Metascore

Generally favorable reviews - based on 10 Critics What's this?

User Score

Generally unfavorable reviews- based on 98 Ratings

  • Summary: Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.
Score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Sep 18, 2012
    95
    It is so meticulously and lovingly crafted that it makes the traditional linear storytelling method seem drab and extraneous. This is storytelling distilled to its finest form; it is a game that does not waste your time. Moving forward, I will not look at storytelling the same way again.
  2. Oct 17, 2012
    90
    Thirty Flights of Loving is precisely as long as it needs to be, and contains exactly what it needs to contain. This efficiency makes it a richer experience, not a poorer one, because it insists that the player engage with the story and piece it together himself, rather than sitting back and absorbing an endless train of cinematics.
  3. Oct 5, 2012
    90
    You should play this because it's an inventive story with three or four things you've never done in a game before, and because it suggests a future where games don't insult our intelligence with dull plotting, dire exposition, and endless cut-scenes. [Dec 2012, p.75]
  4. Nov 12, 2012
    85
    Thirty Flights of Loving is as refreshing as it is alienating. The series of short scenes take you on a bizarre roller coaster ride, on which you unfortunately have little influence.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 15 out of 48
  2. Negative: 25 out of 48
  1. It tells a tale so well that it can make you feel in just 30 minutes. The user review section is proving to be just as useless as any other. Please play this game knowing that it is a defiant anti-game that won't give you any great game play. It is here just to show what amazing things can be done with story telling in a first person game. It shows that games shouldn't always be about the grind but should be gripping and something to have a conversation about. Don't play looking for something easy. Expand
  2. It's very indie, but there is something about Thirty Flights of Loving that I love. I'm not sure exactly what it is, to be honest. Maybe, the simple fact that so much work is put into 30 minutes of gameplay? Maybe, the livelihood of the worlds they create? Maybe, the "You wake up and see yourself sleeping" type stories? I'm not sure, but I think everyone can find something to love in this game. Expand
  3. The pure, unfiltered weirdness of this "game" made me think of something a lonely 14-year-old modder might create out of boredom and I was annoyed by every second of the 15 minutes required to fully experience it. And yet there's no denying that it was a memorable experience. It doesn't really work as a game but I keep thinking that Chung might actually be a visionary who still hasn't found the right way to realize his ideas. Who knows what he'll surprise us with in a few years? Expand
  4. As an artist I can understand people using 'games' as a form of artistic expression and what not but this was pushing it. In short, it is a 5 minute walk through scene. I would not even call it a game and to me it felt like they created an intro with end credits but forgot to add in the middle part. I've played 'artistic' games like Dear Esther and The Path both of which played like the creators put a lot of thought and effort into an over all nice experience that made you really think about what was going on while leaving it's impression on you. However with this....'game' i walked up to the 'The end' block and seriously thought they were joking. The only impression I got left with here was complete disappointment.

    the short scene it's self is rather nice but had it been really drawn out more over maybe a good hour or two, i would have been able to appreciate it more. There were games made in the 48 hour game festival more captivating and content full then this. I don't honestly believe this took more then a week to make.

    Oh and the whole 'it's indie and cheap' thing does not excuse this. Just because it's an indie game doesn't mean they can make any crap they want and it's 'ok because it's indie.' I'm sorry but i am just too disappointed to be susceptible to this incredibly short story...
    Expand

See all 48 User Reviews

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