Generally favorable reviews - based on 67 Critics

Critic score distribution:
  1. Positive: 66 out of 67
  2. Negative: 0 out of 67
  1. Sep 26, 2012
    Simply put, Torchlight II is a phenomenal game. It's incredibly polished, and everything just feels like it's in the right place when you're playing. It's tons of fun to play and never takes itself too seriously, and there are some great pop culture references sprinkled throughout. It's a great pickup for both action RPG fans and newcomers alike, at $20 it's the best bargain that there is in gaming, and something I would recommend to anyone without hesitation.
  2. Sep 24, 2012
    It provides me with more loot whoring action than I can shake a stick at, and doles out a much bigger, more refined experience than the original managed to do. The inclusion of online co-op and offline co-op via LAN is certainly fantastic, but the game is still a blast even if you opt to play through it solo. It'll continue to provide me with hours upon hours of fun, and I look forward to exploring the game more fully in coming months. Definitely pick this one up if you haven't already, it really shouldn't be missed.
  3. Sep 20, 2012
    There's oodles more I could go into detail on about why Torchlight 2 is simply an amazing game, but I think you get the idea by now -- it's not to be missed by anyone who considers themselves a fan of the proud tradition of action RPGs. It's great, it's gorgeous, it's hugely replayable, it's multiplayer, it's moddable (with Steam Workshop!), and it's dirt cheap.
  4. Sep 26, 2012
    Torchlight 2 is a giant leap forward when comparing it to its predecessor. Huge improvements have been made to every aspect of it, but it doesn't innovate within the genre. Still, Torchlight 2 manages to present itself as the best loot game of the year, especially considering its price tag.
  5. Sep 19, 2012
    Torchlight II represents the perfect iteration of a series, combining solid innovation from Runic along with a deluge of feedback courtesy of fans and player mods. Runic and Perfect World have given us everything we've asked for – I can't think of a single game that can make that claim in recent memory.
  6. Sep 27, 2012
    Torchlight II is an excellent game no matter how you slice it. As big of a Diablo III fan as I am, the margin between the two is razor-thin – and I have to give the nod to Torchlight II.
  7. Sep 20, 2012
    Runic has done it again - delivering a lot of what we love about co-op dungeon crawlers and sparing us most of what we hate, and what's left of the latter will likely be modded away soon.
  8. Oct 30, 2012
    Torchlight II is a modern fairytale and offers a surplus of great action RPG elements. Comparable to Diablo III you say? We dare to claim it's even better. An awesome, colorful dream coming to you from your computer screen. Definitely a thumbs up for developer Runic.
  9. Oct 9, 2012
    Torchlight II is one of those games that may not be innovative on the whole, but that just gets so many of the little things right. Sure, it's a point-and-click action-RPG in the traditional mode, but it knows how to tap into everything that makes these types of games fun to play.
  10. Sep 24, 2012
    If you had even the slightest interest in the original Torchlight, or if you're tired of Diablo III but are still itching for some more loot-grabbing RPG action, Torchlight II is well worth the asking price. In fact, you should probably feel guilty for only paying $20 for this game.
  11. Oct 10, 2012
    All this is a long winded way of saying I loved Torchlight II, and I think you will too. But if you don't, at least you'll only be out $20.
  12. Sep 25, 2012
    Torchlight II improves the formula and creates one of the best, cheapest RPGs of the year.
  13. Sep 21, 2012
    Torchlight II doesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away.
  14. Sep 20, 2012
    An amazing action-rpg with a fantastic and original dungeon design and an addictive co-op. A rewarding and very addictive game.
  15. Dec 13, 2012
    Sure, it might not reinvent the wheel as built by Diablo II over a decade ago, but Runic deserves props for perfectly recreating the formula. Many others have tried to bring their own take on Diablo to the market-and failed. Runic didn't, which makes Torchlight II an essential purchase for anyone who loves to crawl through dungeons while scoring phat loot.
  16. Nov 14, 2012
    Torchlight 2 is a distilled Diablo, a pure addictive flow of loot, gibs and skill trees. All for a third of the price. [Dec 2012]
  17. 90
    Bandage up your index fingers and brace for an extensive click-fest. Torchlight II is a polished Diablo-like action, ideal for the upcoming long autumn evenings. [Nov 2012]
  18. Oct 31, 2012
    For those who are still looking to fill their pockets with coins, collect mysterious weapons from a faraway land, and carefully craft their avatar, adventurers can't go wrong with Torchlight II.
  19. Oct 24, 2012
    Of all hack'n'slashes I played this year – including Diablo III – Torchlight II is the best one and it costs an equivalent of just one act of its biggest rival. [12/2012, p.80]
  20. Oct 10, 2012
    Torchlight II manages to improve on its predecessor in every way and the result is a true gem of gaming fun. It manages to keep a very addictive pace throughout its campaign and then lets us dwell in endless amounts of randomized content if we wish, and most likely we do. The love and passion that has gone in to creating the game shines through in so many ways that it next to impossible not to be engulfed by it. Definitely recommended for anyone who has even the slightest interest in the genre.
  21. Oct 4, 2012
    This will be the best $19.99 you've spent all year.
  22. Oct 3, 2012
    If you've got a few extra bucks and want to revisit the golden age of dungeon-crawling loot-fests in a modern title, Torchlight 2 is your knight in shining armor… or in my case, butcher-knife wielding psychopath.
  23. 90
    A great game. As far as gameplay goes, this is going to bring back memories of the earlier Diablo games. The story is perhaps less interesting, but it certainly doesn't take itself as seriously as Diablo so I'm happy with that. For the price Runic are charging, this is an absolute gem - and I've got an empty socket.
  24. Oct 2, 2012
    This is quite simply an action RPG that has everything for both fans and newcomers to the genre. Don't miss out on it.
  25. Oct 2, 2012
    It's not the grand reinvention of the dungeon crawler, but Torchlight 2 is a great deal of fun in a nice cheap package.
  26. Oct 2, 2012
    Even so, Torchlight II is one of the best examples of a dungeon raiding, isometric loot game, and should be in everyone's Steam list if you even have the slightest urge to play an action RPG.
  27. Oct 1, 2012
    Torchlight 2 might not turn the genre on its head or delve drastically into any unexplored territory, but it is a fantastic action RPG and overall a blast to play, especially with friends.
  28. Oct 1, 2012
    So great to beat every direct competitor.
  29. Sep 28, 2012
    Torchlight 2 is the distillate of everything I have always liked about Diablo as a series. People who came to love Blizzard's hack and slash with its second iteration, Torchlight 2 might well be a better choice than Blizzard's own sequel.
  30. Sep 27, 2012
    Torchlight II is a joy to experience, with vibrant landscapes packed full of interesting monsters, items, and lore just begging to be explored.
User Score

