Metascore
57

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 1 out of 11
  1. 70
    Smooth clone of the Prince of Persia game doesn't use up the movie license as it should, but nevertheless is pretty playable for both TRON admirers and newcomers. [Issue#199]
  2. Dec 16, 2010
    70
    The game exceeds our expectations in nearly all areas and certainly rates highly in our minds-own check-list of movie cash-ins.
  3. Jan 18, 2011
    68
    TRON Evolution has a good story but lacks some essential things. The grafic is quite ok but nothing more and the developers had really good ideas, but they remain ideas. The game is only worth buying if you want to know what happened before the new movie.
  4. 68
    The story mode is extremely short, and the online offerings feel a bit hollow.
  5. Feb 21, 2011
    64
    It's an average game, but it could have been much better with some polishing, a better story and less of the mostly boring fights.
  6. Dec 17, 2010
    60
    TRON: Evolution is barely a TRON game. It's a repetitive cyberpunk Prince of Persia.
  7. Mar 21, 2011
    55
    The visual design is delightful and the soundtrack is highly recommended for separate listening. Unfortunately, it's not much of a game. [Feb 2011, p.94]
  8. Feb 25, 2011
    53
    Propaganda Games failed to create anything that even remotely resembles the brilliant TRON 2.0.
  9. Feb 22, 2011
    51
    A film tie-in that's above average for tie-in games, but that only means it deserves to be quietly de-razzed. [Mar 2011, p.108]
  10. Feb 11, 2011
    50
    Absolutely gorgeous visuals are marred with completely uninspired gameplay. Just go watch the film for your Tron hit. [Feb 2011, p.62]
  11. Feb 15, 2011
    29
    Madly repetitive, flaky and incessantly dull third-person action. Not even Olivia Wilde can save this clumsy movie tie-in.
User Score
6.0

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 3 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 4 out of 7
  1. Jan 3, 2011
    4
    Preface: I am a LIFELONG fan of the TRON franchise.

    A guy on meta-critic pretty well nailed the game description. This is a visually
    Preface: I am a LIFELONG fan of the TRON franchise.

    A guy on meta-critic pretty well nailed the game description. This is a visually stunning, cyber-punk version of Prince of Persia.

    There isn't any really dynamic gameplay. Learn next objective, run there while doing some fancy acrobatics along the way, fight progressively harder bad guys, repeat. It's very linear and the biggest challenges (for a PC player) come in the form of the awkward control scheme due to the game being a console port. There are no puzzles to solve or mysteries to unravel. Everything will be spoon fed to you if you just walk forward.

    The PC Gamer Perspective
    The controls in this game are a pretty big 'F YOU!' to PC gamers. This game is meant for console play and the devs clearly gave PCs the back seat when they developed the control scheme. Think something like Devil May Cry or God of War. They work great on a controller but SUCK with a mouse/keyboard. The game developers didn't even bother to change the weapons tutorial information to display mouse/keyboard information or even more than one type of controller. So if you want your tutorial to tell you something other than XBOX 360 control scheme, well, you're SOL. I imagine that online play is console players owning the crap out of PC players and reveling in what they can't do with FPS games where PC players rule the roost.

    But what about all the cool TRON universe stuff?
    Oh, you mean stuff like light cycles, tanks & disc combat? Yeah, there's that stuff too. Light cycles is totally linear sequences in single player play where you get to deal with dodging things, occasionally killing another NPC, and falling to your death or running into things 892384 times because of the responsiveness of the controls being so awful and nearly binary (in a bad way). Tanks is totally linear as well, but slow. You shoot at a few things, move forward, shoot more, etc. You get a main gun and an alternate fire that's based on which disc you have equipped. There are no challenging tank sequences.

    Character/avatar combat? Ah yes... combat. Like the whole game, it's 3rd person rotating perspective in which you have to master a bunch of acrobatics and combos to really have a prayer at surviving. Nearly every acrobatic action you must take starts with a run/sprint, so that means you're almost always going have a finger clamped down on that button. You will not survive unless you become adept at frequently vaulting onto or off of the various objects which grant you health and energy. There is no "auto-run".

    As the game progresses, you are fed progressively more frustrating mixtures of enemies that are weak to one type of weapon or attack while highly resistant to others. By chapter 3 you are regularly dealing with mixes that are effectively opposites. Enemies A, C & E will be vulnerable to weapon Y and highly resistant to weapon X, and enemies B, D & F will be just the opposite. As your adeptness at weapon switching increases, the game merely increases the rate at which the waves of them come at you. Get used to tactics which scatter your enemies so you can deal with them in smaller numbers or you will get slaughtered by the sheer volume of discs hitting you or melee attacks ripping you apart. I hope you took notes on who's vulnerable to what and I hope you're good at spotting the differences in appearance. I was playing on a 50" television and sometimes had trouble telling the difference between the guys vulnerable to bombs vs a guy vulnerable to parries or heavy disc.

    Story
    Disappointingly mediocre just like the one in TRON: Legacy.

    Overall
    I give this game a 4/10. It's pretty, but the story is lacking, the gameplay is too linear, the acrobatics to go all sorts of otherwise inane places get annoying and the combat is less about being unique, awesome and intense than it is about just plain beating you down with overwhelming odds.

    As a lifelong fan of the TRON franchise, this one is a disappointment. I had more fun playing TRON 2.0 (2003 or so PC release).
    Full Review »
  2. Dec 9, 2010
    4
    While the game is visually stunning, the excessive amount of wall jumping and the rather bad camera system pretty much ruins this game. IWhile the game is visually stunning, the excessive amount of wall jumping and the rather bad camera system pretty much ruins this game. I don't understand why they felt the need to make this Tron: Evolution of Persia. I have finally given up after spending the last 30+ minutes trying to do a stupid wall jump and I'm probably not even 50% into the first chapter. Grave, grave disappointment. Full Review »
  3. Feb 8, 2011
    8
    Tron: Evolution delivers what the fans of the film need: action in the grid. Even when the game doesn't live up to what it could have been, itTron: Evolution delivers what the fans of the film need: action in the grid. Even when the game doesn't live up to what it could have been, it roughly becomes fun when it's not frustrating and the camera's clumsy movements let you do the moves right. After all, Tron: Evolution is the perfect example that not only stunning graphics, excellent art design and music are enough to make a big game. If, in the future, we see another Tron based video game, i hope the developers will avoid the mistakes made with this one. Full Review »