• Publisher: Sega
  • Release Date: Sep 27, 2011
Metascore
84 out of 100

Generally favorable reviews - based on 3 Critics

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Nov 9, 2011
    86
    A generous, history-respecting rethink that adds weeks of fun to one of 2011's finest strategy titles. [Holiday 2011, p.70]
  2. Nov 7, 2011
    77
    Rise of the Samurai is a great excuse to return to Medieval Japan.
  3. Nov 15, 2011
    71
    Same game has different name. Only die-hard fans should buy this DLC, because it doesn't add much to the experience. Samurai units are too powerful making other new units nearly useless. [Nov 2011]
User Score

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Total War: Shogun 2 - Rise of the Samurai basically gives you another campaign similar to the original for the game. It's set centuries before the Shogun 2 campaign and as the name suggests it is focused on the Samurais' rise to power. While the cities and resources are in the same places this is where the similarities stop. The game operates with different playable factions (in this case the player can pick from six different ones, organized into three clans of two), it has new units (Samurais in particular are different - in stead of the specialized troops of Shogun 2 they are all-around units capable of shooting bows or killing stuff in close combat), new game mechanics (how influence spreads when the three clans battle for dominance), new agents who work in new ways (not just a simple re-skin of the Shogun 2 agents). In short, it nearly doubles the game play of Shogun 2 for very little money - if you found single player in Shogun 2 worth the cost of the game you'll definitely find Rise of the Samurai worth its cost too. Full Review »