Generally favorable reviews - based on 31 Critics What's this?

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Mixed or average reviews- based on 268 Ratings

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  • Summary: Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak’ar Desert. Featuring as much content as the original, Two Worlds: The Temptation features more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers improved visuals. [SouthPeak Interactive] Expand
Score distribution:
  1. Positive: 19 out of 31
  2. Negative: 0 out of 31
  1. Dec 17, 2010
    If you are looking for a really good role playing game, that keeps up with a straight but good story, you will find it in Two Worlds II. Your character can live through a lot of customization and the world is rich of 70 hours of action-role playing with more than 300 quests.
  2. Jan 9, 2011
    It may not be perfect, but it's still a great free roaming RPG, filled with things to do and amazing monsters to kill.
  3. Dec 17, 2010
    Quotation forthcoming.
  4. Jan 25, 2011
    Like other games that could fit under the B-game label, not everyone will embrace the elements I enjoyed in Two Worlds II. If you're looking for a lengthy and humorous (if somewhat unpolished) hack-and-slash RPG to tide you over while you wait for Dragon Age II or The Elder Scrolls V: Skyrim, it's worth giving Reality Pump a second chance.
  5. Feb 1, 2011
    This role-playing sequel's big world and seemingly countless quests make it easy to overlook its wrinkles.
  6. Feb 3, 2011
    It's not a perfect sequel, but for those who remember the original Two Worlds, it's an adventure that is finally worth most of its weight in loot.
  7. Dec 23, 2010
    Refined visuals, almost bug-free code, and pleasant music are pretty much the only things that make Two Worlds 2 better than the original game.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 42 out of 81
  2. Negative: 18 out of 81
  1. May 17, 2011
    The magic system in this game is the best magic system I have ever come across in any rpg. EVER you can create a nearly unlimited number of spell combinations.Once you get into this game it is just so addictive theres so many armours and weopens to collect that you will spend a very long time trying to get them all! Very fun game! Expand
  2. Jul 29, 2014
    Fond memories. I had so much fun playing this funky game. I beat it twice. The bow and arrow mod is the way to go. I'm not big on the magic or melee system though. This game doesn't "hold your hand" like many of the newer games out there. Enemies don't level with your character. People complain about the interface but it can actually be made more manageable in the menu options. The crafting system then becomes tenable and quite enjoyable. The story has a great sense of humor and the story actually does end up becoming very tragic and enjoyable in the end of the game. Expand
  3. Jul 1, 2011
    Great game if your looking for the following an open-ended sandbox experience which doesn't tie together to well story wise but if you like to venture off your own direction there are lots of hilarious moments to find, with a decent combat experience which gets better as you construct more weapons, strange items and seriously CRAZY arse spells, multi class on-the-fly system to change tactics from quick powerful spell caster to heavy dual sword fighter, quite a large game to explore which i've wasted about 40+ hrs just exploring and constricting spells, game looks awesome in Directx 10 mode graphics, engine is one of the best I've seen yet for an rgp.

  4. May 22, 2011
    Very good RPG. It has a lot of setbacks but it also has a lot of potential. + crafting + magic system + alchemy + skills + easy to learn and use fighting system

    - dialogs
    - cutscenes
    - story
    - the biggest area on the map is unavailable?!
  5. Jul 27, 2014
    I have mixed feelings about this game. The world is beautiful, and the main quests (and some side quests) involve actual C&C, and allow you to take sides here and there, which adds a lot to the story. There are often surprises to be discovered, when there is more than meets the eye to a quest giver or his motives. However, other than that the game suffers from almost every common problem seen in a fully open world RPG. For one thing, it's a lootfest. You'll be collecting a huge sack of stuff that you'll never need. Inexplicably, that includes a whole lot of buffers for situations you'll never encounter. (I really wish that developers would give some thought to the looting. Make it worthwhile. Give me something really powerful to buy. Give me a situation where I'll need a frost buffer.) Secondly, the story telling is choppy at times. I've finished the game but I wouldn't be able to explain the plot to anyone, just the same way I would be able to explain the plot of a poorly edited B-movie. Not that it's all bad. Sometimes the story can really grab your attention, especially when you're unexpectedly trapped or surprised to find out the identity of the serial killer you were looking for. The people who made this game can tell a good story, but they don't do it consistently. It's almost like the problem was organizational rather than lack of talent. An RPG with C&C is very hard to plan, and this game is a bit rough around the edges as a result. The story could also benefit from real professional writing, and some more complex lore. The lore of 2W2 is very thin and lacks a sense of politics and philosophy. The societies it portrays smack of modern day social norms rather than the humility, grit and fear of the medieval world. It's obvious that the game writers have played The Witcher, because they (loosely) copied some of its stories, but 2W2 lacks the unity of that game and its atmosphere and creative direction. That being said, some of the side quests can be unexpectedly deep and long, which was a pleasant surprise.

