Even if it was an absolute perfect train sim title, none of the Train Simulator games are going to appeal to everyone. In fact, they probably still won’t appeal to the majority of gamers. That’s OK though, because these games are meant for the people that love the genre, and it wouldn’t be fair to judge them as something they’re not.
Just a fantastic rail sim, Its the best that money can buy atm if you like simulation games this is for you, esp if you love trains. Even ppl with there own modal trains and routes i.e layouts will simply love this sim, theres a mission system built into it aswell so you will see and feel like you earn your way threw the ranks i give this game 10/10. and if you finish and complete all the tasks and scenarios inc tutorials and fancy somthing diff, a alittle more chalanging or simply want to try new routes or locos, well theres atleast 3000 pounds worth of dlc out there probbly more then atleast, id say 1000 plus hours im sure its an understatment some dlc will set you back 30 pounds but you will get a fair bit for your money, and some will set you back 4.99 again you will get hours of play time. They have lots of offers aswell for e.g atm they have an offer were you get 8 packs including the game alll for just 24.99 and your saving like 100 to 150 pounds bargen if you ask me.plus you can make your own routes and scenarios if and with the workshop includid with this game you can upload your own content or download other users content the game is limitless i hope you all enjoy this sim in the same way i do ive spent atleas 100 pound on this game and im nowere near board.
Train Simulator 2014 is the best at what it does, and those familiar with the series will find enough here to go back for more. Newcomers, though, will find the price of admission unusually high both in the sheer volume of expensive DLC that the game will try to sell to you at every possible moment, and the investment of time the user needs before they can really begin to appreciate what this software has to offer.
This “game,” if it can really be called that, is a niche one. It will only appeal to a very select few train enthusiasts and so for those folks I’d recommend this as a nice entry into the world of train conducting. For everyone else save yourself some time, money and frustration and just say no.
Smoother graphics performance, running smooth on maxed settings. The new routes are highly enjoyable but the feature I've most enjoyed is being able to use the Google Maps API to add an overlay in the Editor, this has made it much easier to be able to create a real world route to a much better degree of accuracy.
Game is good. But as said, It does not appeal to everyone. I personally like the game and its good but I wish that routes had better prices. E.G. GARL (Glasgow Airport Rail Link) is £20 off steam but is only about 20 miles max. (30 minutes terminus to terminus) while the Portsmouth line (a lot longer, 60 miles +) is the same price. Thus meaning you can get more for less but you could think about it as less for more. Another problem is the DLC. There is a major bug in the game meaning that you can access some trains and wagons that you would usually have to pay for. Although there are no scenarios for them they are accessible via other ways from the main menu. 1 annoying bug is with London to Brighton where (especially East Croyden P1) if you stop at the appropriately marked car stop 4 sign with a 4 car trains only the doors towards the back open. If you stop at the 10 car sign with a 10 car train only the rear carriages open again. Thus meaning you fail the station stop and there will be no in cab door open/close light meaning you can pull away with the doors open. If these bugs were fixed and the routes more affordable then I think this game could go far but for now it needs a lot of improvement
I've played every train simulation game ever since Microsoft Train Simulator in 2001. What can I say about this game? Well, it looks nice and some of the sounds are great, but not all of them. Many of the horns, bells, and other sounds are heavily recycled into various locomotives (Both default and DLC) which is unrealistic and shows the developers are slacking. The train cars are way too quiet, but 3rd party developers have fixed that. There are many unrealistic physics in the game regarding controlling the train over grades and the slacking between the cars, but some of the routes are very scenic and enjoyable. The nice graphics and scenery come at a price, though. I have a good PC that runs most of the current-gen racing games at maximum settings and 70-80FPS with minimal demands on my PC, but this game just hogs all your computer's resources just to have medium-low end settings and 35 FPS at best. A train game should be less demanding than a game where a car is going 200 mph down city streets. This is poor programming on their part.
