Metascore
79

Generally favorable reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Dec 8, 2012
    80
    Goblins, orcs, wizards, knights, princesses, queens, sexy thieves, dragons and enchanted castles. Need we say more? Yes, it's a must have.
  2. Oct 9, 2012
    80
    A great expansion pack worthy of the original game. Surprisingly, the game offers many new properly-dosed ideas, but at the same time it forces to implement new narrative techniques with the useless effort to hold the established boss concept. The actual gameplay (apart the boss thingy) is the pure author's pleasure.
  3. Sep 25, 2012
    80
    This is an honest DLC – 4-5 hours of joy for 10 bucks guaranteed!
  4. Sep 24, 2012
    75
    So, while I continue to like the Trine series and the unique game mechanics, and especially the artwork, this entry seems brief, a little rushed, and generally not up to the standard set by the previous games.
User Score
8.2

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jan 18, 2014
    7
    It adds a new story after finishing Trine 2. There are new wonderful places but gameplay is similar. If you like Trine 2, I think you would like Goblin Menace too. Full Review »
  2. Jan 29, 2013
    8
    Goblin Menace has the same strength (beautiful graphics, fun gameplay) and weaknesses (unprecise game mechanics, dull music, bad voice overs) as the original game.



    That said, GB is a pretty descent add-on, that did not disappoint me. They really added a lot new level themes, like the desert, an aegyptian temple, the belly of a sandworm - colorful and beautiful again. The levels are a bit more challenging - so be prepared.



    To anyone who liked Trine 2, I would strongly recommend this add-on.
    Full Review »
  3. Jan 20, 2013
    6
    I finished Trine and Trine 2 so I think I can safely make a comment on Goblin Menace without suspicion of being impotent at this type of games. I had a bit more trouble in T2 than in 1, but it wasn't anything I couldn't handle, and it was still very fun and satisfying. Goblin Menace takes it to a whole different level though, which makes me feel that it was designed for hardcore players. If this were true and the difficulty was intentional, I would just say "not for me" and move on, but I feel the design is bad. The environments are often very confusing (ex. "that looks like a platform?, yeah, let's jump there..." - [falls to death]), experience orbs and flasks become increasingly brutal to get (toward the end there were some parts where the only possible way I could see was to commit suicide while getting them, then just respawn at checkpoint), and some platforming puzzles are so extremely "just so"-esque that, although you know exactly what you need to do, you just fail over and over and over and over and over (etc.). In T2 I actually tried getting all the secrets and some of the more unusual achievs, but in GM I abandoned that thought and only wanted to finish the damn thing. I got to the final boss, but I was just exhausted and when I realized it's just another obvious but very frustrating encounter, I just quit and uninstalled. Full Review »