Generally favorable reviews- based on 1782 Ratings

User score distribution:
  1. Negative: 33 out of 498
  1. Sep 20, 2012
    This game get's a 10/10, I've been playing the press release.

    First of all, graphics sound style charm blablabla we've all heard it before.
    This game get's a 10/10, I've been playing the press release.

    First of all, graphics sound style charm blablabla we've all heard it before. So let me instead say what stuck out to me.

    Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. I was half way thru act 2. Needless to say this was frustrating, so I had an idea.
    I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1.

    Thanks to a 3 hour train delay I succeeded. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock.

    Here is the important reason why the game is a ten/ten. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. To the contrary I really enjoyed seeing my builds come to life.

    you think the repetition would kill you, but the randomized chunks are magic. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. So Runic ingeniously made randomized chunks and they keep the game super fresh. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. Like the world evolves with my character. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do.

    The skills are IMO not perfect, but they will never be as we all want different things. I'll do a skill change request thread later. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. However each skill has purpose, and if you build correctly you could make many of the active skills your main. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build.

    The difficulties are great now. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build.

    Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Every single change I've noticed from the beta not only do I approve of but appreciate. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless."

    They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again.

    There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes.

    The act changes are also great. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. The acts DO feel different from eachother, and this is very good.

    Monsters are fantastic, I find myself thinking, "oh it's one of those types. I better avoid x and do y." Like when I see basilisks I keep my distance and hit and run to avoid being snared by their gaze. When I see hordes of small minions I dive in with AOE to make sure I kill them before their fast damage kills me. Some of my classes handle projectile enemies better, some handle mages better, and some handle melee better. Each play through feels different.

    The item game is super sweet. I love the new affixes. Life and mana regen are helpful. The new "cast on hits" are cool. But specifically a lot of uniques were changed since beta. Now every class specific unique has 1-2 affixes that specifically help one or 2 builds for that class. Whenever I find a class unique I get excited and can easily imagine how to best utilize it.

    The boss fights were good but I am still a little dissapointed in act 1's. Act 1 feels too fast for me. You meet the wise guy for all of 2 seconds and then he becomes [spoiler] . I was hoping to get more attached to him first.

    Every act felt different, the difficulty got progressively harder, the loot and randomization were utterly superb.

    All and all, I'm going to waste my life playing this game. I'm adoomgod on steam, feel free to add me, I'll help you min-max your character if you want. I enjoy all modes of difficulty.
    Full Review »
  2. Sep 20, 2012
    After playing Diablo 3 for four plus months, I was surprised a game for $20 could offer me so much more for my money. I'm thrilled withAfter playing Diablo 3 for four plus months, I was surprised a game for $20 could offer me so much more for my money. I'm thrilled with Torchlight II's classes, skill trees, player choices from character creation to stat allocation, and the gargantuan open world. The game is absolutely huge, has tons and tons of content, and can be played offline so no more lag deaths, or lag period. Graphics are beautiful and the amount of things to do are just shocking for such a modest price-point. Not to mention all the great features from pets to multi-player to extra difficulties to lv 100!! I can pay my deepest respect by stating one key fact, "I will be playing this game for a great portion of my foreseeable future." Full Review »
  3. Sep 20, 2012
    Amazing, simply amazing. The TRUE continuation of Diablo 2. The work of Runic Games has been amazing, improving in every way and as a resultAmazing, simply amazing. The TRUE continuation of Diablo 2. The work of Runic Games has been amazing, improving in every way and as a result getting one of the best A-RPG of history. Full Review »