Nov 5, 2012This is a tactical shooter that uses active cover as a primary mechanic of the game. That being said, if you are a COD run and gunner, this game is not for you. If you try to run and gun, you will find your untimely death quite fast. Now, if you enjoy a more cerebral side of combat where squad tactics, stealth, and cover and concealment are a key part of success, then this is your game. Each of the 3 classes are very well matched and have their own strengths and weaknesses. To put it bluntly, there isn't a single class that is dominant. As you read the negative reviews, if you see keywords like camping, then you know they expected to be able to run and gun and got handled. It is free, give it a try.… Expand
Oct 21, 2012I can see this game applying to a very small demography of players, this does not include me. Horrible bugs from when I did play, unable to tolerate some of the things that did happen. Camping is encouraged on some maps and getting away from campers is all but impossible. Oh lets not forget that many players prefer to play a sniper, so the teams are typically sniper oriented. Assaults are mostly gimp, machine guns with some of the map layouts make it easier to camp. Etc, I cannot give this game a positive review, I can say their minds are in the right place but their execution is not. I can recommend the original ghost recon, but not much else.… Expand
Feb 20, 2013This is a very nice tactical shooter with linear map design. However, they suit the style of gameplay well and don't detract from the overall experience very much. I always enjoy cover-based games like Mass Effect, so when I saw this game I was very stoked. The shooting mechanics are very nice, and it has a steep learning curve. This game is NOT P2P at all. I absolutely destroyed many of my opponents with the default weapons. Tactical flanking is encouraged, so long, boring firefights are not common. Pick this game up, you won't regret it.… Expand
Apr 14, 2013Alright. I have to say it, I am going to give this game a 4. Ghost Recon Online has quite some style in it. I've been playing for a couple months now. Game play is decent, as well as the cover system which isn't very common in most f2p shooters. However, the biggest concern I have for this game is very POOR matchmaking. Seriously, beginners are being overpowered by vets, when they have only played and won 4 or 5 matches. They immediately get thrown into the advanced player base. Secondly, LACK of MAPS. Can't stress this enough. With this game still in open beta, it lacks a ton of maps. Warframe has a ton more maps and it is still in open beta. You'll be finding yourself playing the same 6 maps over and over and over again with bratty annoying voice comm players telling you what to do. You will get sick of it. Also you cannot choose your own map to play on. It is all based on GRO's matchmaking system. I would hate to predict that Ubisoft will start updating their maps and game modes in the next 3-4 years. They have made very little advancement in this f2p.
Thirdly, weapon prices are ridiculous. If you are a casual gamer and play for free, it will take you FOREVER to get the last couple guns even after you have reached level 30. Ubisoft is secretly trying to make you pay with Ghost Coins. Anyways, if you do plan on playing this game for a very long time, everything said here will apply. Good luck fellow gamer.… Expand
Apr 1, 2013This is coming from an unbiased perspective and not really being a fan of the whole Tom Clancy thing, But wow does this game deliver in fresh tactics guns that actually have important stats like the time your gun is ready to shoot when coming from a slide. The map design although many are criticizing it is actually the best map design I've seen in a long while. The maps don't point out perfect roots to flank from or buildings and cover to camp from. No instead you have to find it your self which I very much like. The graphics are some what above average. Average being compared to Halo 4 and Call of Duty. The community is very good in this game too. in most public games you will have people willing to strategize over a microphone instead the average game where people shut up and play. It also features a well rounded cover mechanic which just helps to keep the imminent strategy. I strongly recommend this game. It is only a multiplayer game, and is a free to play, you here that 60 Dollar Call of Duty free-to-play!… Expand
Sep 7, 2012GRO is a breath of fresh air in the shooter genre. Too many games focus on destructible environments, vehicles, and bucket loads of bloom. Ghost Recon Online focuses on the most important thing that too many games today forget about until a month before launch: The Gameplay. What it may be lacking in the number of bullet points under its features list, it more than makes up for with high standards and quality of what really matters.
People claiming it's a "camping game" don't understand cover-based shooters. It's not camping if you're advancing from cover to cover while assaulting an objective; it's tactical. Most people I've met who didn't like the game didn't stay with it past a few rounds. The game has a steep learning curve and you either push yourself to learn to play or you load of the latest re-skinned enumeration in the CoD franchise and plug yourself back into the meat grinder.
This isn't CoD. Don't expect it to be. You need to work as a team, communicate, and focus your effort on the objective. If you just want to drop MOABs on people and run headlong into claymores after instantly respawning, then this probably won't quench your thirst.
