Total War ROME 2 it's just a deep beatiful strategy game like every other game of the total war series! Don't be fooled by the bad review couse it has some imperfection but WHATEHELL it's only the performance that need to be improved and some Ai adjustement nothing more! Keep it classic and buy this game because it deserve it. I gave this a 10 couse there are people that give it 0 while they have played like 5 min into the game and then they keept playing Ride to hell Retribution. You will love this game as soon you start the campaign!… Expand
I really liked the game. Being a long time fan of total war franchise, i was really hopping for a big improvement on this one. Since i have only played the patched version of the game, haven't seen the bulk of the problems people had reported. It is a perfect game? No it isn't. But still given the scope of the project, and after you use the patches released so far, it is a solid and enjoyable experience. Plus, total war modding community is really active, so is a game that only tend to get better and better. If you like strategy games, this one is a good choice. As far as the game difficulty, none of the total war games is very difficult, or have a particularly smart AI. Mods usually tend to that problem. I have a fairly mid range rig, and haven't got the fps problems reported by other users. The same for the very long end turns, mine are all acceptable. I recommend.… Expand
Go look at Shogun 2 user scores, then look at this game. It's not the fans CA... it's you. Thanks for the Alpha version game. I really wish you pushed the release date back if you still needed to polish and fix the game. I have bought every single TW game since Shogun ONE on release day or preorder. I won't be doing that with your next title. The next title I will wait till the modding community fixes your game for you before I buy it. 4/10, 5/10 being average is my initial impression of the game.… Expand
Just have to add here after seeing 34 positive "professional" reviews to only 2 negative... well, just goes to show you what gaming "journalism" is all about nowadays, I've come to expect no less from these hacks.
Agents are better than in Empire where they were no doubt terrible, but far, far worse than Shogun 2, in which they worked fantastically.
As for the long wait times between turns, this was an issue that used to be solvable by switching off "watch AI turns"; now, that does very little.
For the AI, it has not improved one bit since the first Rome. That's 8 years. In 8 years the graphics have improved dramatically and yet, despite promises for every new iteration, the AI is equal to if not worse than the AI in Rome.
Shogun 2 and its expansion Fall of the Samurai improved AI somewhat, but it's back to square one now, it seems.
Auto-boat armies are a problem indeed, they totally negate the need for a navy.
Another issue is the fact that every turn is one year and generals age as such, meaning that general that you need to create and move your army, the one you spent time giving upgrades and experience, is often dead from natural causes within 30 turns. It also makes no sense that it takes 7 years to travel from Rome to Sicily by boat, and longer on foot.
And WHY OH WHY has how we raise/use our armies in a TOTAL WAR GAME been limited?! Seriously, 3 general limit at the start? That means 3 stacks only (which contributes to passive AI). What happened to scouting parties? Did they not exist in Roman times? How about skirmishes? Why can I not garrison or move or even recruit troops without a general? It just seriously limits player choice and freedom and I think that this is perhaps the most egregious offence committed. Sure, raids by a few measly units were annoying, but nowhere near as annoying as having to have a general who will die in a few turns in order to do anything with any of my troops. Really, what was the point of it?
I used to have light cavalry units as scouting parties, actually I think that was a hint that CA gave for M2TW. I also used to use captains to lead small armies around low-risk areas, send small stacks to replenish my main armies and do all sorts of things with my unlimited number of stacks.
On the battle side:
- I think that the removal of tight/loose formations and guard mode are unforgivable
- Pila-wielding units can now only throw them on the charge and MUST throw them on the charge even if that means hitting their allies. It's incredibly stupid (as opposed to Rome 1, where pila-wielding units could be ordered to fire at will/hold fire and could throw their pila even whilst stationary)
- "Victory points" totally negate any kind of strategic or tactical thinking, it is just a mad dash to the arbitrary points on the map
- Even "super heavy" infantry run at speeds that would make Usain Bolt wilt and they fatigue far too slowly
- Units no longer maintain formation (partly due to the removal of guard mode), so even the most hardened, disciplined Roman troops descend into disorganised mass-brawling when engaged by an enemy, and will not move even if their allies are being hacked to death right next to them or they are being pelted with arrows from a few metres away, but will also pursue any enemy that engages them to the ends of the earth unless stopped (another result of removal of guard mode).
