Metascore
49 out of 100

Generally unfavorable - based on 11 Critics

Critic score distribution:
  1. Positive: 1 out of 11
  2. Negative: 6 out of 11
  1. A puzzle game that plays like Portal and does everything else like Ed Wood. Enthusiastic, but it's not high-art. [Dec 2009, p.93]
  2. The first impressions of this game are really good, but after a few minutes it already starts to get boring. The surveillance system O.S.C.A.R. is not really helpful. Messages like "Ashley, there is a problem" or "Ashley, the elevator doesn't work" are simply useless. This game is nothing for a player who likes action games.
  3. Twin Sector is a game or you love or hate, there is no middle way. But if we are part of the first category, the satisfaction of having solved a puzzle and the obsessive desire to move forward are sufficient incentives to shut one eye on the various flaws that are hidden in the game.
  4. It's a motivating variation of Portal, but not as good. It's a case of "great idea, bad realization". The use of the glove works great, but unfair trial-and-error puzzles and the tracer battles are annoying. The last third of the game doesn't offer anything new.
  5. All I can say is that if I were walking through a store, (although you can get the game online at Steam) I would have my "model 229 standard issue Robinson telekinesis gloves," in repel mode should I come across a copy of Twin Sector.
  6. 43
    As you have probably guessed by now, I don't care for Twin Sector. And I think I'm even more aggravated because, at its heart, the game actually does have quite a bit of potential.
  7. This dull physics-based puzzle game is neither charming nor exciting, and most importantly, it isn't fun.
  8. At around fifteen hours of crashing, poorly delivered cutscenes, unnecessarily thorny and intricate puzzles, not forgetting a complete lack of atmosphere and immersion, you'll find yourself asking that question a lot if you do decide to give it a go.
  9. Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics and terrible voice acting, terrible story and level design.
  10. I appreciate that it made the effort to include full voice-acting throughout and… that's about all. The premise of telekinetic gloves is solid, but without the physics and level-design to support it, Twin Sector is a b-game Portal knockoff.
  11. Being unable to execute the obvious solution to a problem because of poor design and implementation is simply inexcusable. [Mar 2010, p.70]
User Score

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Negative: 3 out of 6
  1. Worst. Game. Ever. And not even joking. I mean, it is not that hard to satisfy me as a gamer, but this game failed completely. It begins with the sound (I have the German version and the robot sounds just HORRIBLE!) I just cannot listen to without having my ears bleed. The the graphic. Ok, it's not THAT awful, but still. They just recycle the same texture, and its not even good looking. And this is even more frustrating, because games with less developers have much more appealing graphics. The puzzles are frustrating, because they aren´t nearly as understandable than the ones in portal/ Portal2 were. maybe its hard to compare every puzzle game with Portal, but so it is. puzzle games have to face this enemy. And for me personally, the puzzles in Twin Sector just were confusing, witch is enforced by the strange physics. Huge boxes fly to the air and bounce of the ground as tennis-balls. The game also misses a soul. Portal had this fantastic humour, but Twin Sector has no atmosphere at all. Full Review »
  2. Lol. This game feels like an old half life 1 mod. The environments are bland, the characters are bland. The colour pallete is terrible. The voice acting is a miss. I really don't like this terrible game. Puzzles are boring and bad as well. Full Review »
  3. I honestly couldn't stand half an hour playing this game. Although the idea of telekinetic gloves does seem very innovative and exciting, the design of the maps make it almost impossible to use the mechanic in an enjoyable way. Glitches such as dialog that doesn't play (I've gone though the first level about 3 times and heard a different number of conversations each time) really break the immersion. I don't care if it resembles Portal, has a very bland story, or having unmemorable characters that don't offer any help with the current challenge, but I swear if I pick up a barrel to throw at a switch and it falls without altering my movements at all, something is definitely wrong with the game play. Full Review »