But, if you're sick of CoD and its bajillion clones, then you're probably hungry for something like GRO to sink your teeth into.… Expand
Jan 13, 2014Ghost Recon Online is a high quality title for a free to play game. One of the best Free to Play games I have played. The game is not your typical free to play, boring snooze-fest of uninspiring work. This game changes that and brings hope to the Free to Play genre itself. I do not understand how people can say that this game has a steep learning curve. I have played some previous Ghost Recon games before, but not for a while. When I played GR:O, of course I was not a straight veteran MLG pro quality player, but I felt right at home when playing this. It is a personal interest, a game that is right for me.
Starting with the aesthetics, the game looks great. A very well polished game overall, perhaps the (second) most polished F2P game other than Team Fortress itself. Animations look great, not absolute perfect AAA quality, but near there. Better than some AAA blockbuster games though. One thing about the game are the guns. The guns also look very nice, they feel and handle well, all feeling unique as well as having a nice variety to spray your enemy with lead. You can customize your weapons to your liking, most attachments are side-grades. There are also 3 types of each gun, each having their own trade offs to suit your style and different situations as well. Personal customization isn't the greatest, but it's still there if you care enough about it. The biggest issue about the game is the new tier system they offered. This system has almost ruined the game and made it a grind. Before this system, you can rank up your character, and buy any gun as long as you were high enough in rank and credits. With the new Tier system, you have to buy every single gun below that tier, in order to get the gun that is the highest tier. A major turn off for everyone. You will be spending more credits on guns you won't need than the guns you do need.
Gameplay is very solid, as compared to any other F2P game, it is superb. The game is cover-based which adds a large amount of tactics required. It is recommended that you stay close to your teammates as they usually provide extra perks from their upgrades. You can see thins "futuristic" beams that pair you with your teammates, a nice design to implement. Character speeds feel just about right, your speed also varies on your armor and which upgrades you have installed, same with the guns. You can choose between 3 stances, the typical, standing, crouching and prone; you can also toggle these different stances while taking cover, each providing more cover than the other, depending on the situation, as well as more accuracy and control for your gun. To add more tactics to the game itself, there are 3 classes: Recon, Assault, and Specialist. Each having their own unique and strategic advantage.
As a Recon, you are an infiltrator, or a sniper, you can either cloak or detect enemies (Oracle).
As an Assault, you push the front line, you can charge with your shield (Blitz) and bash enemies over or use your microwave emitter (Heat) to damage enemies in cover and prevent them from being able to attack.
As a Specialist, you provide that special ability to either shield yourself (Aegis) as well as your friends from taking damage (unless enemies are inside the shield) or you can disable enemy components (Disrupt) and charge in to make a push and clear enemies.
When using your gun, you can either hip fire, or aim down sights. The game is in third person, but the transition between third person and first person is very well executed.
As far as I know and have been playing, there are only 3 game modes available:
Conquest - which is similar to Attack/Defend of Team Fortress, you must attack one point and which ever team captures it will change the maps progression.
Onslaught - This game gives both teams the opportunity to attack or defend each round. There are 2 points that one team must defend simultaneously , when both points are lost, the defending team must protect the 3rd point which becomes active.
Holdout - There is only one capture point that both teams must fight over, which ever team has the point at the end game wins.
When you begin your game, matches are the best, they are downright fun (at least I have found them to be). Like other games, once you are no longer in the novice rank, you will be put up against skilled players and matches become frustrating when your team is constantly getting wiped on the battlefield.
The maps are very linear, resembling Team Fortress's style, which is not a bad thing. The reason why this is good is that a well designed linear map creates a front for a team to fight on; a war-zone where the team must work together and push as one. So fights are more organized and aren't a death pit such as Call of Duty as well as other games.
Overall, this is a very well polished Free to Play title. If you like tactical shooters, this game is definitely worth giving a try.… Expand
Mar 21, 2013This is by no means Ghost Recon, at least not the one you're used to, except for the name. First is the pay to win, yes there is other options to win, but you can fast track yourself with real life money. You have to pay for grenades with in game credits and you earn more guns over time through play (unless you fork over some cash, then you get it early). I'm impartial to this.
The bad part is, that it is essentially a Ghost Recon themed Call of Duty. You can get powerups that for example puts a shield around you and your team that stops bullets. Now there are some minor powerups that are perfectly okay, but adding things like Juggernaut from Call of Duty is not really the Ghost Recon I know or at least no Ghost Recon I've ever seen.
Ubisoft is going the same was as EA.. Pay to win and attract the crowds instead of the fans. This game seriously tarnished the Tom Clancy reputation.… Expand
Nov 23, 2013If you start out playing it...Good luck, there are so few beginner players that you are forced into playing with experienced players that have a of guns and equipment, that you will get killed in a matter of seconds.
Sure the game-play is good, but the amount of you have to take while playing the matches is unbelievable.
Not to talk about it still takes forever to find a match while you are playing against experienced players
You will mostly end up with 3 kills and 16 deaths or so, because nearly everyone is just running around cloaked with sm-g's and shooting you from behind.
