way, but such a high tag for such little 'game' cannot be ignored. Give it a go if experimental narratives fill you with glee, but seriously consider the price for value ratio if the previous statement does not apply to you. Expand
  14. Jan 12, 2013
    Had I paid more than $2.50, I might have been frustrated by the ridiculously small amount of content in this game and I'm pretty sure there isn't even $2.50 worth based on the quantity or the "quality" of the graphics. When I read the reviews before buying it, I thought the claims of 5-15 minutes of gameplay were the usual reviewer exaggerations, but the game is really that short! Double it because it comes with its equally short prequel, Gravity Bone. Yet, for all its brevity and infantile graphics, there's something to this game: little twists in the plot that you don't see coming and a storytelling style that feels a bit like a 1960s psychological drama. As the extremely skewed reviews show, this isn't a game for everyone. You have to come at it like a wine tasting. Sure you pay too much for a small glass, but you get a taste of something you don't get every day. If you're an aficionado of the subtle things that go into a game and not just playing the games, you'll probably get something out of it. If you're looking for a game for the sake of playing it and you want a bang for your buck, you need to look elsewhere. Expand
  15. Oct 15, 2013
    The developer knew the game was going to get bashed on, this game has a very interesting take on transitioning in games, infact I wish more games took this approach. Rather than having a consistent player space where content can indefinitely be admired, the player is trusted threw the narrative with no indication when a transition will happen; creating an interesting flow of player driven direction. Many subtleties will leave your face left with a smile during the developers commentary.

    This game is overlooked, and very short, but that's the point. The developer knew that many players would bash the game while leaving a very passionate niche. The game doesn't waste your time with it's very short completion time, and leaves room for re-playability with it's mind-boggling transitions and subtitles. I hope the developer doesn't read this because I haven't played it enough to completely wrap my mind around the game, but there is much to be desired.

    Thirty Flights of Loving is worth your time and money if you have the ability to differentiate video games from interactive media.
  16. Apr 16, 2014
    TFOL seems to be a very controversial game when it comes to reviews, as it's a very "iffy" game, if you can even call it a game. I would call TFOL an experimentation, a prototype; a look into how storytelling can be changed. Saying that, I understand what Blendo was going for, they were attempting something new and trying to tell a story in under 20 minutes, but honestly it just didn't work. Maybe if they did something different this technique could've worked but it's just not polished enough and it feels broken or incomplete. There's even a couple random scenes that have nothing to do with the story they're trying to tell, like why do I need to know how wings work? I learned that in highschool and I didn't care then either. I just feel it's irrelevant and was simply to add a couple minutes more to the game so people can't say that it's less than 20 minutes (took me 24 minutes to complete both games (Gravity Bone and TFOL)).

    What I'm getting at here is if a developer wants to make a unique game, or an artsy game, throwing a couple stylized 3D models together in a few random consecutive scenes is not the way to do it. I love art indie games, I'm almost ashamed to say it since so many people hate them, but I like the art subgenre game that's been somewhat popular in the past few years (I loved Dear Esther). But TFOL doesn't do it right, and that's why I'm giving it such a low grade. I don't understand how the critics can rate it so high, call this what you will, but I think there's a small possibility that the critics were paid off, and some users jumped into the critic bandwagon (which happens pretty often around controversial games) and gave TFOL high scores to show that they weren't "too stupid to figure out the story." I understand the story, and I still think TFOL is a bad game. While playing it I could sense a fresh breath of air hiding under the badly put-together game, but until that refreshing feel surfaces, TFOL remains a complete mess. Hey, at least Blendo didn't make the character walk really slow to extend the length of the game.

