Total War ROME 2 it's just a deep beatiful strategy game like every other game of the total war series! Don't be fooled by the bad review couse it has some imperfection but WHATEHELL it's only the performance that need to be improved and some Ai adjustement nothing more! Keep it classic and buy this game because it deserve it. I gave this a 10 couse there are people that give it 0 while they have played like 5 min into the game and then they keept playing Ride to hell Retribution. You will love this game as soon you start the campaign!… Expand
its exactly what to expect from a total war game, and has some nice improvements.
one point id like to make is its not perfect. it has small issues. all new games do. I have read so many 0-3 score reviews, i think that's a bit harsh. though i have been playing the game fully modded since i bought it. Like all total war games they really need a little help from the comunity mods to really get the best from them.
like radious, verts traits overhaul, various retextures (so unit are not all wearing identical armor)
they add content, better ai fix a few niggly annoying gameplay issues and add some roleplay depth into what is really a very good game which has so much more potential than everyone is giving it credit
to think i almost didnt buy it becuse of all the low metascore critic reviews.
ignore the bad reviews. buy this game anway, install at least 5 popular mods before you start to play it. enjoy.… Expand
Not at all compelling campaign map play. Battles have very little tactics. New UI is not useful and much information is obscured. Disappointed in new mechanics. Still a TW game but lost that 'one more turn' addictive quality and in an attempt to simplify it, they have made it much worse.… Expand
Just have to add here after seeing 34 positive "professional" reviews to only 2 negative... well, just goes to show you what gaming "journalism" is all about nowadays, I've come to expect no less from these hacks.
Agents are better than in Empire where they were no doubt terrible, but far, far worse than Shogun 2, in which they worked fantastically.
As for the long wait times between turns, this was an issue that used to be solvable by switching off "watch AI turns"; now, that does very little.
For the AI, it has not improved one bit since the first Rome. That's 8 years. In 8 years the graphics have improved dramatically and yet, despite promises for every new iteration, the AI is equal to if not worse than the AI in Rome.
Shogun 2 and its expansion Fall of the Samurai improved AI somewhat, but it's back to square one now, it seems.
Auto-boat armies are a problem indeed, they totally negate the need for a navy.
Another issue is the fact that every turn is one year and generals age as such, meaning that general that you need to create and move your army, the one you spent time giving upgrades and experience, is often dead from natural causes within 30 turns. It also makes no sense that it takes 7 years to travel from Rome to Sicily by boat, and longer on foot.
And WHY OH WHY has how we raise/use our armies in a TOTAL WAR GAME been limited?! Seriously, 3 general limit at the start? That means 3 stacks only (which contributes to passive AI). What happened to scouting parties? Did they not exist in Roman times? How about skirmishes? Why can I not garrison or move or even recruit troops without a general? It just seriously limits player choice and freedom and I think that this is perhaps the most egregious offence committed. Sure, raids by a few measly units were annoying, but nowhere near as annoying as having to have a general who will die in a few turns in order to do anything with any of my troops. Really, what was the point of it?
I used to have light cavalry units as scouting parties, actually I think that was a hint that CA gave for M2TW. I also used to use captains to lead small armies around low-risk areas, send small stacks to replenish my main armies and do all sorts of things with my unlimited number of stacks.
On the battle side:
- I think that the removal of tight/loose formations and guard mode are unforgivable
- Pila-wielding units can now only throw them on the charge and MUST throw them on the charge even if that means hitting their allies. It's incredibly stupid (as opposed to Rome 1, where pila-wielding units could be ordered to fire at will/hold fire and could throw their pila even whilst stationary)
- "Victory points" totally negate any kind of strategic or tactical thinking, it is just a mad dash to the arbitrary points on the map
- Even "super heavy" infantry run at speeds that would make Usain Bolt wilt and they fatigue far too slowly
- Units no longer maintain formation (partly due to the removal of guard mode), so even the most hardened, disciplined Roman troops descend into disorganised mass-brawling when engaged by an enemy, and will not move even if their allies are being hacked to death right next to them or they are being pelted with arrows from a few metres away, but will also pursue any enemy that engages them to the ends of the earth unless stopped (another result of removal of guard mode).
That is along with battles being way too short. Top-tier units, entire battle hardened armies will rout in under two minutes. In a game famous for its epic, real-time, 3D battles...
All in all, the bugs and graphical issues may be fixed, as with previous instalments. However, I feel that unlike the previous games, Rome 2 does not really feel like a Total War game, it lacks that certain something, the soul of the Total War series. It feels like a cheap imitation from some two-bit company on a budget trying to emulate Creative Assembly. Except the graphics, which are good... when they work.
This is not the game we were promised, and after years of waiting, it is such a huge disappointment.
The UI is also, in my opinion, way too large and obstructive; you can't even reduce the size of the mini-map any more, only remove it. The unit cards are confusing and take up a lot of space. Information is too hard to easily discern and the whole campaign map aspect has been horribly castrated.
I'm giving this horribly disappointing, sterile, bloated mess of a game 2/10, the 2 purely for the nice visuals.… Expand
Truly dreadful game, it's as if no-one ever play-tested it. It plays like game written by some third rate company, trying to make a Total War clone, but running out of money half way through and just dumping it on the market unfinished.… Expand
Hardcore Total War fan since the first Total War: Shogun.
I played Shogun, Rome, Medieval II (+ Americas) and Shogun II. I played all those titles for so many hours, they were an obsession. I probably spent more time on these games than I'm going to spend with my unborn children.
Rome II is an abomination. I built my PC just so I could play it. The agony. The horrible mess it is... Every other reviewer has already nailed the issues so I won't reiterate. The biggest regret is that I bought it. I will never buy another CA title until I see they've fixed their issues.
How far will I go for Rome? As far as giving it a 0 and wanting a refund. That's how far.… Expand
Thank god I played this at a friends rather than buy it right away. tedious to the point of boredom mid-late game. 30 60 second turns followed by 5 minute AI turns. AI is terrible in every way. CA hit the nail on the head with the provincial and building system, but EVERYTHING else is just wrong. The 'faction' system for the Romans is something you can nearly ignore completely and it won't affect your game in the slightest. There was no point where I had to do anything with the diplomacy system other than declare war on small neighbors, rinse and repeat. There were no big enemy alliances to stunt my growth. It was a slow, boring, monotonous game. A long wait for this game, and a large disappointment.… Expand
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