- Publisher: Mike Bithell
- Release Date: Nov 12, 2012
- Also On: PlayStation 3, PlayStation Vita
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Jul 24, 201280The understated aesthetic design and unusual co-op puzzles will absorb you for the game's duration – the wit and personality of the writing, though, will stay with you for much longer.
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Jun 27, 201275Thomas Was Alone utilizes its diverse characters and varied obstacles to create an engaging platformer.
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Aug 24, 201280Engaging, funny and fresh, not to mention stuffed to the brim with personality! [Oct 2012, p.91]
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Aug 8, 201270Isn't a hard game, but it is occasionally a taxing one. [Sept 2012, p.108]
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Jul 17, 201278Thomas Was Alone certainly is an interesting experiment: the simple geometric visual is full of nice touches and it's not a cheap programmer art. But most of all, the game succeeds in humanizing squares and rectangles with its great storytelling and voice-off.
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Feb 19, 201370Thomas Was Alone’s greatest strengths are in its storytelling and character. In this it fully exceeds, keeping me playing past the point of growing over familiar and dreary of the oft-repeated mechanical themes. But due to this it can be expected that many who start the adventure will never finish it, though, which is certainly a shame.
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Jul 11, 201290Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop. It's also a triumph of narrative's ability to convincingly superimpose human qualities onto nonhuman objects, telling the audience what's what (who's what?) and letting the imagination take over. It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.
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Jul 29, 201290Thomas Was Alone is a new masterpiece of independent development. Essential and creative, brilliant and funny.
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Aug 10, 201280Absorbing adventure of rectangular heroes hides more secrets than you can see at first sight. Perfect example of a smart indie co-op arcade game. [Issue#220]
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Sep 19, 201281Short, sweet, and entirely too touching for a platform game about bouncy squared narrated by Danny Wallace. [Oct 2012, p.96]
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Jul 26, 201280Not just another indie platformer, Thomas Was Alone is a unique narrative-driven experience that succeeds in combining its many different elements.
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Dec 20, 201269Mike Bithell fills the most simple geometrical figures with tremendous life. While the storytelling is absolutely charming the mechanics in this puzzler stay too simple most of the time.
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Dec 30, 201260An enjoyable puzzle platformer wrapped in boundless charm. [Jan 2013, p.76]
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Jul 12, 201280Playing Thomas Was Alone brought to mind a lyric from the song 'Darky' by Californian Nu-metallers (hed)PE; in which singer Jared Gomes growls 'One foot on the moon, one foot in the cave' – a sentiment that perfectly encapsulated the duality of the experience on show here; Thomas Was Alone embraces the new while keeping one foot firmly rooted in the past.
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Jul 11, 201280Fiddly bits notwithstanding, Thomas Was Alone is a game crafted with real love and attention. It shines through most prominently in its neurotic set of blocks, a cast so delightful you'd give them a cuddle if they weren't all sharp edges. Mind you, I'm not sure Chris would like that too much. But even that grumpy old square would admit that spending time with Thomas is, actually, a whole lot of fun.
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Feb 25, 201390We’ve seen several games this year past e.g. Fez, Spec Ops: The Line, which can truly be said to have advanced the medium, and I wholeheartedly include Thomas Was Alone in that group.