- Summary: Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world. Torchlight 2.… Expand
Sep 26, 2012Simply put, Torchlight II is a phenomenal game. It's incredibly polished, and everything just feels like it's in the right place when you're playing. It's tons of fun to play and never takes itself too seriously, and there are some great pop culture references sprinkled throughout. It's a great pickup for both action RPG fans and newcomers alike, at $20 it's the best bargain that there is in gaming, and something I would recommend to anyone without hesitation.
Oct 9, 2012Torchlight II is one of those games that may not be innovative on the whole, but that just gets so many of the little things right. Sure, it's a point-and-click action-RPG in the traditional mode, but it knows how to tap into everything that makes these types of games fun to play.
Sep 19, 2012Torchlight II succeeds in being a truly viable alternative to Diablo III. The action is faster and thicker and rewards are set to a quickened treadmill pace, resulting in an experience that is immediately rewarding and increasingly addictive. Its seamless co-op (which includes player trading) openly gives Blizzard the middle finger as it allows players to decide whether to play a solo game offline or open it up for drop-ins.
Sep 24, 2012Torchlight II is great fun and it won't be long before you're playing the game late at night muttering the famous gamer mantra, "Just one more quest." This is a how a sequel should be: it reintroduces concepts and mechanics that made the game popular while making a few useful tweaks and changes to parts of the design. Although it doesn't stray too far outside the original game's shadow, it is no less wonderful for it. As the saying goes, "if it isn't broke, don't fix it."
Nov 4, 2012Bandage up your index fingers and brace for an extensive click-fest. Torchlight II is a polished Diablo-like action, ideal for the upcoming long autumn evenings. [Nov 2012]
Sep 21, 2012Especially in areas where Diablo III disappointed, this small gem from Runic Games displays its strengths: There is more than enough useful loot, thus motivating the hunt for the bigger better item, you need to make decisions when it comes to character development. Choice and balancing of the difficulty levels are also well-conceived.
Sep 20, 2012This game get's a 10/10, I've been playing the press release.
First of all, graphics sound style charm blablabla we've all heard it before. So let me instead say what stuck out to me.
Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. I was half way thru act 2. Needless to say this was frustrating, so I had an idea.
I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1.
Thanks to a 3 hour train delay I succeeded. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock.
Here is the important reason why the game is a ten/ten. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. To the contrary I really enjoyed seeing my builds come to life.
you think the repetition would kill you, but the randomized chunks are magic. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. So Runic ingeniously made randomized chunks and they keep the game super fresh. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. Like the world evolves with my character. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do.
The skills are IMO not perfect, but they will never be as we all want different things. I'll do a skill change request thread later. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. However each skill has purpose, and if you build correctly you could make many of the active skills your main. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build.
The difficulties are great now. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build.
Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Every single change I've noticed from the beta not only do I approve of but appreciate. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless."
They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again.
There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes.
The act changes are also great. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. The acts DO feel different from eachother, and this is very good.
Monsters are fantastic, I find myself thinking, "oh it's one of those types. I better avoid x and do y." Like when I see basilisks I keep my distance and hit and run to avoid being snared by their gaze. When I see hordes of small minions I dive in with AOE to make sure I kill them before their fast damage kills me. Some of my classes handle projectile enemies better, some handle mages better, and some handle melee better. Each play through feels different.
The item game is super sweet. I love the new affixes. Life and mana regen are helpful. The new "cast on hits" are cool. But specifically a lot of uniques were changed since beta. Now every class specific unique has 1-2 affixes that specifically help one or 2 builds for that class. Whenever I find a class unique I get excited and can easily imagine how to best utilize it.
The boss fights were good but I am still a little dissapointed in act 1's. Act 1 feels too fast for me. You meet the wise guy for all of 2 seconds and then he becomes [spoiler] . I was hoping to get more attached to him first.
Every act felt different, the difficulty got progressively harder, the loot and randomization were utterly superb.
All and all, I'm going to waste my life playing this game. I'm adoomgod on steam, feel free to add me, I'll help you min-max your character if you want. I enjoy all modes of difficulty.… Expand
Sep 22, 2012+ its runic, + theres a demo (and its a decent one), + interesting classes, + great loot, + pets, + replayability, + no drm, + $20!! (THANK you for NOT jumping on the stupid $60 bandwagon), + its on steam, + moddable!, + no internet required... - ummmm.... I had to stop playing to go to work. This game focuses on FUN, not soaking players. Blizzard could learn a lot from this game and Guild Wars 2, which are going to eat Blizzard's lunch.… Expand
Apr 25, 2013Remember the jump Assassin’s Creed made from 1 to 2? That’s what Torchlight 2 feels like. Runic Games knocked Torchlight 2 out of the park. It has phenomenal gameplay, and characters are more customizable than ever with 4 classes to choose from, each of which has a male and female variation. There are almost a dozen unique pets to choose from, and now play a much more important role than they did in Torchlight 1. The controls are easily customizable to your convenience and technical issues are incredibly scarce. The graphics engine is not demanding on the CPU or GPU, but still looks great. The introduction of the new game plus feature brings fantastic replay value to Torchlight 2. Add that to the mapworks feature, and you’ll have countless hours to spend after completing the game. In addition, the new co-op feature adds a fantastic multiplayer experience to the game. Players can’t by hoard or steal any loot with Torchlight 2’s great anti-cheating features. This is a fantastic investment of both your time and money. If you found Torchlight 1 fun at all, then Torchlight 2 will blow your mind.… Expand
Sep 25, 2012Visuals: TL2 doesn't focus much on visual appeal. This is a sword, this is a gun, these are monsters. It has an almost cartoony look to it but the gear still looks badass enough so that it doesn't get annoying. As far as the skills are concerned i think they both are tied. They have different styles but TL2 is more pleasing to the eye. It isn't bright to the point that it is annoying but enough so you can clearly tell what everything is and the action doesn't blur your vision to the point that everything kind of melts together. (as it feels like it does sometimes in D3). As far as physics are concerned Diablo 3 definately wins. Crumbling stone, Monster gibs are very satisfying, and the environments almost falling apart in some areas really adds immersion to the gameplay. The models in TL2 look like they had a little more love put into them. The swords aren't flat and dont look paper thin, And the wide variety of ranged weapons for mostly one class really impressed me.
Monsters: The monsters in diablo felt generic, uninteresting, and just plain bland most of the time. Mostly borrowing from the previous games and adding a few from other games it really didn't bring any surprises. Even the bosses felt kind of boring with the butcher being the generic bad guy from about 10-20 different video games including previous diablo games. The champions in TL2 have been greatly improved from the first one but after playing d3 for so long they felt like pushovers. While some people may have been disappointed with how simplistic the champion design is i was actually thankful i didnt have to spend 30mins-1hour fighting one champion because my gear wasn't godly at the time. I was also thankful there were no invuln minions, reflect damage, mortars, desc, or the ice bombs. Because it meant i didnt have to hop around the map trying to sneak a shot in time from time while trying not to get killed in 1-2 hits. Overall TL2's champions were slightly not challenging enough (i played on veteran) and D3 was too unforgiving. Gear: Here is where TL2 truly shines. Gear is plentiful, and gear of all rarities are useful with uniques being rare enough and with good enough affixes that it would immediately replace the rare gear you had before without making you feel like you NEEDED it. It took me 3 uniques until i got one that i could actually use so i stuck the others in my shared stash for alts and didn't find myself disappointed that i didn't get more. The rare and uncommon drops had good enough affixes, and all useful for my class so i didn't mind not getting godly gear. In diablo 3 had i gotten gear with strength or intelligence (focus in tl2) i would have been pissed and vendored that !@#$, but in TL2 some strength or focus is actually useful for my mostly Dexterity class. They balanced the skills so that every class can benefit from bonuses in each of the 4 stats. And if you dont like certain affixes on your gear you can pay some gold and get them removed via enchanter, and also add in more enchantments depending on how good the enchanter is. This allows for great customization in gear and makes almost every rare or higher drop worth keeping. In diablo 3 getting gear feels like cycling through garbage for hours or even days to find 1 hidden diamond.
I've seen people complain about TL2 interface but honestly i found it to be much simpler and easier to understand than D3. It has no hidden modifiers, any additional information you want to know can be found in your arcane statistics (J). Plus you can load your pet up with any loot you dont want and he will go to town and sell it for you so you can spend more time actually playing the game.
Basically if you love to grind and spend hours upon hours praying to find something godly, or even worth putting on the AH; then play D3. If you like to play ARPGs and kill monsters, get lots of loot, and have a ton of fun; then play TL2… Expand
Sep 27, 2012This is seriously what diablo 3 should have looked like. The game is extremely polished, with very little bugs (despite the initial server problems that every online games have). Every little aspect that makes an awesome hack n slash game is in there. The only thing missing in my opinion is the aura mecanics from diablo 2 which enhanced the game a lot, a skill tree which makes you use the newer spells (I've been using the firebolt from level 1-42), wider areas for towns (everything is clustered in this game) and most of all a free for all PVP system and a forum/chat based trading system as seen as in the first two diablo titles.… Expand
- (34 views)