Or they will sit at the same spot for the entire match and snipe people.
And your team mates aren't good for They all just run around in their on little way, while the enemy team is killing us 1 by 1.
Now the Free2Play part is not wonderful either, most of the gear is really expensive both with in-game and micro-transactions. Making it a pay2play game really quick, as alot of the items also are micro-transaction only.
Also at the fact that you earn in-game credits at such a slow pace, you will mostly never experience anything else than the start weapons.
Play something else is my suggestion… Expand
Sep 7, 2012This is an absolutely superb PvP shooter, with really strong weapon handling/performance, map design and movement and cover mechanics. It is also very well-managed and not pay-to-win. It's not for everybody, though; hardcore, steep learning curve, much humiliation until you get in the groove. Best online shooter, either coop or PvP that I've played in years.
Apr 11, 2013Extremely smart and engaging game, with a higher skillcap and better teamwork mechanics than any other shooters I've played. My only real concern with the title is that it's so completely not pay-to-win that I have no idea how Ubi is going to make any money with this exceptional free-to-play.
Oct 29, 2012Ghost Recon Online is a very in depth tactical experience. I (as a paintball lover) found this to be just as tactical and unforgiving as a competitive paintball match. I do reccomend to play with at least one person you know, for a solid reliance upon each other. As far as camping goes, teamwork eliminates that problem (if anyone wants to work together). The F2P system is the best I have ever seen, allowing anybody who has the patience to understand the game to be rewarded. Yes, run and gun will get you killed, so if you love COD and it's the best game in the world, avoid this game like the plauge. Any real fan of Ghost Recon Future Soldier will enjoy this due to it's numerous combat improvements and it's . I highly reccomend this game for any paintball player or a serious tactical gamer. If you are new to the genre, be patient. You will learn to love it.… Expand
Dec 31, 2012Its no doubt "UBISOFT" is one of top developers. Its first F2P title from them and its worth playing. Its best TPS ( third person shooter) right now and better then many FPS (first person shooter). And if you havent played yet why are you thinking its FREE!!!!! It aint gona cost you a peny
Feb 13, 2013FINALLY a good multiplayer tactical shooter. The shooting mechanics in this game forces you to take a tactical approach to every situation. It takes a lot of time to become accurate when aiming down the sight so you can't just 360 quickscope. Because of these mechanics you have to have people who do cover fire for those who try to push back the front line. CoD style run and gun will not work in this game, you have to use teamwork. The weapon customization is also incredible. You can fine tune every gun you have as much as you want. And these weapons feel GREAT. None of them feel like peashooters. Great game, try it, it's FREE.… Expand
Jul 22, 2013Okay, where to start.
I find GRO a fun concept, its core mechanics executed pretty well. It's fun to run around and shoot things, levelling is fun, weapon customization is fun, different classes are fun, level design is (with exceptions) good enough and it should be a good F2P title, especially with amazing music taken from the first Ghost Recon, right? Right?
Well hell no. The absolute gamebreaker is one: small playerbase and two: the existing playerbase is already levelled up so high it's nigh impossible to even scratch them, as they basically kill you instantly. The disproportion is incredibly awful, almost every match is a slaughterfest that will make you ragequit as you get killed over and over again because your level 5 character with his basic assault rifle can't hit a target from 50 meters and oneshot him instantly and the enemy has a pewpewgun that will rip you to shreds before you'll be able to even blink. The beginner matches for low levels I found really fun! Balanced, everyone had similar levels, no big differences in power. But when you hit level 5 (as far as I remember) you can't play the beginner matches anymore and you must play against everyone else. And basically everyone else has their characters maxed out and with some sweet 1337 equipment that makes your character look like a poor man's militia, not a soldier. It's because the balance between low tier and high tier equipment is, well, non-existant. High-tier dwarfs everything and when you jump into the non-beginner fray with your still brand-new shiny starter assault rifle you will get squashed, remains scooped up, put into a cannon and shot into the sea. The level design is not helping with it, camping spots are frequent and for well-equipped players on an underpopulated map (what happens always) it's a child's play to just take out the targets one by one as they are struggling to even leave their spawning spot. I played this game couple months ago and tried returning to it now. Nothing changed. And I have a feeling nothing will change in the future. Pity, because this game had a chance to become something really, really great. Try Firefall instead.… Expand
Oct 20, 2013Loving it. At first I got a little frustrated because you know, its a Pay to Win game, but then I found out that you can buy all the same stuff just with the points you get from playing (they do cost a bit more but not all that bad). Best of all, they appear to be infinite (not like combat arms where you would buy a gun to use for say, a month...). The game is really well made, has decent graphics and is fun to play (oh ya, and its FREE). Yes it still does help if the other guy has tons of money to spend on guns but because of the point system you can still get better guns w/o paying) truly, I'd give it a 9.7 but that's not on the scale.… Expand
Jan 14, 2014GR:O is a good online shooter, especially when it's free. The cover system is well designed and the maps are very innovative. The money (RP) system is a little frustrating because everything in the shop is just so expensive, so "they" are pretty much just forcing you to empty out you're wallet to buy the best weapons in the game.
