I can't think of a single thing that truly disappointed me about Transport Fever 2. It's elegantly presented and understands that some efficiencies are required for the sake of playability.
Like Anno 1800, it gives you plenty of tools to watch and admire, but unlike Anno 1800, it’s got all the time in the world for watching and admiring. The scenery goes by, the tracks rattle, the whistle blows, the truck’s engine purrs, the boat drifts lazily downriver, the plane banks and dips toward the runway. No one is pushing me to get out and build new plantain farms. There is no opponent AI whose company might get in the way of whatever railroad route I build later. There is no multiplayer. It’s just me and a map of stuff that wants to get somewhere else, waiting patiently for me to build it a way.
For fans of the series, this is a truly exciting development. It’s smoother and richer than its predecessor and has enough unique features to leave you pleasantly surprised with every upgrade and chapter. The campaign is long and varied, and the difficulty curve gives enough scope to appeal to all levels of interest. I’m going to waste a lot of time on this game. And I’m probably going to miss my train.
A paradise for train enthusiast although it doesn’t seem to follow modern city builder and tycoon trends. Some of the game mechanics were simply derailed. [02/2020, p.50]
Transport Fever 2 doesn’t need to be a firebrand vehicle for climate activism, but having such themes inform the systems more closely would give it a little more personality and relevance. As it stands, this is a pleasant if not particularly distinctive game that may provide frustrated commuters with hours of transport therapy.
Good logistic game with a very great workshop, without mode, there is not big changements with tf1 but with mods, u can have a really perfect and complexe game. The optimisation can be better but the devs improved that.
7 Because some stuff are not realistic as I expected for example traffic lights appear in year of 1900 also cars are not year based for example I saw 1940s American cars while playing in 1920's.
A mix of sim and tycoon. Very interesting mechanics worth trying to play them, but little information given, I had lots of moments where I couldn't move any further in progress.
Alot of other reviews already mentioned it and I am going to mention it again, TPF2 is more like a DLC to most TPF1 players, apart from the new asia extension there and few improvements is NO new content. The price is extremely overkill and I strongly dont recommend it unless there is a sale. But if you really wish for cheaper Transport simulator like this, buy TPF1 instead of 2, they are mostly the same.
It will definitely get better with mods, but right now it's a really dumbed-down version of TPF1 unfortunately. Towns only requiring two resources is stupid. And the high operating costs mean that starting the game takes a looooong time to build up any cashflow, which I suppose is realistic, but it doesn't make strategizing any fun at all. Yet another title that needs to be saved by modders.
SummaryThe classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way.