Goblin Menace has the same strength (beautiful graphics, fun gameplay) and weaknesses (unprecise game mechanics, dull music, bad voice overs) as the original game.
That said, GB is a pretty descent add-on, that did not disappoint me. They really added a lot new level themes, like the desert, an aegyptian temple, the belly of a sandworm - colorful and beautiful again. The levels are a bit more challenging - so be prepared.
To anyone who liked Trine 2, I would strongly recommend this add-on.…Full Review »
I finished Trine and Trine 2 so I think I can safely make a comment on Goblin Menace without suspicion of being impotent at this type of games. I had a bit more trouble in T2 than in 1, but it wasn't anything I couldn't handle, and it was still very fun and satisfying. Goblin Menace takes it to a whole different level though, which makes me feel that it was designed for hardcore players. If this were true and the difficulty was intentional, I would just say "not for me" and move on, but I feel the design is bad. The environments are often very confusing (ex. "that looks like a platform?, yeah, let's jump there..." - [falls to death]), experience orbs and flasks become increasingly brutal to get (toward the end there were some parts where the only possible way I could see was to commit suicide while getting them, then just respawn at checkpoint), and some platforming puzzles are so extremely "just so"-esque that, although you know exactly what you need to do, you just fail over and over and over and over and over (etc.). In T2 I actually tried getting all the secrets and some of the more unusual achievs, but in GM I abandoned that thought and only wanted to finish the damn thing. I got to the final boss, but I was just exhausted and when I realized it's just another obvious but very frustrating encounter, I just quit and uninstalled.…Full Review »