Trauma Image

Mixed or average reviews - based on 12 Critics What's this?

  • Summary: TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience. Expand
Score distribution:
  1. Positive: 0 out of 12
  2. Negative: 2 out of 12
  1. Nov 16, 2011
    Trauma is a very interesting product: unconventional gaming fans should take a look.
  2. Sep 8, 2011
    Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
  3. Sep 28, 2011
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
  4. Aug 23, 2011
    If taken as an artistic creation, Trauma is noteworthy, but considered only as a videogame, it is too limited and short in duration.
  5. 60
    Appealing yet not fully finalized attempt of interactive novel. Emotional dream adventure is not flawless but it evokes interesting questions to answer. [Issue#208]
  6. Aug 31, 2011
    Intriguing visuals, great music and an interesting concept. Unfortunately Trauma is too short for its price and shallow – no matter how hard I tried, I was unable to see any deeper meaning to this story. [Sept 2011, p.68]
  7. Aug 9, 2011
    Trauma is an overpriced collection of panoramic photos with grossly shallow gameplay, wedged into a pretentious shell of a story.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 8 out of 20
  2. Negative: 9 out of 20
  1. Jun 24, 2012
    Trauma is a brilliant game that has elements of beauty, especially in the music, sounds, and aesthetics, but especially in writing. It is slightly twisted, but that makes it all the much better, as anyone that has been through a car crash would be. Exploration and gameplay is very unique, and was not meant to solely be entertaining necessarily, like most games are, but to be intriguing, which it does so quite well. It is a game that requires a level of maturity and understanding, as it is quite deep (for a lack of a better word).

    The gameplay is after all defined by elements of the crash that were part of her mind. Her camera in the seat of the car is what creates the images that make up the game, and the lights of the car create the symbols that are drawn. It is a puzzle game indeed, and point-and-click, but yet the game has its own style.

    I heavily disagree with those who claim it isn
  2. Jan 2, 2013
    Может ли сон стать обезболивающим средством для окружающей действительности, а хаотичная мозговая деятельность вывести смотрителя сновидения на путь решения жизненных вопросов? Одни забываются навсегда, другие на долгое время поселяются в голове. Прислушивайтесь к своим ночным путешествиям. Expand
  3. Nov 22, 2012
    A unique experience and an experimental way to navigate make this an interesting game. You click through pictures, somewhat like the old Myst games, to unlock memories. You can use symbols to make special moves and the story becomes clearer with every item you find. The ambiance is simply amazing with great voice-acting and music as well as clear pictures that really let you feel the scenes. Sadly, even with the additional content to unlock besides beating the four levels, this will be done in an hour to one and a half. Would have liked a few more levels for the full price but I still really enjoyed playing this and would like a sequel. This is a very special kind of game so you may want to have a look at it before buying it yourself. Expand
  4. Jan 27, 2012
    The thought of a traditional point'n'click adventure where your take your journey into the mind of a car crash victim sounded intriguing. Experiencing dreams, subjective memories, looking at hidden allegories while trying to understand, piece together a traumatized mind is a great idea - I was instantly reminded of how great was the old adventure "Sanitarium", so I decided to give Trauma a chance. Unfortunately, the game is too ambitious for what it delivers. You don't really piece together anything, you're more an spectator than a player or an explorer. The main character ain't properly explored, you don't get to know her. The game feels unrewarding and, really, is very short. As a game, Trauma isn't awful, but it's lacking. Had some great ideas, but didn't use 'em well. Expand
  5. Jul 20, 2013
    An interesting experience, but not much of a game. The music and visuals are excellent, but that's about all Trauma has to offer. Although the game creates a convincing sense of unease, I found the supposed deep concepts to be as underwhelming as the actual gameplay. Don't bother 100%ing the game either. It takes significantly longer than playing through the main game and adds very little to the story.

    If interested in trying Trauma, I'd suggest playing the game for free on the developer site ( It's the full version and if you aren't satisfied at least it didn't cost you anything.
  6. May 9, 2013
    Simply said, I did not like this game. It seemed to me that the "artist" behind it, felt the need to feel very "artsy" and "original" with this game, but in the end what he ended up is something really messy. The gameplay is clicking through the pictures, which were taken from many angles. Not the most fun gameplay mechanic as you could imagine. The next gameplay aspect is to look for symbols that you can draw, which are usually on some Polaroid pictures, hidden somewhere (but not really hidden). The final part is to apply these symbols to an object, to complete the stage. That's all, that's all there is to the gameplay. There's obviously a story, but it's nothing that stands out from many indie film producers..basically, it's nothing great, its just ok.
    It took me 40 minutes to complete the game. Mobile games from year 2000 took longer to complete than that, and that's saying something (unless you're too young to know what mobile games in 2000 were like). I basically completed it without much effort, because all you could do is find the object you need to apply the symbol to, and from there you could try all symbols in a row, or even just swiping random things across the screen and game registering that as a symbol, the correct one for that matter (that really is what happened to me).
    To conclude, this game is pointless, I do not recommend it at all.
    And if you wish to see my full playthrough of it, you can see it here:
  7. Jun 1, 2012
    Holy crap. I have a bad habit of calling indie games hipster trash, but this game is like the epitome of awful, pretentious, and is full to the brim with content that is 2deep4u. The "gameplay" is essentially clicking around on an image to achieve a goal, such as lifting a boulder off a teddy bear. You do this with mouse gestures that you essentially have to figure out on the spot, with no tutorial or directions or anything. This game might have been good as a puzzle game, but instead of thinking to achieve a goal, you just fumble around with the mouse to get the correct gesture, at which point the game says "oh well done!" and you get to move on to the next static image to doodle on fruitlessly. There is pretty much no story, and I didnt actually know what was going on in the game until someone else told me. Don't buy for the love of god. Expand

See all 20 User Reviews