Two Worlds PC

Two Worlds Image

Mixed or average reviews - based on 23 Critics

User Score

Mixed or average reviews- based on 229 Ratings

Summary: Two Worlds combines the dynamic combat system with the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]
Buy On
Rating: M
Official Site:
Developer: Reality Pump
Genre(s): Role-Playing, Third-Person, Third-Person, General
Number of Players:1 Player
ESRB Descriptors:Blood and Gore Violence
Online Modes:Competitive Cooperative
Number of Online Players:Massively Multiplayer
Cast Credit
Miroslaw Dymek Project Leader/Lead Game Designer
Jacek Sikora Lead Programmer
Wojciech Drazek 3d Graphic Artist
Slawomir Jedrzejewski Character Animation
Alexandra Constandache Executive Producer
Alexandra Constandache Quest Design
Dirk P. Hassinger Assistant Producer
Dirk P. Hassinger Quest Design
Lukasz Lakomski 3d Graphic Artist
Piotr Sulek Character Animation
Mariusz Szaflik Lead 3d Programmer
Konrad Kozikowski Game & Tools Programmer
Konrad Kozikowski Game & Tools Programmer
Adam Salawa Level Design
Daniel Betke Lead Physics Programmer
Piotr Brendel Script Programmer
Pawel Markowski Game Programmer
Ziemowit Poniewierski Lead Quest Designer
Jorg Schindler Quest Design
Patricia Bellantuono Quest Design
Lidia Dutkiewicz Quest Design
Tadeuz Zuber Level Design
Fabian Kubicki 3d Graphic Artist
Michal Orkisz 3d Graphic Artist
Piotr Gemza 3d Graphic Artist
Adam Szafranski Sound FX
Harold Faltermeyer Music
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.