    In short, these could be some reasons this game is rated so high:
    •Critics paid off, users jump in bandwagon
    •People want to pretend they understand it, even if there's nothing to understand
    •Purchasers can't face the fact they got ripped off, trick themselves into thinking it's good
    •Developer needed some cash and had an incomplete prototype laying around
    •Definitely not because the game is good
  17. Dec 29, 2012
    I recommend it for the adventurous type, but only at a dollar or something. There are other games for puzzles and platforming. This one is about walking through a carefully crafted short story, and it's very entertaining because the story is crammed into the short form. I think the developer took a lot of time decorating the different rooms and figuring out how to show the story in an attractive fashion. I don't get the fullest out of the story because there's a lot between the lines (the bird theme that is reflected in the title) and the title crashed at the end so I had to watch the last minute on Youtube. Still, recommended for a dollar or maybe two. If you're that kind of person. Expand
  18. Dec 3, 2012
    The main gripe is fairly accurate, $5 for 10 minutes of entertainment is pushing it. But, if you are a fan of Dear Esther, Home, The Path, Fatale and similar, this one is up there in newness and difference. A narrative that has some lovely moments, but alas requiring little interaction by you except to push things along. Enjoy the 10 minutes and think, odd but amusing.
  19. Dec 27, 2012
    This game is beyond awful. I can't believe I paid money for this. No amount of "art game" talk can cover up the fact that this isn't in any way interesting to "play" or interact with. It also crashes often.
  20. Jan 24, 2013
    Eh....Ok. You basically walk through an artsy story that doesn't make much sense and which leaves a lot up to interpretation. The story was not interesting or compelling to me. It also takes less than 20 minutes to complete this "game." I feel compelled to be especially harsh here, because critics have given so much praise to Thirty Flights of Loving, when I couldn't really recommend that anyone should buy this. So, you have been warned. Expand
  21. Dec 2, 2013
    If you like surreal, artsy short films you'll probably love Thirty Flights of Loving. It challenges what we perceive to be a game but unfortunately I cannot consider this as one. I want a game to be something that is thought-provoking and fun to play and if it can't be thought-provoking, a game that's simply fun would suffice. I didn't have much fun playing Thirty Flights of Loving and it was all over in a matter of minutes so I can't say I was too impressed. Expand
  22. Feb 26, 2013
    Thirty Flights of Loving is a first-person interactive story. The story's incredibly short, and can be experienced in about 15 minutes. The story itself is told in short, disconnected segments requiring you to fill in the blanks yourself.

    30 Flights is definitely an arthouse game. It has an interesting approach to interactive storytelling that may be worth seeing, but unfortunately, the
    story it tells is unremarkable. From what I could tell, there just isn't much substance there. What's much more interesting is playing with the developer's commentary on, so you can see some of the thought that went behind the experience.

    The game's prequel is also included, and while it's a longer game with more gameplay elements, it's designed clumsily, and you might be left with no idea where to go.

