- Summary: Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world. Torchlight 2.… Expand
Sep 26, 2012Simply put, Torchlight II is a phenomenal game. It's incredibly polished, and everything just feels like it's in the right place when you're playing. It's tons of fun to play and never takes itself too seriously, and there are some great pop culture references sprinkled throughout. It's a great pickup for both action RPG fans and newcomers alike, at $20 it's the best bargain that there is in gaming, and something I would recommend to anyone without hesitation.
Oct 9, 2012Torchlight II is one of those games that may not be innovative on the whole, but that just gets so many of the little things right. Sure, it's a point-and-click action-RPG in the traditional mode, but it knows how to tap into everything that makes these types of games fun to play.
Sep 19, 2012Torchlight II succeeds in being a truly viable alternative to Diablo III. The action is faster and thicker and rewards are set to a quickened treadmill pace, resulting in an experience that is immediately rewarding and increasingly addictive. Its seamless co-op (which includes player trading) openly gives Blizzard the middle finger as it allows players to decide whether to play a solo game offline or open it up for drop-ins.
Sep 24, 2012Torchlight II is great fun and it won't be long before you're playing the game late at night muttering the famous gamer mantra, "Just one more quest." This is a how a sequel should be: it reintroduces concepts and mechanics that made the game popular while making a few useful tweaks and changes to parts of the design. Although it doesn't stray too far outside the original game's shadow, it is no less wonderful for it. As the saying goes, "if it isn't broke, don't fix it."
Nov 4, 2012Bandage up your index fingers and brace for an extensive click-fest. Torchlight II is a polished Diablo-like action, ideal for the upcoming long autumn evenings. [Nov 2012]
Sep 21, 2012Especially in areas where Diablo III disappointed, this small gem from Runic Games displays its strengths: There is more than enough useful loot, thus motivating the hunt for the bigger better item, you need to make decisions when it comes to character development. Choice and balancing of the difficulty levels are also well-conceived.
Sep 20, 2012This game get's a 10/10, I've been playing the press release.
First of all, graphics sound style charm blablabla we've all heard it before. So let me instead say what stuck out to me.
Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. I was half way thru act 2. Needless to say this was frustrating, so I had an idea.
I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1.
Thanks to a 3 hour train delay I succeeded. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock.
Here is the important reason why the game is a ten/ten. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. To the contrary I really enjoyed seeing my builds come to life.
you think the repetition would kill you, but the randomized chunks are magic. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. So Runic ingeniously made randomized chunks and they keep the game super fresh. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. Like the world evolves with my character. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do.
The skills are IMO not perfect, but they will never be as we all want different things. I'll do a skill change request thread later. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. However each skill has purpose, and if you build correctly you could make many of the active skills your main. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build.
The difficulties are great now. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build.
Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Every single change I've noticed from the beta not only do I approve of but appreciate. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless."
They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again.
There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes.
The act changes are also great. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. The acts DO feel different from eachother, and this is very good.
Monsters are fantastic, I find myself thinking, "oh it's one of those types. I better avoid x and do y." Like when I see basilisks I keep my distance and hit and run to avoid being snared by their gaze. When I see hordes of small minions I dive in with AOE to make sure I kill them before their fast damage kills me. Some of my classes handle projectile enemies better, some handle mages better, and some handle melee better. Each play through feels different.
The item game is super sweet. I love the new affixes. Life and mana regen are helpful. The new "cast on hits" are cool. But specifically a lot of uniques were changed since beta. Now every class specific unique has 1-2 affixes that specifically help one or 2 builds for that class. Whenever I find a class unique I get excited and can easily imagine how to best utilize it.
The boss fights were good but I am still a little dissapointed in act 1's. Act 1 feels too fast for me. You meet the wise guy for all of 2 seconds and then he becomes [spoiler] . I was hoping to get more attached to him first.
Every act felt different, the difficulty got progressively harder, the loot and randomization were utterly superb.
All and all, I'm going to waste my life playing this game. I'm adoomgod on steam, feel free to add me, I'll help you min-max your character if you want. I enjoy all modes of difficulty.… Expand
Sep 24, 2012Lets get the obvious first, Torchlight II is the greatest action RPG of all time and maybe the best game ever made. Do not mind the Diablo fanboy reviews seen here on Metacritic, they cannot stand that 20$ game developed by few guys at Runic could deliver a masterpiece like Torchlight II. So, what exactly is so good in Torchlight 2, well the answer would be everything. The gameplay is perfect, the balance is perfect, the pace is perfect. The game simply is perfect.… Expand
Sep 21, 2012Torchlight 2 sharpens the hack-and-slash genre to a fine point that sticks right in the greedy eyeball of Blizzard execs. A truly fun and addictive game. Good graphics, great soundtrack, original atmosphere -- once you get the game you'll only wish you had more time to play it. This game is on par in almost every respect with Diablo 3 and is 1/3 the cost. Vote with your wallets, folks.… Expand
Nov 22, 2012After spending $59.99 for Diablo III, I was reluctant to get this game. I am very glad I bought it. This game is plain FUN. Lots of loot, varied critters, interesting looking levels, and plenty of nail-biting moments. The graphics are cutesy/simple and very pleasing to the eye. Bosses are fun and creative! Downsides? Very minor ones. The mechanics are simple - kill monsters, grab loot, sell it, and gain experience. Over and over. The storyline is rather thin, and frankly, is not necessary to play the game. I would recommend this highly!… Expand
Sep 21, 2012Having played this game for a while now, I'm impressed with the game's improvements over its predecessor. Really rich environments, content and quests. The classes seem very well thought as well, I'm not sure about balance yet. The cutscenes are awful, but this does not affect my game experience.… Expand
Nov 17, 2012As much as I dislike giving this game a review score of Zero, it must be done. Torchlight 2 has been out for three months now, and yet the developers have yet to address bugs that erase your progress in the game, whether that be how far you've progressed in the main campaign (I cannot progress past the beginning of Act 2, the game always resets when I exit), or losing character progress (a level 30 character being reset to level 10). The developers, Runic Games, blame the users when this happens. Apparently, after a game session, it's the user's responsibility to make back-ups of their save files, and to carefully examine their character status to make sure that the game actually did save your progress when you last exited the game, and if not, then you have to load your back-up save files. And guess what? In my case, even after doing all of this, it doesn't work--I am always placed back at the beginning of Act 2. Simply put, the game is unplayable, and Runic apparently has no plans to address this issue with a patch. For this reason, I would advise spending your money elsewhere.… Expand
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