User Score
8.4

Generally favorable reviews- based on 301 Ratings

User score distribution:
  1. Negative: 22 out of 301

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  1. Jul 26, 2014
    3
    An awesome addition to the Shogun 2 series that is very unfortunately devastated by it's abruptly short length, still-broken diplomacy & ally AI and grotesquely underpowered gun unit that still have the same problem from the first Shogun, AKA, complete refusal to fire a single bullet if even a rotten turd from your friendly troops is close to their feet. Compared to the archers that can hay-fire 24/7 into enemies even if they are melee-fighting with friendly troops, guns are an unfortunate huge disappointment, especially during sieges whereas all they can do is either fire at garrisons behind cover or climb up the wall and run in with melee.

    I am fully aware that muskets and rifles call for a set of completely different kind of warfare tactics but when a grand firing squad of 600 soldiers, all simultaneously fire their guns on a line of incoming infantry and only end up killing a handful of say, 30-50, there is something seriously wrong with either the engine or the in-game balance that CA didn't bother to tweak before copy&pasting this from Empire: Total War.

    And speaking of copy&pasting, I also found the choices for samurai and traditional Japanese units to be extremely lacking compared to the original. It's like they've cut out 95% of the content that came with Shogun, hoping that no one will notice amidst all the gunpowder and for that, I can only shake my head in shame.
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  2. Mar 31, 2014
    0
    Utterly atrocious. Everything that was bad about S2 is worse in this.

    In battles you literally line up your men and watch them fire, you do absolutely nothing. The few battles that do happen (and they rarely do) are so utterly boring 90% of the time is spent sped up. Defense is even stronger now, provided they don't have artillery. But while artillery evens the playing field it
    makes the game no more interesting, as again you sit there and wait for your artillery to run out of ammo, or theirs. So if you like a game where you can line up your men and walk away, this is the game for you.

    Naval battle are much worse now, and considering that naval battles were so utterly atrocious in S2, that they could have managed to make is worse is a feat in and of itself. Where-as before though you could ignore that aspect of the game, now you have no choice as you're cities will get endlessly bombarded. The flee in circles mechanic is still there, where it you spend your entire time chasing navies that refuse to engage but just run away, during which time 10 other 1 stack units will blockade every port and trade route while bombarding your cities. If by sheer dumb luck you can actually engage an enemy navy, the naval battles are worse than the bumper-car cluster-fck that was S2 naval battles. As stupid as watching 20 ships sit there stuck and unable to move just firing ineffective arrows at each other for 20 min was, Fall of the Samurai's naval battles are even worse. The defender lines his boats up sideways and does nothing, while the attacker has no option but to steam head first into the fire losing almost his entire fleet before being able to fire a single shot. Unless you're MASSIVELY out numbered, you can't lose at naval defense.

    I got this on sale for 5$ and still feel ripped off...
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  3. Sep 11, 2013
    0
    More shovelware from Creative Assembly. It's a copy and paste of Empire, but with only 1/10th of the units and all of the same bugs. Cannons are still completely invincible while limbered, pathfinding is still completely broken, and CA's games are still not worth wasting money on.
    If you want it, pirate it.
  4. May 26, 2012
    4
    While a fun addition to the Totalwar series Fall of the samurai is missing key features like bayonets and a patch system to seperate the changes from the base shogun 2 title.The game does not require shogun 2 but massively changes the graphics to shogun 2 anyways and removes loved graphical features such as gloss and breaking the view distance so users are plagued with faceless troops.Depth of field has also been bugged by this system along with many missing textures and other graphical errors like extreme color saturation and buggy shaders.

    The expansion seems to massively downgrade the graphics engine for the old shogun 2 users and as such without a way to stop steam from updating users have to put up with the changes to thier game even though it is not advertised nor is there any prior warning.The creative assembly team have reported that some of these errors apart from gloss would get looked at but so far after 2 months and many patches the only thing they fixed was the broken blood pack dlc which again was broken by fall of the samurai.So they actively ignore patch requests and bug reports in favour of making money spinning faction DLC packs and map creators!

    This company seem to like to advertise thier games with features they like to remove later on and refuse to patch or correct so i do not see how i can give this title above a 4 rating which should of been an 8 if they would of corrected the errors and been more humble to what the consumer is sold and afterwards denied access too.
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  5. Aug 4, 2012
    0
    o jg e totalmente injuativo e lento simplismente e mais um jg inutil no mercado!!! o estilo do jg e totalmente idiota n a dinamica no jg de estrategia!!
Metascore
86

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 44 out of 45
  2. Negative: 0 out of 45
  1. Jun 9, 2012
    85
    Fall of the Samurai is an excellent mix between old and new forms of warfare, although the game leans more on the new forms of warfare which can make lovers of the old forms feel left out. The expansion is so big on the other hand, that you can't really pass up on it. This expansion lifts the original to new heights.
  2. Apr 29, 2012
    80
    It very much feels like Creative Assembly has peaked creatively.
  3. Apr 27, 2012
    90
    Still unique, still unmissable - and wielding knockout visuals too. [June 2012, p.87]