• Publisher: Atari
  • Release Date: Feb 21, 2006
Metascore
67

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 7 out of 30
  2. Negative: 1 out of 30
  1. 84
    What's great about Tycoon City: New York is its accessibility. Whether you're a rookie on the bottom rung of the tycoon-gaming ladder or an old hand, friends with Sir Alan Sugar and as proud as can be with your magnificent railroads, rollercoasters, pizza restaurants and intergalactic cityscapes, the game never tries to make you feel unwelcome or try to confuse you.
  2. Even those that aren’t well versed in managing a living, breathing city-scape, will be right at home here, with an easy to navigate interface, and simplified economic models.
  3. A quality building game. Unfortunately there is not much else to do but build, a better business simulation would have been good. [Mar 2006]
  4. There's definitely a market for this type of game, it's easy to get into, easy to play and you get a good sense of achievement from it.
  5. Each district also serves up specific challenges, so that opening a business at a certain time or reaching a profit milestone will unlock reward buildings such as churches and law courts, which please the locals and boost their satisfaction levels.
  6. Graphically, Tycoon City is gorgeous.
  7. It never really takes the kid gloves off and makes you deal with the realities of running a real estate empire.
  8. Looks great, but not quite as full of variety as you might expect from NYC. [Mar 2006, p.92]
  9. It’s certainly addictive enough to draw in even expert players for a decent number of hours, but where it shines (whether intentionally or otherwise) is as an introduction to the genre for less experienced players.
  10. Immersive, innovative and fun to play. [May 2006, p.58]
  11. It's this basic lack of thrill or challenge which limits Tycoon City's appeal, at least to the gamer audience. It's entirely possible that Tycoon City will find an audience for the more casual player with its less stressful lifestyle, but that's the sort of design decision which gains sales not marks.
  12. The ability to drop seamlessly from a sun-gilded skyscraper-sentinelled skyline to a pedestrian-eye's view of the bustling taxi-clogged street hundreds of feet below is wonderful (SimCity 4 suddenly seems very dry).
  13. 70
    Dazzles the senses more than it does the mind. The buy-upgrade-buy-upgrade cycle simply becomes tiresome after your first few hours, and there just isn't much relief for veteran tycoons and strategists.
  14. The various parts come together to create an entertaining experience, although not quite well enough to create an entirely engrossing one.
  15. For a light session with a favored city, this is a fun enough game for short periods at the computer.
  16. Tycoon City: New York may be big and colourful, but under its ostentatious, shiny surface and character-driven tasks, it's ultimately just another by-the-numbers tycoon game. [PC Zone]
  17. While it is no Sim City, the simplified interface and game mechanics will appeal to some, but it also remains the game’s biggest downfall. A little more variety could have had this one a real winner.
  18. If building a real estate empire were this easy, we’d all be bored millionaires by now.
  19. The interface elements in the game are also fairly well conceived, but the overall package suffers from gameplay that doesn't offer much challenge, eliminating any sense of tension.
  20. Tycoon City might be fun enough if you’re more familiar with New York City (and if you want to, say, place a comedy club where your house is) but otherwise there’s just not enough to it to be any fun.
  21. The gameplay is very poor once you’ve played it for a couple of hours and realize that you will be doing practically the same thing over and over again.
  22. Once you've breezed past the campaign and sandbox modes, you'll wish there was more to this Sim City for dummies. [Jun 2006, p.76]
  23. 60
    Other than the simple pleasure of playing in a sandbox and building a really cool version of the Big Apple, TCNY offers players little incentive to keep on trudging through it.
  24. A very pretty title, one of style over substance. It doesn’t even try particularly hard to have substance; the objectives are there to provide some vague structure.
  25. The game mechanics that make up this title are just too limited to be fully enjoyed. With a little more work, it could have been a very enjoyable and complex game, but at this stage it actually feels somewhat incomplete.
  26. 60
    It’s just not a terribly compelling game in any way.
  27. Tycoon City’s desire to create a believable Big Apple has become an obsession, focusing on that end rather than the means of getting there. Where its peers extol freedom, this game calls the shots. [Mar 2006, p.90]
  28. Though the premise of developing and building your very own New York seems a fantastic idea, for those of us brought up with the freedom of the Sim City series, the restrictions are just too much to bear.
  29. 50
    If you prefer your tycoon games in sandbox mode with the capitalism aspects removed, and you love the idea of designing the perfect version of Manhattan Island, Tycoon City makes a neat little construction kit. But if you're looking for an actual strategy game, give this one a pass.
  30. As an urban sandbox, Tycoon City: New York is passable. As a strategy game, it's the dumbest deal since that urban legend about the Indians selling Manhattan to the Dutch. [July 2006, p.61]
User Score
tbd

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Aug 17, 2013
    9
    Ive been playing this gem since it came out, The game still has superior graphics compared to other simulation games. This is not a town planner type style of game play, you are in competition with 15+ other business people (AI) and must buy land and make it profitable, various areas have more appeal to students, moms and dads and the type of business they would like to shop at, for e.g a student wont buy a super car so there is not much point building and super car showroom in an area full of students.

    There are so many business's you can get into, you can become a landlord and earn money from rent, you can also rent out office space to increase revenue in an area and earn rent. you can start a specific resturant chain like french food, there are numerous real world brand names like lacoste, NBA, virgin mega store and many more. when you have a sufficient amount of a store chains you may invest in a depot which is a huge business building and you go on the leaderboard with the other AI, The idea is to have the most sucsessful stores. you do this in so many ways but that is all the gameplay.

    What makes me play this for so long is how insightful the AI is, i have had 1 deli store turn huge profits because its the only food store in a heavy office area. I mean you can take a really bad business idea like a chain of locksmith (ace idea, cutting keys and mending shoes) and acctually somehow make it semi sucsessful. you cant really explain it but it always does real gooduns like this. Then youll want to buy out the competition and totally domintate locksmithing in new york. EVERYBODY NEEDS TO HAVE THIER SHOES MENDED BY ME ALONE, its a passion.

    There are also little side quests that unlock historic areas, and sometimes a student just wants a stationary shop. You earn points that you can spend to give you the abilitiy to entice in new business for exsample more seating in resturants or flashing lazershows, mascots and clowns. and if you get bored you can stalk people, and thier AI is actually good and they tell you what they want what thier job is what they would like to do and you feel like you are asking them questions as the details surround the business consept the game is built on plus they dont look like mine craft models. I cant explain why or how the gameplay works, but it just does, it is a business model dressed in cool gameplay if your not interested in business models and simple economics like supply and demand, it might not be for you.

    9/10 because eventually you run out of space to build more depots, and you need to buy out things you cant afford
    Full Review »
  2. JackS.
    Jun 7, 2008
    10
    This game is awesome!, I mean just look at the scenery and all the buildings like times square and the virgin megastore and the chinese restraunt. its so amazing. This is my vote: 10 out of 10 (*****). Full Review »