Metascore
83

Generally favorable reviews - based on 20 Critics What's this?

User Score
4.9

Generally unfavorable reviews- based on 572 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Improvise. Adapt. Overcome. You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive. Experience original gameplay based on improvisation in which your environment is your top weapon. Always on your toes, you need to react on the fly to any changing situations and use the environment and the crowds around you to create diversions and deter your enemies. As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. A gameplay experience delivering 100% adrenaline includes close combat and shooting sequences. To survive, build an underground network of allies who will help you obtain high-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that frame you. [Ubisoft] Collapse
Score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
  1. 100
    Why Sam has stepped out of the shadows and is on full out attack makes complete sense in context with the story, so if you can accept it for what it is and not dwell on the fact that it isn't what you've come to expect in a Splinter Cell title, you'll no doubt agree that Conviction rivals Chaos Theory as the best title in the franchise's history. [Jun 2010, p.78]
  2. Arguably the best in the series. Better sneaking mechanic, one of the best cover systems ever, and pacing on a level unlike anything you've experienced in a stealth game, all while keeping it accessible to new players.
  3. Conviction is a really good reboot of the series, even so I sometimes miss the feeling of the older titles. Nevertheless the game is really fun, especially the multiplayer-part.
  4. Sam might not be sticking to the shadows as much as he once did, but Splinter Cell's never been this classy. [July 2010, p.78]
  5. New, different and excellent – this is an all new Splinter Cell. Is it good because of changes or despite the changes, that is the question. [Issue#191]
  6. In some respects, Splinter Cell Conviction on the PC is the definitive version of Ubi's reborn franchise. But it's a far more controversial choice for those with flakey broadband connections that just want to experience the single-player, or for anybody that enjoys conversing and strategising with other players in their multiplayer.
  7. In trading substance for style, Conviction winds up hollow and unsatisfying. Co-op is the only saving grace. [July 2010, p.52]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 48 out of 86
  2. Negative: 26 out of 86
  1. Jan 3, 2012
    10
    It isn't another Chaos Theory -- but that's a good thing. SC:C goes in completely different direction. Sam is darker and more violent. His weapons and equipment have been upgraded. The cover system has been updated and works as good as any I've seen. The stealth system has been updated as well. Instead of watching a stealth meter, the game turns black and white when Sam is invisible. It works surprisingly well. There are usually multiple paths through each mission/level. The main story is challenging and will provide hours of gameplay. The cream of SC:Conviction is Denied Ops. It has three game modes -- Hunter, Infiltration, and Last Stand -- playable on five unique and challenging maps. Hunter requires you to move through the maps killing bad guys. If you are seen, the bad guys call in reinforcements. Infiltration requires you to move through the maps killing bad guys. If you are seen, the alarm sounds and the game ends. I haven't played Last Stand so cannot speak about it.

    Infiltration and Hunter when played on "Realistic" turn into multi-hour experiences as you try to isolate and kill bad guys one by one. Enemy AI is tough, will flank you, and is fast on the trigger. Also, there are motion-sensitive cameras and infrared lasers to deal with.

    There is a co-op mode that I have yet to try. Supposedly, you and your partner play as two agents (one from Third Echelon and one from a Russian agency). You two work your way through five or six maps with your own co-op storyline. It sounds good and there are plenty of youtube videos of co-op gameplay.

    This game is a steal at $20. Denied Ops alone is worth the $20. Make sure you get the "Insurgency DLC" too. It comes with four more maps for Denied Ops -- San Francisco, Salt Lake City, New Orleans, and Portland, OR. San Fran is a shipyard/cargoyard, Salt Lake City is a mysterious industrial office. New Orleans is a graveyard - -where you fight above ground and in tunnels underground! Portland is an old prison. I've logged easily 200-250hrs in SC:Conviction playing the main storyline and Denied Ops. It's a boatload of fun that will challenge most PC gamers. Highly recommend.

    PS: Note that SC:Conviction talks to some Ubisoft servers during startup and possibly during gameplay. It was a hassle sorting things out but once it was working, it did not interfere with gameplay.
    Expand
  2. May 15, 2012
    10
    I'm not a fan of the earlier splinter cell games for PC. I tried them (after buying them at a deep discount on Steam) but didn't care for the clunky controls or the tedious gameplay. Conviction on the other hand is really fun to play. As others have mentioned, the single player campaign does go by pretty quickly. There's some replayability if you ratchet up the difficulty and try to work through the levels without being detected. The inability to skip through some of the "story telling" bits on subsequent plays does get annoying.

    The Deniable Ops pack gives the casual action gamer a nice variety of missions that you can play through in 10-30 minutes depending on how you want to play them (run & gun vs. stealth). These are highly replayable as you can experiment with a variety of tactics and approaches to each level. Given that I bought this game years after it's release, I haven't played much multi-player. Seems like it would be fun over a LAN though.

    For the next release, I'd love to see a few improvements. While you can use the "human shield" feature to grab someone, pull them into the shadows, and dump their body somewhere it won't be noticed, it's pretty clear that the feature wasn't designed with that scenario in mind. It would also be nice to have ways of disabling lights without shooting them (cutting wires, unplugging lamps, etc.). It would also be nice to be able to do knife take downs instead of always using your primary weapon. It would also be nice to incorporate some other close quarters combat options. I'd also like to see the "realistic" mode be a little more realistic :). You can discharge a silenced weapon in the same room as an enemy and they won't respond. I do love the interactivity of the environments. There's a level with a grandfather clock you hear ticking as you creep by. Vaulting, cat-like over a desk can disturb objects on top of it. Vaulting over a chain link fence produces the appropriate sounds. And, contrary to some of the other reviewers, I found the controls (with practice) to be extremely fluid - much more so than any other game of this type I've played. I would like to see even more interactivity in the sequel: running through puddles, climbing onto objects, etc. should produce the appropriate sounds.
    Expand
  3. Jul 6, 2012
    9
    What's everyone complaining about? Yeah, so they sped the game up with the changes, they had to, the other's were snooze fests. I love the changes, accept the mark and execute - it's cheating, plain and simple, should be an option to turn it off. DRM is also a turn off. Logging into ubisoft to play?, REALLY? DRM and the cheating - mark and execute feature are the only thing stopping me from giving it a 10. Expand
  4. Sep 5, 2013
    7
    The game does kind of lack stealth but it's still fun. I really enjoyed the new cover system,the story,gameplay,graphics, and on top of all the mark & execute feature. It's not a bad game but it could have been better. Expand
  5. Oct 23, 2013
    6
    [6.3] It's too easy to get lost in this game, and not in a good way. You might spend hours trying to figure out one level, and the game doesn't complement strategy and ingenuity. It only rewards what seems to be spy puzzle solving. Expand
  6. Jul 11, 2012
    3
    Good action game, but bad stealth game and very bad Splinter Cell. In most missions, enemies are hidden in cover waiting for you. It's more a third person tactical shooter. Expand
  7. Dec 14, 2013
    0
    Just awful. The game is solely focused on action and gun play and not on stealth. This would be okay if the guns felt good and the action was exciting but it just isn't. On my computer the game looks awful (even with the settings all the way up) and the game frequently freezes for a few seconds which makes combat damn near impossible. If you are after a stealth game, go play the first Splinter Cell cause this one doesn't do the series justice. Expand

See all 86 User Reviews

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.