But when it comes to raw gameplay, this game definitely cut's it. It's easily addictive, after you past level 5, you'll just wanna keep advancing and keep playing.… Expand
Sep 7, 2012Ubisoft has genuinely come up with something different. For anyone who likes tactical shooters this is a very good game with slick controls & spot-on audio. It's a team-based game so lone-wolves need not apply, and when the teams are evenly balanced it's tense and exciting. Hopefully more maps & content will come as they move to full launch.
Sep 7, 2012This is a game with a STEEP learning curve. GR:O is almost completely reliant on tactical game-play, teamwork, and unit-cohesion to win games. Currently in open beta at the time of this review, Ubisoft is doing a fantastic job moving Ghost Recon: Online in the correct direction.
This game is DEFINITELY worth a try, especially given it's a free to play game. Most players will attempt it, not understand it, and get frustrated. It's not your typical CoD knock-off shooter, and takes some adaptation and patience to really be competitive in-game.… Expand
Dec 28, 2013At first G:RO was a really nice addition to the pool of free 2 play games. Playing it felt good, it stood out from the rest and gave the genre of third person multiplayer shooters a revival. Then the devs decided to go a way that hurt that game a lot. Severe bugs not fixed for months, lack of content, lags, etc.
Now a few months later (and a raging community) they fixed some of the long overdue things (e.g. weapon flinch), some smaller bugs and brought some new content into the game.
What still needs to be fixed is the poor performance on some machines, the terrible matchmaking and the very bad economy. Currently GRO is just a big big grind with exclusive p2w items for paying customers. RP players are left behind.
I wouldn't recommend the game to anyone who is not willing to spend a dime. Without spending at least 10-20 bucks a month you will have a hard time playing it.… Expand
Sep 7, 2012This game is an unbelievable amount of fun. When you get a good team (and good opponents), a Control Points match can become a heated battle that gets your heart racing and forces a smile onto your face, and in Attack and Defense there is rarely a sure thing. Everything goes so smoothly- sliding into cover, activating a device, pole vaulting over a bit of cover- the animations are smoother still. The graphics are high quality but don't require a high-end PC. The sound is great (nothing quite as satisfying for the ears as gunning someone down with an SMG), although in-lobby music is boring and repetitive. Fortunately, thanks to a growing player base and recent work on matchmaking, you won't have to stay in the lobby for long. As a game, it's great. Weapons are fair, gameplay is objective focused, and while there are few maps (so far) they all allow for everyone to play in their chosen style.
Unfortunately, it's these chosen styles that can turn a potentially great match into a dull one. Many people decide their play style is simply to camp. This is made all the more easy with powerful sniper rifles being available at a cheap price. This means that people can just hang back while a small handful of soldiers move forward to capture the point and get into actual, incredibly satisfying fire fights (thankfully though, I've noticed less and less people camping in recent times).
All in all, a great game with great gameplay, that is occasionally (albeit very rarely) let down by camping soldiers, sitting at the back and expecting their team to finish the game. Thankfully, when people aren't camping, this can be one of the most intense and satisfying games that I have played in a long time.… Expand
Sep 7, 2012Fans of GRAW and GRAW 2 will be reminiscing some awesome moments in this free to play, third/first person shooter. The game is still in beta, but already is showing polished mechanics and an excellent cover system. This is a tactical shooter and requires heavy collaboration with team members to be successful. They have a great VOiP to make this seamless. They are currently adding content as we speak and new arctic maps will be out shortly, this game seems to be managed on the lines of an MMO and carries over some of those characteristics. This will likely be a big hit with pro-gamers or anyone that likes intense FPS and likes to use their smarts to out-wit the enemy.… Expand
Sep 8, 2012This is easily the most pleasant online shooter experience I've ever had. The gameplay is smooth, weapon balance is good, maps are well crafted and work well for both teams. There is a lot of challenge to do well and the rewards system is carefully crafted to reward and encourage team play.
Players new to tactical shooters will find they have a lot to learn, but supporting your team and playing aggressively without being careless will see you winning matches fairly regularly.
