TransOcean: The Shipping Company Image
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User Score
6.3

Mixed or average reviews- based on 17 Ratings

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  2. Negative: 0 out of 2
  1. Sep 29, 2014
    72
    It's a sold simulation if you like the genre but with several bugs and unnecessary mini games.
  2. Oct 20, 2014
    55
    This is a game with a very unique subject and fun contracts, but you do not really get to control the ship yourself and the choices you make have too little influence.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. Sep 24, 2014
    8
    TransOcean - The Shipping Company could be seen as a spiritual sequel to the old PC game Ports Of Call. For people interested in the world ofTransOcean - The Shipping Company could be seen as a spiritual sequel to the old PC game Ports Of Call. For people interested in the world of shipping by sea and an interest for tycoon games this sounds like the great happening of 2014. And I would like to be straight forward and tell you that it is, as long as playing multiplayer with friends; isn't a must.

    When playing you can choose from playing a campaign or too freely explore the game. I would recommend the campaign as it gives you the possibility to do tutorials and also gives you missions to complete. In the campaign you start-off by selecting your home port and buying your first ship. Early in the game you are locked to Europe and some 10+ ports. Each port have their own design and some also landmarks from their real counterpart. Later on you get access to the whole world and number of ports is increased to a total of 55 giving you enough to explore. When having all ship-classes unlocked there is 22 different types to choose from giving you good variation. Overall gameplay is fun and it's easy too be sucked into the game and constantly saying: Just one more shipload! There are a few things missing though, just to mention one crucial: Multiplay. The developers say pricing is dependent on how others play but when playing you neither feel or count every single € to see differences. Another feature that would have been nice would be: Routes. The possibility to set up a route between two ports with predetermined cargo and assigning to specific ships to follow by automatic. But again, overall a very fun gaming experience.

    As the year is 2014 and computer graphics have come long since the first release of Ports Of Call. Expectations is to find 3D-graphics with detailed water, objects and terrain. You do get them all and they do look quite nice for this kind of game. Together with the pretty menus you get an overall good looking experience. When it comes to performance my computer isn't the best for reference as I built it for games like Battlefield and Flight simulator. It do run very well on my system on highest settings and with the available amount of settings it should be possible to get it smooth even on an entry-level gaming computer or a more expensive home-pc/laptop.

    In conclusion this is a fun, good looking, singleplayer tycoon game. It has good potential for the developers to add some more content trough DLCs or updates (did I say passenger traffic?) and will give you many hours of fun.
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  2. Oct 1, 2014
    6
    I loved Ports of Call both the original and XXL versions, so I went into this game hoping for more of the same but even though I played forI loved Ports of Call both the original and XXL versions, so I went into this game hoping for more of the same but even though I played for many hours I found the game lacking in a few areas.

    The world map really needs a zoom function as sometimes it can be hard to see the different ports, having to unlock ports is also frustrating especially the smaller ports when it is hard to find any contracts going there, a list so you are able to see the condition of your ships at a glance, a lit of ports and what they supply so I don't have to click on each one looking for a particular cargo, The missions your Investor gives you in career are stupid, they give you way too much to do in a short space of time, most times when you don't have the ship or equipment required, also the company contracts are never worth it as you will spend most of the money on fuel sending an empty ship back to the first port as there is never anything going there.

    Graphic wise the game looks very good but as I said there is just not enough there to help you, a lot of info you need is missing, plus it is annoying to save up for a new ship, be near your goal and then have your investor take away most of your cash sometimes driving you deep in debt.

    TL:DR, an ok game needs some more work to make it a good game.
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  3. Oct 6, 2014
    5
    I was hoping for something more fanciful than just fixing up a bloody big boat loading it with cargo, sodding it off to another port just toI was hoping for something more fanciful than just fixing up a bloody big boat loading it with cargo, sodding it off to another port just to repeat the process over and over again. I played this for about twenty minutes and usually by that point I'm sucked into a long game (took that long to get me into Oblivion back in the day, I'd never played RPG's before then). So I know I gave this game a bloody good shot in my opinion, but sadly, it just lacks so much in the gameplay department I wouldn't know where to begin.
    Graphically it looks acceptable, I suppose, for what it is. A game about cargo and shipping it all over the gaff but to be honest? Boring as hell. I've never been so bored in my life playing any game before other than this one. That said, everyone is different, it might appeal to some more than others but to me, despite having clear tutorials and a pretty decent look about it, it just didn't rock the boat enough for me to find it enjoyable.

    Think I'll stick to East India Company.
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  4. Sep 25, 2014
    4
    I was interested in this game subject since I've played Ports of Calls for long, but there's nothing more than filling your ship withI was interested in this game subject since I've played Ports of Calls for long, but there's nothing more than filling your ship with containers, undock, than fast forward time since the port of destination is reached, dock. Buy more ships, buy bigger ships, repeat. No strategy at all: the only dynamic prices are those of fuel, no rival companies, no multiplayer, no tankers, no ferries and definitively lack of anything related to seaports: some deep managing features would have been the the only reason to play more than a few hours.

    It has exactly the same features of the original Ports of Call, I mean the 1987 Amiga version. In 2014 is not enough. I'm sorry.
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