    The graphics, as I already said, are beautiful. The vistas are nice. The grass. The water. The shadows. Light shining between the branches. Aside from the nasty screen tearing, it looks better than many more recent RPG titles. Unfortunately, it looks like they were cheap on artistry. The design of everything is cliche. Your mage wears a pointy hat that makes him look like Disney's Merlin.

    The game features three continents and a number of smaller islands. It looks huge, until you find out that the biggest continent is used mostly for multi-player (which I admittedly haven't tried yet). The assets are reused in a subtle way so they don't get boring. For example, there is a university, and then there are ruins of a university in a dark place called the Swallows. They're almost copies of the same thing, but this is difficult to notice. I wish, though, the devs had made exploration a bit more rewarding. There are too many places where there is just a dead end or some nearly useless loot.

    The combat, while fun at times, lacks tactics. I played as a mage, and most of the fights in the game consisted of me casting a summon spell that surrounded the enemies with my summoned decoys that trapped them. Then I zapped these enemies with seeking fire balls. Really, this was a way of exploiting the stupidity of the AI, the fact that the AI cannot push over or walk over another (even much weaker) character and also the fact that the collision detector doesn't detect friendly fire and my fireballs pass right though the summons. In other words, 90% of the fights in the game are ridiculous. The combat system is also prone to the standard run back and forth spamming health potions abuse that is so common in this kind of game. It's made all the easier by the fact that your character can outrun anything. I should also add that the health bars, magic bars and any other bars in the game are about 2-5 times as long as they should be. A typical fight will require 20-50 fireball spells for a single enemy, late in the game.

    The magic system is a bit innovative. You can cast fireball summons, for example. Theoretically, you can combine dozens of spell cards into almost any elaborate spell. In practice, however, only some combinations actually work as a spell. If you play as a mage you'll be firing "guided missiles" for the whole game and not much more.

    The game adds a few interesting touches here and there. Your character talks to himself in some situations, and even makes fun of enemies. You can ride a horse, and even race it. You can buy a boat and visit one of the smaller islands (which just has enemies and loot in it). The alchemy system allows you to use almost anything that you loot in a potion. (Unfortunately, you'll be making mostly potions you never need. (As a mage, I didn't need the stamina boosters, accuracy boosters or even the magic bar booster potions.)

    Over all: a notch better than ok, 6.5/10
  6. Mar 10, 2011
    Mediocre at best. Nice gear recycling system, innovative magic system. I played TW1 for 5 hours before I got bored out of my mind. TW2 I played 5,5 hours before the same happened.
    Why is that? Mainly because the combat is too simple. Even on hard there's no plan or skill required for fighting monsters. This gets old really fast. Running around aimlessly is what you'll be doing a lot in this game. Looting stuff only provides so much fun. Graphics are ok. Story and gameplay are very weak.

    If Topware needs better reviews from me, please contact me. I can use your review money. Thank you!
  7. Jul 26, 2014
    Bought through steam... keyboard doesn't work, mouse doesn't work. How the f do you make a pc game where the keyboard and mouse don't work? And... got a controller plugged in that only half works. F whatever lazy bastard made this port... might be decent on a 360 or ps3... but if you've got some convictions, you won't buy it because these bastards are robbing people blind Expand

See all 81 User Reviews