• Publisher: Aspyr
  • Release Date: Mar 24, 2006
True Crime: New York City Image
Metascore
54

Mixed or average reviews - based on 12 Critics

User Score
6.9

Mixed or average reviews- based on 23 Ratings

Summary: Players assume the role of former gang member turned cop Marcus Reed as they fight crime on the GPS-accurate streets of Manhattan, complete with subways, hundreds of interiors, internationally recognized landmarks and real neighborhoods from Harlem to Chinatown to Times Square. Players navigate the city the way New Yorkers do, by taking cabs, riding subways, walking and driving cars and motorcycles. Gamers experience all the sights and sounds of New York, complete with the energy and architecture authentic to the city’s diverse neighborhoods, the voices and likenesses of real New Yorkers, and the cacophony of ambient traffic and bustling noises unique to the city. The game also includes character concentrations specific to each neighborhood. For example, the player will find a plethora of tourists amidst the lights and large buildings of Times Square, but predominantly locals near the brownstones of Harlem. [Activision]
Rating: M
Developer: Luxoflux, Inc.
Genre(s): Open-World
Number of Players:1 Player
ESRB Descriptors:Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
Cast Credit
Duane Stinnett Cinematics Director
Jean-Marc Morel Sr. Development Manager
Rafael Brown Game Design
Johan Technology Programming
Mark Maestas Mission Scripting Lead
Brian McInerny Game Design
Zach Baker Gameplay Programming
Daniel Romeo Padilla Art Production Supervision
Micah Linton City Design Lead
Matt Gosling Gameplay Programming
Scott Crisostomo Game Design
Marc Struhl Executive Producer
Jeff Lander Player Programming Lead
Dan Bickell Vehicle Art Lead
Yukari Kaneko Special Effects
Denis Trofimov Plug-Ins Programming
Ryan Higa Scripting
Cary Hara Programming Lead
Adrian Stephens Chief Technologist
Adam Morawiec Tools Programming Lead
Johan Kohler Technology Programming
Peter Morawiec Creative Director
Richard Yeh Crimes Design
Richard Yeh Scripting Lead
Chris Otcasek Mission Interiors Art Lead
Gabe Garrison Character Art Lead
Jim Sedota Animation Lead
Bryant Bustamante Additional Production
Brian Tuey Audio Design Lead
James Gooding UI Programming
Joby Otero Art Director
Yaw Chang Character Art
Lia Tjiong City Interiors Art Lead
Shawn Shain Character Art
Gerald Vera Game Design
Justin Rasch Animation
Craig Harris Animation
Michael McReynolds Cinematics
Marc dePeo Gameplay Programming
Matthew Carlone Gameplay Programming
Gary Kroll Scripting
Carl-Henrik Skarstedt Gameplay Programming
Dimitar Lazarov Technology Programming
David Tseng Scripting
Artak Avakyan Cinematics
Matthew Whiting Programming Lead
Brian Clarke Producer
John Harries Technology Programming
Christopher Chu Gameplay Programming
Nicholas Dryburgh Gameplay Programming
Bon Truong Gameplay Programming
Richard Yandle Gameplay Programming
James Pak Gameplay Programming
Kev Ashley UI Programming
Pablo Cheng Tools Programming
David Goodrich Game Design
Christian Senn Game Design
Arthur Usher Game Design
Saji A Johnson Scripting
Ryan Ligon Scripting
Kandarp Patel Scripting
Brummbaer Character Art
Katon Callaway Character Art
Steven Hensley Character Art
Irina Polischcluk Character Art
Nich Marks City Art Lead
Michael Gjere UI & Cinematics Producer
Michael Gjere UI & Cinematics Producer
Josh Heenan Associate Producer
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.