    This game has a very niche audience, and to them, this game will be worth far more than the asking price. It wasn't for me, though, and I get the feeling that it's not for most people, especially because the price doesn't pay for much content. It's worth experiencing if you have a few extra minutes, but I wouldn't pay over a dollar for this. If this looks interesting to you, I'd recommend checking out The Stanley Parable instead.
  23. Apr 16, 2013
    Thirty Flights of Loving is not a game in the traditional sense, and is certainly not for everyone. Your five dollars will net you a fifteen minute experiment in storytelling nothing more, nothing less. The game absolutely accomplishes what it set out to do, and successfully manages to tell an involving story (well, as involving as you can get in a little over ten minutes) with no dialogue or character text. A separate playthrough with developer commentary which I found very interesting is also included, which provides insight into the development process and what the developer intended to achieve with certain inclusions. All in all, if you're interested in the advancement of storytelling in video games, I wholeheartedly recommend this game. If you're looking for anything else, steer clear. Expand
  24. Sep 25, 2012
    Ok, the game is... hmmm... truly "special", here's what I want to say to its creators: 1) What the f**k was that?
    2) Do you consider this art or what?
    3) Oh, you even charge money for that?
    4) Shame on you, "game" creators!
  25. Dec 26, 2012
    Great story, superb presentation, memorable music, and the inclusion of Gravity Bone: this is an incredible experience that was well worth my $4 several times over. The Citizen Abel series continues to prosper with this extraordinary title, especially considering that it was built on the QUAKE2 engine, given that nobody has even touched it in years. To the average gamer, there may not be much to see here, but to pass up a title such as this would be a mistake, for I have never seen something so refreshingly different in a while, being that the only other time was when its predecessor, Gravity Bone, came into existence. In short, the Indie genre triumphs once again. Expand
  26. Dec 2, 2012
    Thirty Flights of Loving is a lovely, witty brief experiment in storytelling - that's it. Too short to call it a game, too fancy to whine about this fact. I do wish it was longer and thus more engaging, but still I don't blame Brandon Chung for making it short. Who knows, may be he is cooking up something bigger after all these fun experinments. Anyway, recommended.
    P.S. A lot of
    complaints about the price. If you judge game value by its length...well, poor you. Short length makes many games even more memorable (Dishonored is a great example). Expand
  27. Mar 16, 2013
    This is not a game. If you're looking for anything approaching gameplay, go somewhere else. Anywhere else. Go watch someone play it on YouTube. It'll be the same experience, but you'll still have your money.
  28. Jan 12, 2013
    While this isn't for everyone, I found TFOL very enjoyable. It was short, but that wasn't really a bad thing, since you have to play it several times to really get what is going on, plus there is a developer's commentary. The story isn't presented chronologically, and it leaves parts out, leaving you to guess at what happened. There are clues left in the game, but much of it is left to guesswork. Working out what happened is the fun part, and what really makes it enjoyable.
    If you're still deciding if you want to get this or not, go play Gravity Bone, which is the free prequel. If you enjoy that, you might enjoy TFOL too.
  29. Jan 20, 2013
    As an artist I can understand people using 'games' as a form of artistic expression and what not but this was pushing it. In short, it is a 5 minute walk through scene. I would not even call it a game and to me it felt like they created an intro with end credits but forgot to add in the middle part. I've played 'artistic' games like Dear Esther and The Path both of which played like the creators put a lot of thought and effort into an over all nice experience that made you really think about what was going on while leaving it's impression on you. However with this....'game' i walked up to the 'The end' block and seriously thought they were joking. The only impression I got left with here was complete disappointment.

    the short scene it's self is rather nice but had it been really drawn out more over maybe a good hour or two, i would have been able to appreciate it more. There were games made in the 48 hour game festival more captivating and content full then this. I don't honestly believe this took more then a week to make.

    Oh and the whole 'it's indie and cheap' thing does not excuse this. Just because it's an indie game doesn't mean they can make any crap they want and it's 'ok because it's indie.' I'm sorry but i am just too disappointed to be susceptible to this incredibly short story...
  30. Dec 27, 2012
    There are no dialogues, the story is out of order and it has no gameplay elements. Thirty Flights of Loving was clearly made with the purpose of making the player think of all that he sees and does in the game - and it's very competent at that, as long as the player is willing to slow down the pace and try to connect to the story and the characters. There's a great deal of art and creativity to the environments and interactions the player can make, and the music/sound itself is brilliant. The story itself is only as good as the player's imagination - if you're not a creative person, you'll definitely not enjoy this game as much as I did. Unfortunately, the game crashed to the desktop about 4 times in 2 playthroughs - that's not nice. Also, although it's evident that a lot of effort was put into it, and even though it's a unique and clever experience, I don't see this game being worth $5. So, I give it an 8/10, it seems like a fair score. Expand

Generally favorable reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. 80
    Thirty Flights bets on and is transcended by, emotion. It’s part of a newly-arrived scene (fronted by the beautiful Dear Esther from Chinese Room) that attempts to blur the lines between gaming and art. You are given the tools to live a story that was written for you. Whether it will win you or not, rests completely upon your actions. [October 2012]
  2. Jan 7, 2013
    Condensed into thirteen minutes of play, Thirty Flights of Loving is a really interesting story.
  3. Nov 12, 2012
    Thirty Flights of Loving is as refreshing as it is alienating. The series of short scenes take you on a bizarre roller coaster ride, on which you unfortunately have little influence.