- Publisher: Sierra Entertainment
- Release Date: Sep 24, 2001
- Critic Score
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95A terrific title; it is entertainment-rich, and one of those games that makes a mockery of time because it will fly when you play.
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Heavy duty item customization, a superb setting and fun, tactical strategy leads to a must-have for fans of the genre.
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Its innovative combat system, addictive click and kill adventuring, and solid story make it a title that keeps reviewers up late.
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78It ain't "Diablo II," but it's in the ballpark, and frankly, that's a pretty sweet deal.
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75Never offered up enough rewards to keep me motivated. After my characters reached about 15th level, it didn't seem like fun anymore.
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Between the highly customizable weapons and armor, the four warrior fighting dynamic, and the general joys to be had hacking all manner of demons to ribbons, there are plenty of reasons to give this game a whirl.
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71Though it has few real role-playing elements to speak of and though some aspects of its gameplay aren't well implemented, ToD does succeed in offering plenty of good-looking combat sequences, which are repetitive but interesting nevertheless.
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As a hybrid of popular artistic themes and gameplay, Throne of Darkness succeeds on many levels. However, if you're looking for a completely fresh experience, look elsewhere. Diablo-esque influences keep the game from breaking new ground in a significant way.
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The element most central to the game - combat - is very flawed and completely un-strategic. As such, Throne of Darkness fails to be anything more than mediocre.
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A strong offering for fans of mythology, samurai, or ancient Japan. However, the poor quality of the game's AI, the unbalanced multiplayer action, and the lack of customizable options, along with some gameplay issues, only slightly raise the product above an average "Diablo" clone.
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68Too complicated to be completely fun.
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Your quintessential bargain bin release. [Dec 2001, p.116]
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60The fact remains that it has nothing new to bring, neither in gameplay nor in graphics.
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60In the list of Diablo clones – which includes the likes of Dungeon Siege, Revenant, and Nox – it ends up near the bottom for the simple reason that it lacks soul.
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60A solid, rather than remarkable, title with some intriguing spins on the established formula.
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Fun but frustrating. Ultimately, the steep learning curve (formations? Don't even ask ...)and increased micromanagement keep the game from being a "Diablo II" killer. [Dec 2001, p.115]
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Throne of Darkness could have been a great game, but its convoluted controls and unappealing gameplay really tore down the fundamentals that make a good game.
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Despite a new locale and seven characters, this Diablo clone does little to rise above its progenitor.
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Imagine a murky graphics engine that blurs as it moves, is way too dark and missing a gamma setting, and gets frequently swallowed up by flashy spell effects.
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