The game is still in its early days and could do with a few more maps and a firing range to try out weapons and attachments before purchase, but on the whole I've found the entire experience to be very rewarding.… Expand
Sep 8, 2012I recommend everyone at least try this game out (it's FREE.) If you are having trouble early, keep at it. Pretty steep learning curve. Playing with a group of friends is the best way to have fun, it is extremely team/tactical based. This is the farthest game from being p2w, everything you can buy with money can be bought with the free in game currency, and you get to keep all weapons and armor you purchase, it is not rented. As more content is added, I can see this being a real competitive game.… Expand
Sep 8, 2012This is one of the best Free2Play shooters I've played to date, and it helps that it was designed exclusively for PC (with plans in the future for WiiU). The controls and camera feel perfect for a PC system, and the cover system is extremely polished.
It's not a Pay2Win game at all, and the map designs work very well with the existing game types. The game encourages high levels of communication and teamwork, though the learning curve is quite steep. If you're a player that likes to concern themselves with Kill:Death ratios than expect to have terrible ones when you first start out. The game rewards players for playing the objective, not just for killing the enemy team (unless you're exceptionally good at killing the enemy team).
Not rated 10 due to the current lack of content, and a few more issues that need to be polished. Unfortunately the game hasn't been advertised as much as possible either, and due to this the game is currently lacking in population. I highly recommend checking out this game though, the more players it has the better it will get!… Expand
Nov 6, 2012Good game, But lags some times because of its peer to peer connections.
Very nice TPS, very tactical and smart, you really should try, it's free ! ;) The content it limited but it will be more in a few time (they are only 4 maps and no armor customisation yet)
Feb 20, 2014Pay to win design.
Pay to receive half health, and deal quadruple damage.
They charge you for each grenade (seriously, not even kidding).
Bought the top tier equipment? They release a higher tier of equipment for you to buy to stay competitive.
Want to earn it by playing? Expect to put in years into this game.
Jan 31, 2013Don't let those tom clancy fanboys fool you. This has got to be the WORST game design I've ever seen in my life (speaking as one involved in game design myself). It is a model of creating levels in a game but ignoring them for match making purposes, pitting low levels against high levels, and a steamroll in nearly every match. Once in a blue moon there is a good game that is somewhat close. But the fact is, higher level characters will faceroll you on every factor. There is no balance whatsoever until you reach level 30, which will take eons if you started playing the game after beta, because those who already started can 1 shot you with a p90 for 150 dmg noncrit in the toe, insta-killing you before they even decloak, meanwhile your lmg, ar, or shotguns do 1-2 dmg per shot in the head due to their massive armor mods which you cannot counter until you reach higher levels since higher level equipment is insanely superior to lower level equipment. No balance though they claim there is balance between the stats. But the stats on equipment are not weighted properly at all. Since you cannot get kills, you cannot gain xp, and hence you will be stuck for a long time grinding those levels. Unless you enjoy sitting there and getting slaughtered without actually being able to play, avoid this game. Lag issues are so horrible, more than half the time you seem to get shot through walls before the enemy has shown themselves yet. In addition, only less than 35% of projectiles even show up on max settings. So often you will die from invisible fire you didn't even know were being shot because the visuals (including impacts on the wall) and sound neglected to initiate. Had high hopes for this game, but was a let down in every conceivable way.… Expand
Feb 10, 2013So, when I first started off playing this game I thought to myself "how can they possibly make a game this fun?" The cover system was like nothing I had played before and the matches seemed even. That was the first three games. The following few days playing this I had a different experience, being camped. Virtually everyone plays a sniper toon and camps in one spot. So badly in fact that any assault type character has no accuracy while approaching and can not hit them. I think you will see by the other reviews that this is becoming more and more common. Prepare to play teams who don't mind losing every match as long as you are mitigated to only capturing one objective and sitting there. So sad, this game could be one of the greats in my opinion if the assault/specialist characters could fire their weapons accurately and have a chance against the campers. So close yet so far.… Expand
Feb 21, 2014A lot has changed with this game in the past few months. And not for the better.
First, Ubisoft begrudgingly acknowledged the existence of a speed exploit, the "FSB" exploit as it is called. Many of us knew this existed already, despite many months of Ubisoft denying or downplaying the idea - while happily taking people's money of course. The ensuing FSB discussion led to everybody knowing how to do it, and do it they do. It has been suggested that it can never be fixed, being coded into the heart of the game engine. Ubi makes vague noises about banning these people, but their numbers only grow.
Around that same time (coincidence?) the game became blatantly Pay To Win. Cover based game? LOL, it used to be. But who needs cover now when you can just go to the store, kit up for 100.00 and walk around the map with near impunity? Ridiculous P2W armor and weapons have destroyed what was once the best tactical teamplay shooter around. Players who support the game should get some advantage, but the advantage afforded here is laughable.
It used to be that your play and your skills could swing matches. That you could, as a Recon, sneak up behind that heavy and headshot him from behind for a kill. No more. Now you will magdump his head, his paid armor will absorb most of the damage and he will turn around and kill you with a 50 dollar gun. It used to be that teamwork could swing games, not so any more. The matchmaker puts Big Boys (based on equipment and rank) on each side of the match, everybody else is just filler for the team, if your best equipped guys suck, you lose, no matter what you do. You are no longer rewarded for getting into perfect position and making the perfect shot, you are rewarded for buying a SPAS from Ubisoft.
I've put money into the game, more than I care to admit to, but it has simply gone too far - I don't want to win games in the store.
This is the company that destroyed the original Ghost Recon series, so no real surprise here.… Expand
May 16, 2013Ghost Recon Online has to be one of the most polished TPS games I have played in quite some time. The amount of bad criticism I have seen has been quite surprising. I will try to cover a few topics I have heard issues with. Also this game has not had an updated review since the newer patches have been released as there is new content available.
First, The newest patch 0.11.0 of Ghost Recon Online has helped to dramatically reduce the amount of sniping in the games. Earlier reviews told of sniper camping being one of the main issues with this game and I can assure you that problem has been addressed in this patch. Beforehand the twitch shooting on sniper rifles was a big problem. Being able to quickly pan the screen with no sway on the rifle while zoomed was a big issue for anyone trying to change positions while under sniper pressure. Now when a sniper quickly pans over while aiming there is residual sway on the scope making it hard to twitch fire accurately. Also camping players in cover with the sniper rifles has become harder with the sway being increased while aiming. You can no longer hover your reticule over a players position waiting for them to pop out for a clean head shot easily. The sway constantly keeps the reticule moving so (without some skill) it is difficult to keep that reticule exactly where it needs to be. They have also gotten rid of the "Sniper Dance" exploit which is a big complaint from many that have played this game and with the countersniping. Many snipers were able to change from prone or crouch to a standing position while aiming with no movement in the reticules sway. This made it easy to line up a shot without having to worry about being sniped, easily pop up and shoot. Now there is a large amount of sway in the snipers reticule when switching positions. I believe that covers most of the basic problems with snipers.
Secondly, the amount of maps have been increased. There are now 6 regular playable maps, and 3 different game types. Also you can now (if you are in a clan) create a Clan Match to test out 3 beat maps that are currently still in development to give input on them while the mapmakers finish them. This lets the users give their insight into how they would like to see their maps look and feel. You are still not allowed to choose what map you play on unless you are creating a Clan vs Clan match but this is all part of GRO's matchmaking system. As a whole the maps are well balanced and you will always play at least 2 rounds as the teams switch sides just to make sure to keep it on an even keel (3 rounds when playing the "Holdout" game mode). These maps are well polished for a F2P game.
Third, the matchmaking system could use a bit of an update but all in all is not overly flawed. It gets quite annoying when you are not matched with players of the same skill level but that happens in any game you play. You are able to run a Fireteam with up to 3 other players of your choosing to help even the odds of the matches that you search for. At times the other players that you are paired with may not be of the same skill level as yourself which makes for a bad experience but should not be the overall consensus of the matchmaking system. This system is designed specifically to be as random as possible and to keep from making 8 player teams that specifically rule every game they play. Imagine if you were allowed to choose an 8 player Fireteam and you had to continually come in contact with 8 of the best players there. This would not be a very good experience either. This matchmaking system is there to improve your play not hinder it.
Lastly, the weapons in Ghost Recon Online are not as unbalanced as some have previously stated. The pricing is higher as the weapons get better and better which is, quite frankly, to be expected. In what game has a higher level weapon with a higher damage output and better control than a starter weapon not been much more expensive than a lower level weapon that you may be able to purchase after a few hours of play. This is not a uncommon occurrence. You must actually PLAY THE GAME in order to attain a higher level of weaponry. These weapons are not basically given to you because this is a F2P game. This game was not free to make and is made for the sole purpose of profit. Ubisoft spent time and money into this game and im sure they would enjoy to see profits in the end. Just because a game is free to play does not mean it is free to make. The "Ghost Coins" are a there to help other players that do not have the time to put in to attaining the amount of Requisition Points to attain some of the weaponry to essentially buy their way up. This is money for Ubisoft and helps the players this is not to destroy the gameplay but to help Ubisoft make a profit from a very respectable game.
All in all this game is a must for any seasoned veteran in the shooter genre. This is no run and gun COD shooter so please don't rate it as such. Tactics reign supreme in GRO… Expand
Jun 25, 2013This game has an incredible intuitive interface and the best way to use cover I've seen yet in an FPS. The problem herein lies in how impossible it is to contain camping and produce a satisfying game continuously. The main problem here is that matches are nearly never full, meaning the maps that would be great for 20 people, just become a flanker's paradise with 12. Add in the fact that soldiers have far too many hit points, and this becomes annoying. It takes 3 sniper body shots to kill assault class guys and I've lit up people with 6 bullets only to die quickly. Given its free to play nature as well, some of the higher level guns will just eat you up once you arise out of the beginners ranks.
