Sep 17, 2012For a free online TPS, Ghost Recon Future Soldier reaches a high standard. Rather nice visually, interesting for group play and with a deep learning curve and numerous customisation options, it's a rather nice contribution to the F2P world that Ubisoft makes, even though there is still too few maps and too high prices in the shop.
Sep 18, 2012This free-to-play shooter from Ubisoft looks quite good, when compared to its competitors - Ghost Recon Online has great quality and a fresh, engrossing gameplay that is full of emotions. Unfortunately - good impression is damaged by a lack of polish. The game is imbalanced and clearly favors those choosing to pay, and these things can throw some players off. A few more months of testing would do this game good. In time it will probably be better, but right now it's a bit mediocre.
Oct 29, 2012Ghost Recon Online is a very in depth tactical experience. I (as a paintball lover) found this to be just as tactical and unforgiving as a competitive paintball match. I do reccomend to play with at least one person you know, for a solid reliance upon each other. As far as camping goes, teamwork eliminates that problem (if anyone wants to work together). The F2P system is the best I have ever seen, allowing anybody who has the patience to understand the game to be rewarded. Yes, run and gun will get you killed, so if you love COD and it's the best game in the world, avoid this game like the plauge. Any real fan of Ghost Recon Future Soldier will enjoy this due to it's numerous combat improvements and it's . I highly reccomend this game for any paintball player or a serious tactical gamer. If you are new to the genre, be patient. You will learn to love it.… Expand
Sep 7, 2012This is a game with a STEEP learning curve. GR:O is almost completely reliant on tactical game-play, teamwork, and unit-cohesion to win games. Currently in open beta at the time of this review, Ubisoft is doing a fantastic job moving Ghost Recon: Online in the correct direction.
This game is DEFINITELY worth a try, especially given it's a free to play game. Most players will attempt it, not understand it, and get frustrated. It's not your typical CoD knock-off shooter, and takes some adaptation and patience to really be competitive in-game.… Expand
Feb 20, 2013This is a very nice tactical shooter with linear map design. However, they suit the style of gameplay well and don't detract from the overall experience very much. I always enjoy cover-based games like Mass Effect, so when I saw this game I was very stoked. The shooting mechanics are very nice, and it has a steep learning curve. This game is NOT P2P at all. I absolutely destroyed many of my opponents with the default weapons. Tactical flanking is encouraged, so long, boring firefights are not common. Pick this game up, you won't regret it.… Expand
Jan 13, 2014Ghost Recon Online is a high quality title for a free to play game. One of the best Free to Play games I have played. The game is not your typical free to play, boring snooze-fest of uninspiring work. This game changes that and brings hope to the Free to Play genre itself. I do not understand how people can say that this game has a steep learning curve. I have played some previous Ghost Recon games before, but not for a while. When I played GR:O, of course I was not a straight veteran MLG pro quality player, but I felt right at home when playing this. It is a personal interest, a game that is right for me.
Starting with the aesthetics, the game looks great. A very well polished game overall, perhaps the (second) most polished F2P game other than Team Fortress itself. Animations look great, not absolute perfect AAA quality, but near there. Better than some AAA blockbuster games though. One thing about the game are the guns. The guns also look very nice, they feel and handle well, all feeling unique as well as having a nice variety to spray your enemy with lead. You can customize your weapons to your liking, most attachments are side-grades. There are also 3 types of each gun, each having their own trade offs to suit your style and different situations as well. Personal customization isn't the greatest, but it's still there if you care enough about it. The biggest issue about the game is the new tier system they offered. This system has almost ruined the game and made it a grind. Before this system, you can rank up your character, and buy any gun as long as you were high enough in rank and credits. With the new Tier system, you have to buy every single gun below that tier, in order to get the gun that is the highest tier. A major turn off for everyone. You will be spending more credits on guns you won't need than the guns you do need.
Gameplay is very solid, as compared to any other F2P game, it is superb. The game is cover-based which adds a large amount of tactics required. It is recommended that you stay close to your teammates as they usually provide extra perks from their upgrades. You can see thins "futuristic" beams that pair you with your teammates, a nice design to implement. Character speeds feel just about right, your speed also varies on your armor and which upgrades you have installed, same with the guns. You can choose between 3 stances, the typical, standing, crouching and prone; you can also toggle these different stances while taking cover, each providing more cover than the other, depending on the situation, as well as more accuracy and control for your gun. To add more tactics to the game itself, there are 3 classes: Recon, Assault, and Specialist. Each having their own unique and strategic advantage.
As a Recon, you are an infiltrator, or a sniper, you can either cloak or detect enemies (Oracle).
As an Assault, you push the front line, you can charge with your shield (Blitz) and bash enemies over or use your microwave emitter (Heat) to damage enemies in cover and prevent them from being able to attack.
As a Specialist, you provide that special ability to either shield yourself (Aegis) as well as your friends from taking damage (unless enemies are inside the shield) or you can disable enemy components (Disrupt) and charge in to make a push and clear enemies.