The scenarios are a joke! None of them follow realistic train operations (At least the North American route DLCs) which I think is unfair for the North American users of the game. Many of the scenarios do not even cover the entire route and recycle the same rolling stock over and over again which takes away the authentic feeling of the railroad your running on. The DLC is way too expensive and the route editing tools are neat, but way too complicated compared to Trainz Simulator's easy surveyor mode. It's the same game re-released every year with different enhancements that are no more than a glorified patch and these updates "break" older content both paid DLC and user-created content.
I'm giving this game a 5 because the game looks nice and has some good moments, but the scenarios do not simulate the actual railroad's operations (at least for the US routes) and there are glitches in certain parts of the game that have never been fixed ever since the first installment was released (Rail Simulator back in 2008). The DLC is too expensive for the amount of recycled content and sounds they include. It costs too much money to get what you really want out of this game when the other train sims out there have 1000s of free 3rd party content items to create your own railroading experience.
This game is good for if you want to run one of the default routes to pass some time, but my suggestion, if you like trains (like me) and you have money, your better off spending your money to build a your own model railroad. It's much more rewarding and fun than this sim is.
If you want a really realistic railroad sim (With multiplayer), Run 8 is a much better train simulator defiantly worth checking out over this!
Buen potencial, mecánica de juego entretenida, bueno para descubrir el mundo de los trenes, pero demasiados bugs, algunos muy graves, que afectan gravemente a la jugabilidad.
Hubiera jugado muchas mas horas si el juego hubiese estado más pulido. Eso es dinero perdido.
This game's "maiden name" is Rail Simulator, released by EA in 2007. It had the highest number of bugs and unfinished "skeleton" features that i ever seen in a game.
The most of this bugs aren't touched since that, however the game's source code is bought from EA in 2009 by a small group of the developers who founded a new studio called **** (RSC).
They re-released Rail Simulator under a new name "Railworks" then RSC promised big improvements fixes for the bugs, and finishing the unfinished features. However 95% of these bugs still isn't fixed. The game got another new name, "Train Simulator" series, and the developers release a new minor patch in every year, as a new game...
However it got some nice improvements along the years, all concentrating on eye candy: superelevation, new graphics engine (replacing a severely outdated graphics engine with a simply outdated one), menu changes, force effects (train body sway, driver head movements).
But the AI is still just as dumb when as it was in 2007, which makes the game really boring, as heavy traffic with lot of train crossings, are not possible with it. (The totally free hobbyst made Openrails have far better AI, where you mostly just simply put the trains on the tracks, set their goals, and the AI solves the crossings, watings, everything, in TS2014 you need to tell every step to the dumb game and if you do then it still writes "unresolveable clash", "unreachable path", or just the trains crash to each other...)
The other big and unchanged problem is the physics. It's crude, lacks of important features, and bugged, and this takes the "Simulator" title of this game, as it's physics doesn't/falsely simulate the basic aspects of trains...
Also on developer side the 3D interface support is a big ZERO. For example in 3D cabs if you want to make functional LCD displays (which are quite popular on modern rolling stock), you can do this: move/rotate objects by animations, or hide/unhide objects, so if you want to make a digital speed display you need to make 3x 10 surfaces each textured with one digit (0 to 9) and hide/unhide when it's necessary... Which means if you want to make some advanced features for ingame rolling stock, it will be hard and messy work, with even more bugs. The content development for this game is all about workarounds, compromises, resignation (isn't possible in game, can't be perfect becaus of bugs).
Also the developers won't fix the smaller problems, even if it would take 5 min to fix, just send back the automatic template message "your comments are passed to our development team", but nothing will happen. I know, i've sent a batch of bug reports with possible solutions in 2010 march (and sent these again and again in every half year since that), but none of these have fixed.
SummaryTrain Simulator 2014 delivers everything you love about trains with the exhilaration of speed, stunning graphics, and a variety of trains, real-world routes and challenging assignments. Whether you love driving trains, creating new routes or just watching the landscape fly by, the choice of how you play is yours. This is more than just ...