Basically, it needs a more tiered system, but doesn't have enough players to even fill normal matches at this point. If you have a fireteam of 3 friends that you're voice chatting, it can be great, but just know that an enemy right over the wall that you shoot 5 times may be harder to kill than that guy crawling across the map.
Final verdict: Worth it if you can play with a couple of friends, but needs tweaking to become a great game otherwise.… Expand
Aug 27, 2013All I can say is this game is phenomenal! No words can describe my joy and satisfaction while playing this game. This is the only shooter that raises my heart rate, It is packed with action and the fights are really intense.
I played a lot of shooters in my life and Ghost Recon: Online just stands out from the rest. It is unique and mega-fun gaming experience that will keep you glued in your seats for hours. An amazing achievement from Ubisoft to have it on PC bringing back hardcore pc players.
What I really like:
1. Solid gameplay and cover system
2. Encourages team play and coordination (You can create/ join clans and fire teams)
3. Outstanding weapon and character feel
4. Great visuals with superb audio
5. Map design is very good
6. Friendly community
Why I gave it a 9:
1. They need to release the full version!
2. Match maker needs to be improved
3. Rampant leavers
4. Few cosmetics and character customizations
5. No female character models!… Expand
Oct 6, 2013Truly a gem among online FPS experiences. Game play, graphics, UI and especially audio are slick and considering the game is still in early beta, getting better with every release. Game play mechanics favour strong team coordination and tactics and when executed properly, the game is exciting and rewarding. Lone wolf style play can work but many find it frustrating. The game features a level based and tiered equipment system with a set of class specific qualifications and awards to unlock. Equipment and gear can be bought with earned points or with cash. Despite this, the stats between the lowest tier and highest tier… Expand
Nov 12, 2013Tons of fun, excellent cover system, superb team play experience, unique class abilities, great maps. Cool weapons/ customizations, great community, A get-away from COD and Battlefield, a free triple A title. What more can you ask for...This game is the next big thing for shooters!
Feb 2, 2014First I'll discuss the problems, then discuss what makes the game unique.
The problems with GRO include things like the pricing. I looked at the rate of earnings and cost of these items and determined it would take years to build up to the most advanced weapons and devices. 2, 3 maybe more, based on playing about 2 hours per day. They've several times increased the grind that must be done. The earliest players played before a new "tier" restriction kicked in that made it much easier to get the best weapons for less, so if you start this game now, which is VERY VERY much pay to win, you will face not only those who've mastered the mechanics, but who already have high end gear. And the best weapon gives a big boost over it's immediate 2nd best. Yes, the gear you have makes a big difference, sometimes ridiculously so. Many complaints about people "sniping" with the SPAS shotgun. The guys who have the best gear have nothing more to worry about than buying grenades, 20% damage boosting magnum rounds, and armor-boosting inserts for the most part.
As far as nades go, they basically turned the game from a strategic game into a grenade simulator. Especially on the chertanovo level, when people get on the capture point, they can expect multiple players from the other team to throw a grenade storm upon them. Grenades often can not be run away from, and it can be hard to know where they are. They often result in immediate death. They should be limited in how often they can be used (like twice per round), but instead you can use 2 per respawn as long as you have some in your collection. Perhaps this is due to hoping to entice players to put real money in the game for more kills. It may not seem an excessive quantity if you are used to action games, but in a game where you frequently must stay in a specific area, it becomes ridiculous.
One problem I've seen is that people can often come around corners, and before you can even think "there's an enemy" it is like you die and then they show up, or you died as soon as they came around the edge. I don't know if its something to do with programming for lag compensation or hacking. If you wonder, my internet speed is 20 Mbps and I'm no stranger to pings of 20ms. There was a hacker that had many many players reporting him, even on the official forums, but for many months or a year or more nothing was done about him, but he did get banned after forever. If only the programmers built in a demo recording feature, we could really learn a lot about what really goes on as far as hacking in this game.
If you want to spend a few hundred dollars on this game, boost my rating to a 7. If they deal with grenades and you have a few hundred dollars, give it a 10. Otherwise, with the grenade spam and excessive factor $$$ plays into good gear, it's not really a game a serious competitive gamer would take seriously. If you play it you play it for fun, you don't come here expecting fairness and the best gamer to win. Grenade luck and good gear just affect victory far too much.
This game features a level of significantly gameplay-affecting weapon mechanics I have not seen elsewhere that create a more strategic and uniquely fun experience. There are around 8 different weapons per category of sniper rifle, shotgun, and machine guns. Here's the significance of it all (and it is very important):
Ready time: How long it takes before your gun is ready to shoot after certain actions like stopping from a sprint (you can not shoot while sprinting), proning...