When using your gun, you can either hip fire, or aim down sights. The game is in third person, but the transition between third person and first person is very well executed.
As far as I know and have been playing, there are only 3 game modes available:
Conquest - which is similar to Attack/Defend of Team Fortress, you must attack one point and which ever team captures it will change the maps progression.
Onslaught - This game gives both teams the opportunity to attack or defend each round. There are 2 points that one team must defend simultaneously , when both points are lost, the defending team must protect the 3rd point which becomes active.
Holdout - There is only one capture point that both teams must fight over, which ever team has the point at the end game wins.
When you begin your game, matches are the best, they are downright fun (at least I have found them to be). Like other games, once you are no longer in the novice rank, you will be put up against skilled players and matches become frustrating when your team is constantly getting wiped on the battlefield.
The maps are very linear, resembling Team Fortress's style, which is not a bad thing. The reason why this is good is that a well designed linear map creates a front for a team to fight on; a war-zone where the team must work together and push as one. So fights are more organized and aren't a death pit such as Call of Duty as well as other games.
Overall, this is a very well polished Free to Play title. If you like tactical shooters, this game is definitely worth giving a try.… Expand
Feb 2, 2014First I'll discuss the problems, then discuss what makes the game unique.
The problems with GRO include things like the pricing. I looked at the rate of earnings and cost of these items and determined it would take years to build up to the most advanced weapons and devices. 2, 3 maybe more, based on playing about 2 hours per day. They've several times increased the grind that must be done. The earliest players played before a new "tier" restriction kicked in that made it much easier to get the best weapons for less, so if you start this game now, which is VERY VERY much pay to win, you will face not only those who've mastered the mechanics, but who already have high end gear. And the best weapon gives a big boost over it's immediate 2nd best. Yes, the gear you have makes a big difference, sometimes ridiculously so. Many complaints about people "sniping" with the SPAS shotgun. The guys who have the best gear have nothing more to worry about than buying grenades, 20% damage boosting magnum rounds, and armor-boosting inserts for the most part.
As far as nades go, they basically turned the game from a strategic game into a grenade simulator. Especially on the chertanovo level, when people get on the capture point, they can expect multiple players from the other team to throw a grenade storm upon them. Grenades often can not be run away from, and it can be hard to know where they are. They often result in immediate death. They should be limited in how often they can be used (like twice per round), but instead you can use 2 per respawn as long as you have some in your collection. Perhaps this is due to hoping to entice players to put real money in the game for more kills. It may not seem an excessive quantity if you are used to action games, but in a game where you frequently must stay in a specific area, it becomes ridiculous.
One problem I've seen is that people can often come around corners, and before you can even think "there's an enemy" it is like you die and then they show up, or you died as soon as they came around the edge. I don't know if its something to do with programming for lag compensation or hacking. If you wonder, my internet speed is 20 Mbps and I'm no stranger to pings of 20ms. There was a hacker that had many many players reporting him, even on the official forums, but for many months or a year or more nothing was done about him, but he did get banned after forever. If only the programmers built in a demo recording feature, we could really learn a lot about what really goes on as far as hacking in this game.
If you want to spend a few hundred dollars on this game, boost my rating to a 7. If they deal with grenades and you have a few hundred dollars, give it a 10. Otherwise, with the grenade spam and excessive factor $$$ plays into good gear, it's not really a game a serious competitive gamer would take seriously. If you play it you play it for fun, you don't come here expecting fairness and the best gamer to win. Grenade luck and good gear just affect victory far too much.
This game features a level of significantly gameplay-affecting weapon mechanics I have not seen elsewhere that create a more strategic and uniquely fun experience. There are around 8 different weapons per category of sniper rifle, shotgun, and machine guns. Here's the significance of it all (and it is very important):
Ready time: How long it takes before your gun is ready to shoot after certain actions like stopping from a sprint (you can not shoot while sprinting), proning...
Control: the range your crosshair will jitter around when you shoot
Accuracy: How accurate the bullet will hit where your crosshair is
Might be some more stuff, but there's also attachments that affect clip size, muzzle flash, silencers, and whatever I might've forgotten.
You can take cover in this game by pressing a button near a wall. Cover will boost your weapon's control and accuracy.
The team tactics usually involve little more than people using their microphones to announce enemy locations to others.
The game has 2 unique devices per class, but only one can be equipped at a time (can be changed upon each death). Recons can scan a large area for enemies that show up through walls even on their teammate's screens, or become invisible. Assaults can run extra fash with a shield to knock down enemies for a couple of seconds or they can use microwaves to nearly immobilize enemies in a large area. Specialists can make a forcefield big enough to protect several teammates (you will often die quickly from nade spam at this point), or they can use blackout to nearly stun enemies and reset their device meter.… Expand
Mar 7, 2014Mega broken FPS shooter, you can't play this if you dont pay 300 euros for month, this is not FREE shooter, this is payed shooter masked like Free-FPS-online-shooter. But it's not, if you dont pay, they ban you. if you give opinions they ban you. Ultra broken game graphic, FSB exploiters, hackers, full with pay2win users.… Expand
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