Metascore
85

Generally favorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 11 out of 13
  2. Negative: 0 out of 13
  1. I'm not kidding when I say this -- Rainbow Six is the most realistic, challenging, and fun game to play that was ever made.
  2. 94
    Its incredible gameplay, solid graphics, and fantastic multiplayer arenas are unlike anything you've played before. If you have a computer capable of running it properly, go buy this game. Believe me, you simply can't go wrong.
  3. PC Gamer
    93
    Undoubtedly one of the most original and best games of the year. [Oct 1998, p.198]
  4. This game mixes all the elements that make a game great, and adds a few new ingredients to the mix. Shaken lightly, not stirred, this is one hell of a new recipe.
  5. This is simply one of the coolest games ever to grace a monitor screen. The action is intense, the feel is authentic, and the multiplayer is great.
  6. If you're a fan of EA's classic "Seal Team" or loved the semi-realism offered in Zombie's great "Spec Ops," then Rainbow Six will give you a serious case of the gamer's giddies.
  7. This game is definitely one of the best to come out in the past while, and given the utter lack of innovation in this particular area of gaming, any new blood is appreciated.
  8. Incredibly addictive. Unlike "Spec Ops," however, Rainbow Six is a game that, thanks to its replayability, makes it something you'll keep going back to time and time again. [PC Zone]
  9. Rainbow Six carries a hefty learning curve which may turn off some less avid gamers. However, a little time spent with the manual and in the training sessions and you'll be ready for this engrossing world of interactive Clancy.
  10. While generally better than Spec Ops, Rainbow Six carries its own baggage, especially where the conflict of realism versus gameplay rears its ugly head.
  11. The intensity of the experience and the thrill of planning and executing a smooth tactical assault are well worth the price of admission.
User Score
8.6

Generally favorable reviews- based on 46 Ratings

User score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Sep 28, 2011
    10
    As much as Doom was my gateway into computer games and its rich potential, Rainbow Six and its sequel Rogue Spear were my meat and potatoes.As much as Doom was my gateway into computer games and its rich potential, Rainbow Six and its sequel Rogue Spear were my meat and potatoes. Back when I actually had a subscription to a gaming magazine (God, those were the days...) this preview for a game based on a Tom Clancy novel immediately caught my attention. I had gotten plenty bored of Quake 2 and was restless for something different and unique. The ultra-realistic gameplay of Rainbow Six fit to a T. Still, my computer at that time was unable to meet the minimum requirements for R6, so it would take a couple months before I actually got into it. But get into it I did, with a passion that now seems somewhat inhuman. I lovingly outfitted each operative with different weapons, carefully mapped out their mission routes and held my breath as they soldiered out to take down the terrorists and rescue the hapless hostages. Of course, on more then one occasion the entire operation would turn into a fiasco with multiple casualties and hostages gunned down. Alas, back to the drawing board.

    But multiplayer was where Rainbow Six really shined. Freed of the cumbersome AI, it was amazing to encounter a situation where you could be taken out by the opposing team in just one or two bullets. The added lethality of the weapons and the reduced margin of error made for the most amazingly tense multiplayer matches ever. Rogue Spear, the sequel which I bought on opening day was much more of the same. I have to be honest, Rogue Spear multiplayer devoured my life throughout 4 years of high school and doubtless contributed to the fact that my GPA suffered and I never had a girlfriend. Oh well, it seemed worth it, that's just how obsessed I was with the game. Even outside the game itself, I posted frequently on RSE's (the maker of R6) forums and made quite a few memorable friends, who later formed their own personal forum at planb3.com. Rainbow Six is truly an immense chunk of my life and I have nothing but fond memories to look back on.
    Full Review »
  2. Aug 29, 2015
    10
    Why did tactical shooters have to die and be forgotten? Why did Ubisoft make Red Storm Entertainment develop Far Cry 4 when they should'veWhy did tactical shooters have to die and be forgotten? Why did Ubisoft make Red Storm Entertainment develop Far Cry 4 when they should've made a sequel to this masterpiece? This is quite literally as realistic as shooters will ever get. Commanding squads is something I just love to do. Full Review »
  3. Dec 10, 2015
    10
    If you are familiar with Siege and Vegas you must know that those games are a departure from the original formula of R6. Although I do enjoyIf you are familiar with Siege and Vegas you must know that those games are a departure from the original formula of R6. Although I do enjoy the modern R6, my favorite remains with the older ones.

    Rainbow Six was known for 3 core things in an open-world map.
    -Planning
    -Pacing
    -Executing

    REAL DEAL TAC-SIM
    The FPS mechanics are slow and tense. It's exciting because you will die in one hit. Forcing you to really emphasize upon the unpredictable enemies, and the organization of your team. Planning and teamwork are extremely crucial, but the game does not setup these assets for you. Instead you have to plan everything on your own.

    PLAN OR DIE
    90% of the time you'll be stuck on the drawing board. You'll be switching back-and-forth between planning and action. The trial-and-error, and the random deployment of the enemies, makes it a satisfying challenge once you get everything right.

    You setup your team and choose their equipment based on the situation. You manage your own snipers, demolitions experts, assault teams and reconnaissance teams

    You manage their orders in the field through a complex waypoint system. At first glance, the whole planning phase will look like a chore. The maps look outdated and blocky, but if you give it time and patience you'll learn to appreciate it all.

    TRUE OPEN-WORLD GAME
    the non-linearity of the planning phase, gives you endless options on how you want to approach missions. The options are vast , you control when your team shoots, breach, and speed of their movement.

    TEAMMATES ARE LIKE DRONES, BUT THEY GET THE JOB DONE
    Your AI mates are drones that follow you everywhere you go. They do everything you say specifically and chronologically execute the orders based on the way-points you setup. Sometimes they'll come to an ad-hoc and that's when you know you some re-planning needs to be done.

    For a game that's decades old the game-play already has more "replayability" than Most triple-A titles these days.

    It takes time to appreciate a game that's not straightforward and a tad complicated, but once you do, you'll find that R6 is really something special. If you're new to the series, this will give you an original perspective on the series. You can then understand why allot of fans aren't too happy on where the series are heading.
    Full Review »