- Publisher: Eidos Interactive
- Release Date: Sep 17, 2001
- Critic Score
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83A fine entertaining game. You will find yourself playing the missions for many hours and repeating them to use different strategies.
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80This is not the type of game a casual civ/economic-sim player would want to tackle. This program is for game player that wants to exercise his or her brain.
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It creates a fairly interesting game in the end, but one that is also fairly easy.
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70The historical sweep is fascinating, as is witnessing the advances and growth of your prospective civilization, but it's truly unfortunate that your participation in all of this couldn't be more involving and challenging.
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Fans of city building titles will truly enjoy Trade Empires, and it will even woo some dissenters of the genre with its inventive take upon historical civilizations. However, unimpressive graphics and a lack of configurable options or a storyline hold it back from being a true gem.
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68The limited management interface, slow pacing, and subpar computer competition make the busywork of running a merchant house an unfulfilling task.
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The biggest problem with Trade Empires is that the absence of everything except the trade engine makes the game seem unusually flat. [Jan 2002, p.100]
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It's a lot of clicking, looking at things, tweaking routes, and clicking a little more, and as with most of these types of games, is oddly compelling in an Excel spreadsheet kind of way.
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56Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist."