Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
Trauma is a brilliant game that has elements of beauty, especially in the music, sounds, and aesthetics, but especially in writing. It is slightly twisted, but that makes it all the much better, as anyone that has been through a car crash would be. Exploration and gameplay is very unique, and was not meant to solely be entertaining necessarily, like most games are, but to be intriguing, which it does so quite well. It is a game that requires a level of maturity and understanding, as it is quite deep (for a lack of a better word).
The gameplay is after all defined by elements of the crash that were part of her mind. Her camera in the seat of the car is what creates the images that make up the game, and the lights of the car create the symbols that are drawn. It is a puzzle game indeed, and point-and-click, but yet the game has its own style.
I heavily disagree with those who claim it isn
Может ли сон стать обезболивающим средством для окружающей действительности, а хаотичная мозговая деятельность вывести смотрителя сновидения на путь решения жизненных вопросов? Одни забываются навсегда, другие на долгое время поселяются в голове. Прислушивайтесь к своим ночным путешествиям.
I can say that if you're tired of the preoccupation with the omnipresent emotion of "fun" most games seemingly need to contain, and like the idea of an experience which garners actual thought, you would do well to give Trauma a look; just remember that what you'll find will depend entirely on what you're looking for.
Appealing yet not fully finalized attempt of interactive novel. Emotional dream adventure is not flawless but it evokes interesting questions to answer. [Issue#208]
I truly liked Trauma. Sure, its deep concepts didn't hit me hard, but I still enjoyed them more than the 'deep meaning' that some people fit into other pieces of literature. I think the concept, while kinda funky, is still pretty great. If you haven't - play this game. It takes like, 20 minutes.
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams **** in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.
You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.
It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
I really liked this. The woman's voice is so authentic and sad. It leaves you thinking. You can finish this in about 10 minutes, but can last hours if you really take the time to explore. Interesting concept, left me wanting to play over and over to find new paths to discover more of her story and commentary.
An interesting experience, but not much ****. The music and visuals are excellent, but that's about all Trauma has to offer. Although the game creates a convincing sense of unease, I found the supposed deep concepts to be as underwhelming as the actual gameplay. Don't bother 100%ing the game either. It takes significantly longer than playing through the main game and adds very little to the story.
If interested in trying Trauma, I'd suggest playing the game for free on the developer site (****). It's the full version and if you aren't satisfied at least it didn't cost you anything.
With beautiful aesthetics and sound, Trauma had some awesome ideas, but unfortunately they weren't able to go deeper than the distance of a Polaroid frame.
Looking for photos wasn't enough to entertain me, even with the supposedly deep themes, which I found really boring. Even being extremely engaging in many visual ways, the themes haven't touched me AT ALL. Maybe people who like a more esoteric or philosophical approach could have some fun, but I could just find some on the curious and creative presentation.
SummaryTRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It expands this established formula by introducing a gesture-bas...