Control: the range your crosshair will jitter around when you shoot
Accuracy: How accurate the bullet will hit where your crosshair is
Might be some more stuff, but there's also attachments that affect clip size, muzzle flash, silencers, and whatever I might've forgotten.
You can take cover in this game by pressing a button near a wall. Cover will boost your weapon's control and accuracy.
The team tactics usually involve little more than people using their microphones to announce enemy locations to others.
The game has 2 unique devices per class, but only one can be equipped at a time (can be changed upon each death). Recons can scan a large area for enemies that show up through walls even on their teammate's screens, or become invisible. Assaults can run extra fash with a shield to knock down enemies for a couple of seconds or they can use microwaves to nearly immobilize enemies in a large area. Specialists can make a forcefield big enough to protect several teammates (you will often die quickly from nade spam at this point), or they can use blackout to nearly stun enemies and reset their device meter.… Expand
Feb 7, 2014One year ago this game was awesome but now it is a terrible pay to win carbuncle of a game with rampant hacking and outrageous prices. Imagine paying 15-20 euros for a gun... This game can easily cost you 150 euros or many years of game play to get to the top level gear. The matchmaking is terrible with people often leaving games at the start making sides unbalanced. The community staff are corrupt and vindictive and the community itself is very small.… Expand
Feb 8, 2014I rated this game a 4 because it has great graphics and controls. GRO could have been an amazing f2p game, but it has many issues.
People complain about campers, but i feel like the map design and cover system were thoughtfully developed in a way that turns the traditional run-and-gun style shooters on their heads. It makes you carefully plan out what cover you're moving to next, and gives a whole new dimension to the use of suppression fire. The straightforward maps force opposing teams into choke points, and only teamwork will get you through.
This style of gameplay is what drew me into GRO, but after a month or so of playing, i've called it quits. I completely agree with other reviewers when they say that the matchmaking is terrible. Noobs get matched up against pros, and oftentimes teams' numbers will also be unbalanced.
The absolute worst part of the game is the blatant pay-to-win arrangement. Most FPS' try to keep weaponry somewhat balanced, to make things sporting and fun for all. If you play GRO, you will realize very quickly that the higher-tiered weapons are completely superior. Anything you can earn within a reasonable amount of time without paying can't hold a candle to the purchased guns. Almost every match in GRO is completely one sided, and the winner is inevitably the team with more pay-to-winners.
It's too bad that a game with such potential had to go this route. I play a lot of f2p online games, and I have spent plenty of money on them, but not until they have earned my respect with their free features. GRO did the opposite. The complete disregard for the free experience made me NOT want to spend any money on it.… Expand
Feb 14, 2014It’s the worst gaming experience I've ever had in a game. While the game looks promising, its poorly design features only serves to frustrate and disappoint. For example, it’s quite counterproductive when you score a head shot on the enemy and they don’t die but instead have their health reduced to about 10% giving them a chance to hide behind cover as their health regenerates. While this doesn't happen all the time it’s frequency is noticeably annoying. You would think the effects of a head shot would be obvious. Another disappointing factor about the game is that some of the weapons for the assault class have the same kill range as a sniper rifle. It can get a bit alarming for sniper players to be killed by an assault rifle at a range that is commonly thought to be reserved only for sniping. These are NOT bugs but horrendously built in features that were somehow green lighted (or overlooked) and they’re not the only ones in the game. Also, while spending money on premium items in the game doesn't make you a better player, which is fine, they don’t offer any real usable bonuses either other than a petty attempt to look unique. Under the weight of the horrible experiences provided by such a disappointing game I had to quit and was glad I did.… Expand
Feb 16, 2014Alongside all the other issues addressed in other reviews (P2W, ridiculous gun prices, terrible matchmaking, lack of maps, campers, etc.). The game servers are possibly the worst ones I have ever encountered, you get randomly disconnected during the middle of a round (not client internet problem). The game acts as if you were the one who rage quit and it penalizes you for no reason. You have to pay for armor repairs, you lose XP/RP, and you also lose your match completion streak. It's absolutely ridiculous for this to be happening, it would be almost laughable how terrible the servers are if it wasn't so frustrating. Overall, the game had the potential to become amazing, but it has become obvious it has been thrown away. Truly a shame, being a Ghost Recon fan since the original, it saddens me to see what this series has come to. Honestly, get your sh*t together, Ubisoft.… Expand
Mar 7, 2014Mega broken FPS shooter, you can't play this if you dont pay 300 euros for month, this is not FREE shooter, this is payed shooter masked like Free-FPS-online-shooter. But it's not, if you dont pay, they ban you. if you give opinions they ban you. Ultra broken game graphic, FSB exploiters, hackers, full with pay2win users.