- Summary: Train Simulator 2014 delivers everything you love about trains with the exhilaration of speed, stunning graphics, and a variety of trains, real-world routes and challenging assignments. Whether you love driving trains, creating new routes or just watching the landscape fly by, the choice of how you play is yours. This is more than just a game; Train Simulator is a digital hobby.… Collapse
Oct 14, 2013Even if it was an absolute perfect train sim title, none of the Train Simulator games are going to appeal to everyone. In fact, they probably still won’t appeal to the majority of gamers. That’s OK though, because these games are meant for the people that love the genre, and it wouldn’t be fair to judge them as something they’re not.
Oct 25, 2013Train Simulator 2014 is the best at what it does, and those familiar with the series will find enough here to go back for more. Newcomers, though, will find the price of admission unusually high both in the sheer volume of expensive DLC that the game will try to sell to you at every possible moment, and the investment of time the user needs before they can really begin to appreciate what this software has to offer.
Nov 4, 2013This “game,” if it can really be called that, is a niche one. It will only appeal to a very select few train enthusiasts and so for those folks I’d recommend this as a nice entry into the world of train conducting. For everyone else save yourself some time, money and frustration and just say no.
Nov 5, 2013Having played MSTS for a number of years i was a bit skeptical about buying this game having heard mixed opinions about it, the other day there was a flash sale so i thought "why not".
Long story short, I'm really enjoying this game, i have bought a few add ons and while some are better than others i would say that overall this is a more than worthy successor to the aging MSTS.
I can understand what the other people have said regarding certain issues and some lack of realism but overall i think the good outweighs the bad and with yearly upgrades, it can only get better!… Expand
Dec 30, 2013This game's "maiden name" is Rail Simulator, released by EA in 2007. It had the highest number of bugs and unfinished "skeleton" features that i ever seen in a game.
The most of this bugs aren't touched since that, however the game's source code is bought from EA in 2009 by a small group of the developers who founded a new studio called Railsimulator.com (RSC).
They re-released Rail Simulator under a new name "Railworks" then RSC promised big improvements fixes for the bugs, and finishing the unfinished features. However 95% of these bugs still isn't fixed. The game got another new name, "Train Simulator" series, and the developers release a new minor patch in every year, as a new game...
However it got some nice improvements along the years, all concentrating on eye candy: superelevation, new graphics engine (replacing a severely outdated graphics engine with a simply outdated one), menu changes, force effects (train body sway, driver head movements).
But the AI is still just as dumb when as it was in 2007, which makes the game really boring, as heavy traffic with lot of train crossings, are not possible with it. (The totally free hobbyst made Openrails have far better AI, where you mostly just simply put the trains on the tracks, set their goals, and the AI solves the crossings, watings, everything, in TS2014 you need to tell every step to the dumb game and if you do then it still writes "unresolveable clash", "unreachable path", or just the trains crash to each other...)
The other big and unchanged problem is the physics. It's crude, lacks of important features, and bugged, and this takes the "Simulator" title of this game, as it's physics doesn't/falsely simulate the basic aspects of trains...
Also on developer side the 3D interface support is a big ZERO. For example in 3D cabs if you want to make functional LCD displays (which are quite popular on modern rolling stock), you can do this: move/rotate objects by animations, or hide/unhide objects, so if you want to make a digital speed display you need to make 3x 10 surfaces each textured with one digit (0 to 9) and hide/unhide when it's necessary... Which means if you want to make some advanced features for ingame rolling stock, it will be hard and messy work, with even more bugs. The content development for this game is all about workarounds, compromises, resignation (isn't possible in game, can't be perfect becaus of bugs).
Also the developers won't fix the smaller problems, even if it would take 5 min to fix, just send back the automatic template message "your comments are passed to our development team", but nothing will happen. I know, i've sent a batch of bug reports with possible solutions in 2010 march (and sent these again and again in every half year since that), but none of these have fixed.… Expand
Dec 11, 2013Changes name annually but no significant improvement since 2012.
- Extremely lackluster realism level.
- Barely any content out of the box. Nearly unplayable without DLC.
- Small, buggy portions of DLC cost more than full featured games.
- Can't change loco skin/livery. Each livery requires full price re-purchase of loco DLC.
- Doesn't simulate collisions/derailments.
- Have to re-adjust camera angle every time you switch between front/back of train.
- All achievements were wiped out, now only attainable with DLC.
- Company has a poor track record of fixing bugs.
- Company covers up legit reviews deleted entire steam forum to hide bad reviews.
- Company flags negative steam reviews as abusive/off-topic.… Expand
Oct 17, 2013Pretty to look at but a nightmare to use seriously.. If you wan to run pretty overpriced DLC models around rather generic looking routes this is for you.. If you expect remotely prototypical signalling, the sense of weight in your train or any sense of physics avoid like the plague.. Support is non existent every year it gets relaunched whilst bugs from year one still remain glaring you in the face.. Every single DLC comes complete with bugs and broken scenarios..… Expand