That is along with battles being way too short. Top-tier units, entire battle hardened armies will rout in under two minutes. In a game famous for its epic, real-time, 3D battles...
All in all, the bugs and graphical issues may be fixed, as with previous instalments. However, I feel that unlike the previous games, Rome 2 does not really feel like a Total War game, it lacks that certain something, the soul of the Total War series. It feels like a cheap imitation from some two-bit company on a budget trying to emulate Creative Assembly. Except the graphics, which are good... when they work.
This is not the game we were promised, and after years of waiting, it is such a huge disappointment.
The UI is also, in my opinion, way too large and obstructive; you can't even reduce the size of the mini-map any more, only remove it. The unit cards are confusing and take up a lot of space. Information is too hard to easily discern and the whole campaign map aspect has been horribly castrated.
I'm giving this horribly disappointing, sterile, bloated mess of a game 2/10, the 2 purely for the nice visuals.… Expand
eheheh reviews average score: 8.1
user average score: 4.0
I hope this is the final word on the "are official reviewers biased or are they not" issue.
Rome total war 2 on release is unplayable, simple as that. I am using a 2.7ghz dual core, 4gb ram and 1gb video card (specified RECOMENDED requirements on the box, not minimum) at medium graphics (options are from low to ultra high, medium is 2/5). Loading times are unbearable. Whole thing is glitchy as hell, on this same rig I could play Shogun 2 at decent graphics and reasonable loading times.
Really, do they test this stuff before release, or do they think we all have a 2000$ last gen pc?
So, not able to judge game (the few things I saw are nothing special compared to previous iterations) since it is literally unplayable.
Needless to say I play total war series since shogun 1..oh well I guess I'll have to find a better job so I can afford a rig that can run RTW2.
I'll give it a 1 because of the latin quote at the end of the cool (but nothing special) intro … Expand
TW Rome II is a truly awful experience. Any person seeking to experience a renaissance of their time with the original TW Rome is in for a let down in almost every possible area.
On a strategic level, the TW franchise has always been less complex than say, a dedicated turn based game like Civilization is, but Rome II takes the previous incarnation of Rome and dumbs it down in every interesting respect. There is no family tree control. No Senate activity relevant to the player whatsoever.
Although there are three types of agents, all of them have such similar abilities and skill trees they might as well have only had one "mega agent" available to create. Speaking of agents, generals are now only useful in a military capacity. No more specialising generals for administration. If this was not enough to make you bored with your generals and agents early, they nature of the game is such that generals and agents are only likely to be alive for about twenty turns before they die from old age. You could almost say they are a metaphor for this franchise, if this is the direction they continue in. Twenty turns is certainly about as long as most players will want to play it anyway.
On the tactical side, the units are boring. There is no reason to make any type of unit in any faction apart from a single top tier unit. Forget about balancing infantry, cavalry, ranged and siege units. Just make your faction's top unit. Even the lowest rated RTS game rewards combined arms, but not TW Rome II! Let's talk about the naval side. Rome II makes transport ships the epitome of naval warfare in this game. Dedicated naval warships need not apply. Just step your army into the water and auto that otherwise utterly broken sea battle.
Which brings me to the battles in general. After months of patches, they are still awful. The worst in the series. Don't worry about the AI not being Hannibal like in its genius. Worry about the AI literally not getting off the boats so you cannot defeat them unless the timer is one and you happen to be defending. SO much else is bad about this game but I am running out of space. Do not buy. The only thing you can learn from this game is how corrupt game review publications have become.… Expand
They messed it up, the AI is horrible, the interface sucks and the pc opt is just terrible, and the graphics looks like they took a step back, and what's up with the 1 general cap … Expand
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